I hate Doom Posting but Retribution is looking incredibly bad on the sims next phase already and Ret is gonna be shafted with our Runes again…
Wrath / Fanaticism - Both are decents and Wrath will be better if it adds Spell Crit + Melee Crit. I personally thought this Rune looked strong until I saw what every other class got in their Runes this phase. Warriors, Rogues have a flat 20% increased damage Rune, Shamans got Sheath of Light on steroids that gives a flat 100 attack power extra at 50 because intelect scaling on it too. Also Conc getting Crit is decent on AoE pulls but single target its still too weak for the mana it costs - it costs nearly 500 mana at 50 thats at least 1/4 of your mana pool.
These are the Runes Wrath is competing with and its extremely lack luster. You’ll Crit 20% extra will spells. It sounds good but when you compare that to a flat 20% damage increase Runes or Stuff like Metal Dexterity on Shamans, this Runes is 100s of DPS behind the other Runes.
Our Wrist Slot must be the most troll slot in the game. Nothing here synergises with what Ret Paladins want to do. You want a fast weapon to attack and Proc Art of War as much as possible. Improved HoW Rune makes it reset its cast time when below 10% (datamined increased to 20%) which is okay but it still has a cast time and costs 1/3 of your mana - which puts this in F tier. Holy Wrath is niche as its only good on AoE because it has a cast time still. Exorcism going to a 7-8s CD is also troll because I have to have the worst RNG to not land a crit every 3 hits with SoM. Like nothing on Wrists works with what Ret does, we reset the CD on Exorcism and spam it, we don’t need a another rune lowering the cooldown when it resets all the time.
Does anyone here see my point? We are simming already so low because nothing synergises with our class. Its just passives that don’t work or slightly more crits that will at max boost our dps by 100 ish. Our new abilities either have cast times so are unusable, cost too much mana or have both these issues. Using these Runes is an actual DPS loss. In what world should taking a Rune make you do negative Damage? (I know Arms has this issue too with Rend and Overpower right now - sims as dps loss like us…).
Also the new raid loot is looking terrible for Ret as there is no fast Weapons. Everything is slow and hits hard and you don’t want that for SoM and Art of War Procs. Its very possible we will be using Crown Pummeler in ST and it might do more DPS than any other weapon in the raid for us. Thats how important a fast weapon is for Ret.
We honestly got memed on. This will be Phase 2 all over again where they have to emergeancy hotfix buff us over 4-5 weeks. These Runes are disgustingly bad and do nothing for Ret.
Also, Alliance are miles behind Horde because we don’t get Str and Agi totem. Paladins have that Rune but it competes with SoM and Divine Storm so nobody can take it other than the Holy but guess what? Its group specific so they are never with Melee as melee is in windfury group so nobody gets it, YAY! Make this a book like you did with all the other class buffs or combine Exorcism Rune into Art of War and swap Divine Sacrifice Slot with Horn of Lorderon, so Holy Paladins get the strong raid Cooldown on chest to buff them and we get Horn on legs so we can buff the melee group. This last change isn’t about boosting Paladin, it’s about keep Alliance semi competitive with Horde so we don’t lose all of our players.
Like honestly who is designing Paladins. Every phase we got memed with Rune Placements and Phase 3 we are memed even harder. I’m willing the gamble emergeancy hotfix buffs for Ret for the start of Phase again…