Patch 3.3.5a

Why Blizzard did not apply the patch 3.3.5a on WOTLK Classic which has the best changes acquired by the experience of gameplay?

Hunters with mana is not a good idea. Someone smart changed it in later patch but it seems all these smart people left the company.

Blizzard if you do not start supporting casuals you will lose people again. That is simple - working (and paying) casuals are the most numerous group of players. Who has time for high arena rating or not to be grouped in 10/25 by the computer (group finder)?

All set should be available for honor points including weapon. Rewards from arenas - only unique mounts, pets, titles etc. You will discourage people if they cannot gear up easily like in GW2.

A’propos isn’t GW2 one of the best (popular) MMOs? So it means this model works.

Next issue - why you didn’t transfer WOTLK graphics all over Azeroth?

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Personally I think Hunter having focus is stupid

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hunters still had mana in 3.3.5

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Because we’re playing WotLK, not Cata.

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Well, they never implemented Focus potions, nor ‘cheese’ food improving Focus, so I for one am happy that Hunters still use mana.

I have no problem with that.
Mana is a slow resource that makes sure that:

  • there is a limit to your sustain in long fights (raids)
  • you can’t spam your abilities forever
  • you shouldn’t dump your abilities while questing (or you’ll drink like Joana)
  • need to consider your talent and gear options (take some intellect and mp5)

I also don’t long for ranged rogues.

That said, hunters did have a rotation, it’s just that during BC and WLK fillers have been added to please the *must smash button every second or else it’s boooooring" crowd, so ranged rogue made some sense.

As far as I’m concerned, mana has been entirely removed from retail. You really have to work hard to run out of it (even WLK, but it’s possible). Whereas in classic, it’s like your literal strength, you can’t just pull 4 mobs and handle them. You only have mana to kill two. (Well, that’s a mage memory, but you get the point.)

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ok, this issue with hunters is the less important in this thread xD My bad, sorry, don’t remember all mechanics worked 10 years ago.

Not all casuals want WoW to be a lootbox game. Achievements - and gear included - should still BE achevements and require some kind of work.

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Not all casuals want WoW to be a lootbox game.
I agree. I am not saying that the good gear should drop from regular mobs. I am saying that gathering people up in the party is the task not only for guilds, but also for the computer. There is group finder for 5, why there is no one for 10 or 25? Moreover, why Blizzard lets to list as a tank retri paladin or arms warrior?

and require some kind of work.
That’s the difference between some work and being a nolife if you want to achieve something.

Eg: if some1 spends months on arena and have gear for 2200 he has a high skill. Then imagine to join this skill with OP gear. Casuals will be discouraged. If some1 who is not always fluent with skills and operating them - meets some1 who kills them on 3-5 shots.

Blizzard searched the solution in new content for losing people, but the reason was somewhere else as reality shows - they came back to WOTLK and repeat the same mistakes.

Do not understand me wrong - WoW is a masterpiece, but still maybe closer to absolute perfection.

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Ama be honest, having a Paladin say this makes it non believable, I have yet to find a Paladin suffering from mana issues

In BC it was a major thing, hence it was fairly standard to use Seal of Wisdom.
In WLK it’s much changed indeed, hinges on having Blessing of Sanctuary. If you spam like a madman, you can run out of mana, though, even with Judgement of Wisdom.

I agree though, with WLK it got a lot easier for many classes. On the other hand, my healers are struggling more for mana, however there is free water now plus several cooldowns, and of course replenismhent. (Ret pally + shaman + shadow priest for a resto druid is absolute bonkers.)

That’s because Paladin especially prot has literal ton of tools to maintain their mana. From ability to maintain Plea indefinitely (and with no downsides since they don’t heal), Blessing of Sanctuary, Seal of Wisdom and Talent to regenerate mana as they are healed among others.

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As a casual (real casual., stil not max level even in Era :wink: ) myself - but not into Arenas as I simply abhor PvP - I still want things to be hard to obtain.

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So forget about them. As a casual you can just gear up solely from 5 dungeons.

And if you go on Battleground OR meet someone in the world geared for 2200 rating you will be like 15 levels below.

I am pretty sure with such a system people will start leaving the game sooner or later.

WoW is pay to win game because time is money. If someone has a skill why does he afraid of people with the same (or very similar) gear?

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In my personal opinion, I agree with our hunter friend Vanillataur here. It should take time, effort, and sometimes a bit of luck to get gear.

One of the main reasons I do not enjoy Retail anymore is because it does not take any effort, although still takes time if you’re unlucky, to gear up.
Once you hit max level after 1-2 days of playing you hop into a few HC dungeons, then LFR, pug a NM raid, and by the end of the first week you’re geared enough to do HC raids and Mythic.

This in my opinion is not fun. I don’t play to be BiS geared after a week of gameplay.
If it doesn’t require any effort or time to gear up it burns people out too fast.

Though I will agree that if you’re required to do BGs 8 hours a day for a month to get full PvP gear, or every single HC daily for a month to be able to raid, too many casual players would burn out before getting to the “endgame” content.

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I don’t do PvP (I play solely on PvE or RP-PvE realms) and as PvP is your measuring rod for everything, our communication is next to meaningless. No insult intended, and no hard feelings, but this is an “Apples and oranges” kind of discussion. I’ll refrain from further comments :wink:

God I agree with this. Having a level 70 hunter myself I just really do not like mana. It doesn’t make sense thematically and it’s kind of annoying to use in general. Really miss using focus. Same goes for holy power and ret paladins. WotLK’s rotation is so boring. Gimme Templar’s verdict :weary:

As for the rest. WotLK is a raidlog/arena expansion. There’s sadly not all that much to do as a casual unless you like hunting achievements. They won’t do that with pvp gear because it would invalidate arenas entirely for the most part. But I don’t really pvp outside of using WG to get some early gear rather than running heroics with that awful group finder. So I couldn’t care less.

Why not, they clearly use arcane frost and fire magic

Because a hunter at it’s core is about using a bow and arrows. I never really digged the whole spell archer vibe they tried to push early on. Arrows, Traps and devices work better than magic for a hunter.

Sure but it’s not just a hunter, it’s a hunter that lives in the world of Azeroth.

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