Rat snakes. Years ago, humans introduced these reptiles into Duskwood to cull the local rat population.
Half now, half when we’re done. We’ve never gone back on a done deal. Once we’ve shaken hands here - well, these vermin of yours won’t trouble you any longer.
Initially the plan worked. It was only after the rat infestations decreased that people started finding them near their hearths, under their beds at night.
No, Mister Schaefer’s done asking nicely. If he weren’t, he wouldn’t have bloody hired us. The time for negotiation’s over. Either you start showing us the coin or we’ll start looking for it.
The serpents had done what they were sent out to do and now they were terrorising the locals in search of the rats they were promised. Bit of a fitting nickname, if you ask me.
Enough faffing around. We’re on the job. You can save your good cheer for when we’ve collected. Saltzwald expects us to conduct ourselves proper.
The 1st Sunnyglade Free Company - known more popularly as the Sunnyglade Ratters - was alledgedly formed from the heroic survivors of Sunnyglade’s destruction at the hands of the orcish Horde and since has dedicated itself to building a reputation of keen professionalism and never going back on a contract.
The truth, of course, is far murkier - the work they have taken on and completed without fail has lead to them being compared to Duskwood’s rat snakes - poisonous creatures you employ to deal with a problem that may come to trouble you in turn. Their connection to Sunnyglade and the legend of their founding appears to be a fabrication, too - there are no records in the Kingdom of Stormwind of their organisation until past the Cataclysm, their founder and paymaster is a disgraced scion of one of Sunnyglade’s great families - fallen from favour when the corruption of the House of Nobles was put to a swift end by King Varian’s return.
If they have any agenda beyond building a reputation and cutting a tidy profit among the ashes of the Fourth War is anyone’s guess - but it is said they’ve become particularly active across the continents, having garnered a keen reputation for professionalism and a pointed disregard for ethical quandaries.
Hello gamers,
The Sunnyglade Ratters - or the 1st Sunnyglade Free Company as they’d rather be known - is a take on the time-tested human-centric fantasy mercenary group. There’s no uniform beyond the brawler’s tabard (while under Stormwind’s employ) or the guild tabard - though we will enforce a colour scheme / keep things more grounded than flashy.
This guild will be doing the usual good stuff that you’d expect - casual RP, DM’d events, conflicts and RP PVP campaigns are on the books. The Ratters are well-known for being a respectable company as well as the first point of call for seedier business. Devout do-gooders need not apply. Willing to kick some teeth in for some cash? Get in touch.
Despite being a gaggle of hired killers there is a rank structure to defer to when on the job.
The Estate handles administrative affairs and orchestrates the company’s minutiae behind the scenes. You rarely see them, and when you do, it’s rarely for a good reason.
The Captain is the de facto leader of the Ratters when on the field. Their word is final.
Below the Captain are the Rat Catchers, those hired on or promoted specifically to aid the Captain in the thankless job of keeping the Ratters in line.
Rat Snakes are veterans of the company who’ve earnt their clout. Their input matters, and in the absence of any officers, they can be depended on to lead.
Ratters are the bread and butter of the company. They’re the ones who have worked their way into all the benefits and rake in a portion of the profit.
Tyros are people on their way to becoming Ratters, who still yet have to prove themselves in loyalty and consistency. They have some of the benefits added into their payroll.
Vermin are the fresh faced newcomers. They have to prove themselves to get in on their rightful share of the profits.
We recruit humans (all kinds), void / high elves (the latter only if you can represent it appropriately), gnomes and dwarves. (Very, very rare) exceptions can be made for other races but it’s unlikely that they will ever accept night elves or draenei with such wise, ancient peoples being considered too idealistic or otherwise opinionated to engage in what the ratters might call business.
If you’re interested, contact Nefathriel / Abiharlow.