People who are wants to hold againts HR/SR are just torturing themselves for nothing

This is not true. Personal loot does not work like that.

They aren’t. Loot council is the most effective way to distribute loot. You NEED high trust between guild members, and also them to be responsible, for example, have many years of experience and a social/work life outside of the game. It’s simple: classes and players that do more DPS or contribute to more raid DPS are geared up first. Also officers and loyals get the loot earlier than newcomers - it’s important too. DKP, roll, round robin or GDKP distributes the loot more randomly or more smoothly - this does not make the group ideally efficient.

No? Weird because just a quick read-up shows me that it’s exactly how it works.

With current system when the boss corpse is looted the game “rolls” which items will show up then depending on which system was picked players will either roll on them or raid leader will assign who gets them based on whatever guideline they use.

It generally means that each piece of loot has equal chance of dropping (with all ups and downs of that) but is vulnerable to abuse by human factor namely Ninja Looting and insincere/incompetent raid leaders. Whether the loot can be traded or not depends on item itself if it’s BoP or BoE

Personal loot does the opposite. First it picks who gets the loot with number of winners depending on group size and content and then for each of the winners it rolls the item from tables chosen based on character’s class and spec. Gear can be traded unless it’s an upgrade to whatever gear player already has.

It eliminates issues steeming from human factor and lowers the odds of getting gear nobody need/nobody cares about but at the same time favors the classes that have higher presence in the group. For example in a raif group with 4 Paladins the odds that one of dropped items will be Paladin gear quadruples compared to say single Hunter.

So yeah Perdonal loot basically reverses the current loot generation/distribution.

That is under assumption that Loot council is honest and fair in their judgement and even then there are several issues.

Which lead to almost unhealthy obsession with Meta in every aspect. From gear, talents to professions. Also fosters the “rich gets richer” mentality becuase if Mage A performed the best and got their BiS piece naturally will pull out ahead during the next raid.

Not to say it’s a bad system but for it to work you need competent leadership that’s trusted and members who all share similar values when it comes to approaching end game content.

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As it is with most things, loot council is a theoretically good system that inevitably crumbles in practice due to people being, well, people.

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Amen to that.

The +1 system removes some of the things you mention tho.

Make sure the runs always have +1 system in place

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I’d rather have a +1 roll system like in my guild, where players get an even amount of bis upgrades, than having it decided by how much gold ppl farm outside the raids

You know that the best 100 guild in the WORLD use only LC??

Just to point out the meme you are.

And that’s as relevant to the general populace as the structure of the NHL to the beer league hockey players.

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That made me chuckle since in short sentence you put something I planned to almost write an essay about.

But you’re correct. LC just like any forms of DKP, SR or even basic Need before Greed have it’s merits. A lot but it’s a hard system to use well and requires extensive knowledge on the part of concuil and tightly built guild sharing the same mindset. Otherwise it leads to guild drama and incompetent Raid leaders/council members giving loot away to their friends at worst and mistakes like funneling gear to one person who performed the best despite diminishing returns at best.

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And this is a problem because?

Guilds dont recruit just for 3-4 lockouts, they recruit hoping the player will stay for months - years. 3-4 lockout is nothing when you consider the timeframe guilds want to have their members playing.
Anyone complaining they dont get the most valuable items over members that have shown consistency in the guild while they are in the trial period, pretty much fail their trial l instantly.

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We have about 5-6 people on bench for 25ppl raid and that is what is keeping things running. They are free to join any GDKP if they like to, but sitting on bench gives em better chance of getting something they want from a guild run, so they see GDKP as a mean of saving some points in our EPGP.

HR runs are toxic. I get it why people who make it say “If this drops it’s mine”, (btw we used to call them ninjas) but invariably everyone is there to complete the content so should be allowed an equal chance of receiving the loot.
I have no issue where folk say you need to perform your role to receive loot, that is fair, and I don’t mind no loot for the AFK leeches.
Overall, though in a normal non-toxic raid, if everyone pulled their weight then they should be allowed to roll.
SR I am ok with since everyone can select something they really want, and roll off against others who have interest, since it’s fair.

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SR up to 2-4 items is a great idea and nobody is holding it. The HR is just different name for ninja. Why whould entire raid work for your benefit or your guild’s benefit ? knock your head. I did play this game many years ago and unless you had some Guild rules there was never HR rule . If you are greedy person and wanna do HR no problem but i can take oug/chat people and make NAXX 25 easly without you.

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The thing is, while i personally do not like HR runs, they cause a lot more pugs to actually get going and complete.

Raid leading a pug suck hard, you got to deal with so many toxic, stupid people and more that this forum wont let me write, and there is zero reward for putting your mental health on the line for other people to get loot.

Hence came the hard reserve, that at least let you have one item without losing it to the guy that was dead for most of the raid.

Without hard reserve, there would be much less people willing to host pug runs.
I do agree HR sucks, but it does have a positive effect on the game since it causes more pugs to happen

This shows your entilted state of mind. No piece of gear, be it BiS, BoP, BoE or whatever belongs to anyone before they won it fair and square. It is not YOUR BiS, it is A BiS that drops during a raid where every single person present that can use it - and for whom it is an upgrade - has to have a chance for it.

And i hate to give shtty with sht logs gear when they leave after 3 weeks to.
If you cant commit for more then 4 weeks a guild isnt your thing. Go pug instead.

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Or maybe join a decent guild/form one with your friends who have an impartial approach to loot distribution?

Have been running a guild for years with no issues, no loot drama, because there’s a mutual respect between all.

HR/SR is a fair way to run a Pug or Guild Raid - in my view - as long as it is advertised in advance.

MS/OS+1 is always - again in my view- optimal - usually with a HR for class specific quest items.

The expectation to join a guild run / Pug and have a free roll on every item that could potentially form part of your BiS list has always - in my view - seemed a little entitled.

You are talking about gear that isn’t required to run any 5 man or open world content but only has relevance in a Raid environment - so unless you are committed to Raiding weekly - you simply don’t need it.