This is something not talked about much,
but I think bringing personal loot into classic would fix many things such as HOJ being reserved in every BRD run*, Mounts in dungeon/raids, legendaries/mega epics that every man and his dog SR’s/Hr’s. Thus making groups for every venture, no longer gate kept and refusing certain classes who need the same items & will organically increase the amount of available groups for everyone.
Although maybe allow guild groups to remain ML for the shared and or funnelled loot purposes.
*i play every class so please don’t take this as a me problem
People make groups with loot rules to suit them, usually. Which means anyone who wants said items that is ruled out & means they probably won’t join.
If you make a group where everything is free roll… Why would you? You will only attract the classes/spec which are after the specific items, meaning more competition. (of course this isn’t ALWAYS true, there are some no HR groups, but they are undeniably few and far between.)
There are often groups/raids sat in queue for a loong time wating to fill in order to get going, but struggle since they HR the main items that people want. Surely this is reason to consider PL?
I want to reiterate this is purely meant to open a discussion to the pros and cons of PL of classic.
No, your choice should be taken away forcefully. There should be no HR groups anymore, only personal loot. We’ve had ML for 16 years. It can take a break and let PL take its place. Screw the HR meta.
You have that already in retail,it’s god awful and is one of the things that people came to Classic to escape from.
If you can’t find friends willing to help you run dungeons for that one item you want, it’s probably because of your entitled attitude. This is a you problem and you are not getting your own way.
The irony of thinking personal loot is ‘entitled attitude’ yet you can force others to give up the chance of certain loot drops with hard reserve purely because you created the group.
Explain why it’s so bad? Besides guild groups it’s fine.
Excluding what, one class out of 9? I’d rather this than excluding multiple classes + specs who all put the time and effort into running a dungeon/raid for one persons benefit.
The power to force others to get you the item you want?
The choice to make others work for your items?
Cuz nobody wants to join a group where the key item is HR. Problem is amplified on low pop realms.
It is. You want people to be FORCED to play your way. You aren’t forced to join a HR run.
Youdon’t have to join those groups.
Because forcing a loot system on people is bad. If you want a /roll run, go create one. People put in effort into creating their groups and/or playing high demand roles, you can’t play a no-effort same-reward game.
I used that as an example. Lets take HoJ for example, the wording would be ‘LFM Emp run, no melee’.
Then don’tjoin that run, create your own and see how tedious it is.
You can’t force others, people have to join HR runs willingly.
They have the choice as to whether to join that run or not.
Yet,people constantly join those groups.
And if absolutely nobody wanted to join those groups, you’d have no trouble making a /roll run, making personal loot entirely redundant.
People benefitting from personal loot and hard reserves are mostly raid/guild leaders, their affiliates and other committed players who organize others and take “their cut” by hard reserving valuable loot. The group loot system is yet another gatekeeping toxic mechanic. It caters to tryhards at the expense of regular people and there really isn’t any way an average person can counter it realistically.
How about we get a loot system that caters to the actual playerbase instead of the tryhard minority, namely personal loot? Or at least implement it as one of the possible loot systems that you can choose from?
Now this is absurd and you know why. The overwhelming majority of people do not have the capacity nor the desire to organize people, especially us gamers who are statistically less social than normal people.
And if I had to organize a raid I would definitely HR something just because I can and it benefits me
personal loot alongside with the coin flip bad luck protection were my favorite as well and it is best for pugs, but for it to work, first the game needs to award you the loot for the spec you need, just like on retail
however i wouldn’t say it solves many issues as you put it even in the title. Quite contrary it has the potential - with the loot being still tradeable - to create one of the most toxic guild environments and all it takes is for a few greedy guilds to force ppl in trading their loot , then you’ll see the outcry on disc and forums and it will be blamed for all the bad in the game.