look mate, there’s a reason why it got nerfed after competitive guilds abused it, do a bit of research if you weren’t there, i cba being your personal wikipedia right at this very moment, maybe later…
with that being said, Tschüss!
It does change with personal loot. Personal loot means what you get does not depend on the predatory rules other players set, only on your own RNG. That’s why it’s called personal.
We can afford that. The natural % of leaders is enough to sustain it. We had personal loot in expansions like Legion. Nothing happened, the world kept spinning, raids didn’t stop forming.
Guilds have master loot. And even if guilds were forced to do personal loot, I do not see how exactly it would screw guilds over, unless getting an even loot distribution instead of funnelling all to guild master and his affiliates counts as “screwing over” to you
Personal loot wouldn’t be based solely on you, it would be based on the boss. Personal loot selects players and gives them loot from the boss based on their spec; it is still the same number of drops only randomly distributed instead of chosen by the players.
As such, if two players get their non-tier piece drops from Thunderaan, the rest of the raid does not. By your own logic, when somebody gets an item, someone else doesn’t.
Now, if they want to bring out a ‘bonus roll’ where the item dropped is personal, then I have no objections.
X for doubt.
Legion didn’t enforce personal loot in raids. Legendaries were randomly assigned to players, as were the rewards for the ‘bonus rolls’; nothing else. I was in a LC guild, they told me I could have a titanforged helm if I stopped playing with my swapblaster, I declined. I have a pretty strong memory of that.
I think it was Battle for Azeroth and Shadowlands where personal loot started being forced. How popular were those expansions again?
It does. It takes away the ability to assign loot to specific roles that need gearing first; usually tanks in harder difficulties.
It also means loot becomes random. As it stands now, my guild assigns loot based on activity and previously received items. For example; those of us that bothered getting Brood of Nozdormu rep before the release of AQ received our tier tokens before those that didn’t.
In exchange, those of us that received the tier tokens first waited longer for other items. I, as a warrior, had the first set of 2.5. Since I got the first set of that, I am last on the Dark Edge of Insanity list.
Personnal loot also removes our ability to gear people’s offspecs as we play; as they would all have to keep their loot specialisation set to their main. We have 4 people that are regularily required to use their offspec in raids, when certain roles are required.
Furthermore, if you keep masterloot in the game even if just for guilds, you just add extra steps for puggers because the new meta will be ‘LFM Naxx Ashbringer HR, you have to join our guild for the run’.
The playerbase does not work the way you want it to. They will always find the path of least resistence. You wont get a magic fairytale where everybody joins random pugs, everything works smoothly and everybody is rewarded equally.
You’re deluded if you think that is a possibility.
Doesn’t matter. RNG still happens, but the important part is that I do not have to worry about my loot being influenced by the predatory behavior of other players
Good riddance. I am fed up with funnelling loot to others to increase the speed of progression. You shouldn’t be entitled to more loot on the account of playing a certain role
Actually, we will. We’ve already had that. I magically played through Legion without joining a single guild and I only joined a master looter run twice or thrice, and it was a fairytail. I wanted to do a raid and I did, I just played the game without secondary and tertiary worries about what is hard reserved and how many people are competing for my stuff
Exactly. There is no chance I’m wasting time leading another MC run if I’m not gonna HR the bindings - it will be just waste of time.
Funny thing for me is that most of crying about HRing stuff is from ppl that never lead any raid on the first place.
Try to lead successful AQ (or soon Naxx) and then we can talk if spamming entire week, preparing rooster, asignements, providing few sets of wirld buffs from my own pocket and finally leading the group to success is not worth conpensation
oooh, you’ve done did it now!
Prepare for a world of insults for being a “greedy and selfish pig”
my loot. See, here’s the problem. Why don’t you just hit a loot pinata instead?
That’s nice dear. But you see, here’s how things work. You gear the tanks first, then healing becomes easier, progress becomes easier, runs become faster and people get to raid while spending less gold on consumables.
That is much more benefitial to everyone than you getting a 5 DPS upgrade.
People didn’t run raids for items in Legion, they ran the same content time and time and time again in the hopes of getting the correct legendary and in the constant chase of artifact power.
Personal loot is still a thing in retail, granted it was removed from LFR; you’re more than welcome to go there.
It’s fortunate that your opinion isn’t worth anything.
This is precisely the issue. Funnelling loot from certain roles to other roles should not be the optimal strategy. Ideally it should be mechanically impossible
Was this supposed to be an argument? Most bosses in classic are loot piñatas, this is just the way the game works. Players come and hit the loot piñatas which respawn every lockout. People do not play classic to face challenging mechanics, this isn’t Dark Souls
Now you are just making NPC comments. “There’s X in Retail, go play Retail if you want X”.
Honestly this is why I stopped reading. Miylee constantly referring to retail whilst also clutching ‘Classic’ pearls. Dude is a 1 piece short jigsaw puzzle.
You are asking for retail systems, systems that some (probably most, honestly) of us came here to get away from. Of course I’m going to say ‘go to retail’ when what you’re demanding is right there available to you.
Dual spec is from Retail
Instant mail is from Retail
25 quest limit is from Retail
80%+ of runes are from Retail
Tarnished undermine reals are from Retail
Almost everything SoD brings is directly from or inspired by Retail
It boggles my mind how you claim to be running away from Retail mechanics yet you are playing a season the whole official purpose of which is to try various Retail stuff and see what works and what doesn’t
It’s from WoTLK, which is still part of what many in the community call the ‘holy trinity’ of Classic. A lot of our runes are based off of WoTLK too.
WoTLK.
WoTLK.
WoTLK.
I believe badge gear started with TBC. Made more popular in WoTLK however.
Later expansions from Classic era, not from retail. Retail is still 10+ years ahead of WoTLK.
The purpose was to find what content they can add on to Classic, not change entirely.
And everything you’ve listed is still OLD content and mechanics, not modern ones.
You’re trying to find modern solutions for a problem that doesn’t exist. As you have been told;if you don’t like the way players play then you make your own group with your own rules. You can ‘raidroll’ every single drop in your raid if you want randomised loot. Players have the choice, they have freedom. That is how an MMORPG should be.
I’d be fine with it being an option to be honest.
It’s like a HR run, if you don’t like the rules, just make your own group.
Exactly this.
Miylee’s replies stating ‘TBC’… ‘WoTLK’… ‘WoTLk.’
Still not found in any ‘classic’ iteration other than SoD.
You are also aware many people quit SoD as it is too ‘retail-like’, and not classic as people know it?
You know sod is retail short of a few things so that argument you made has well and truly shat it’s self.
Now you are just picking at words and definitions because you are out of arguments. Half of the people here on Vanilla forums refer to every expansion beginning with TBC as Retail.
The bottom line is, all of this is alien to Vanilla. All SoD has been doing is trying things from future expansions and seeing what works and what doesn’t. It’s sad that you are unable to comprehend that the fact alone that something is from retail doesn’t mean it’s bad or that it shouldn’t be at least tried and tested
You’re trying to sidetrack the conversation because you’re wrong.
Personal loot doesn’t belong in Classic and it is never going to. What you want you can already have. You can already make a group with randomised loot, you refuse.
Personnal loot doesn’t even work in retail. And how do you expect something to randomly give you a piece of loot based on your specialisation when specialisations in Classic are all over the place?
If something from retail is bad, there is no point trying and testing it in Classic. A bad feature is a bad feature no matter where you put it.
If you bothered playing this game at all, you would know what isn’t going to work in different game modes. Adding milk to your gravy isn’t going to work for your sunday roast, there’s no point trying it.
Thats abit of a stretch, no? I cant remember seeing anyone refer to tbc as retail.
I still dont understand, why does it bother you what sort of loot-rules other groups are making? If you can just make your own group with your own rules?
Why does it bother you that we would like to try a different loot rule?
I dont really have a problem with PL, unless its forced. If its optional, i dont mind. Let the groups decide their own loot rules, im all for that.
But my problem in this discussion, is that the “anti-hr” group seem to hate HR groups but refuse to make their own group with their own loot-rules.
You have all the tools to make your own group, where you dont have to go with HR. But instead of making your own groups, you rather want forced PL? So, you want others to make the group for you, and still get the rewards you want. Thats how i perceive it anyway.
I once had a heated argument against like 3 people here who were trying to prove that classic ends with Vanilla and Wrath is definitely Retail. Pretty sure a certain female goat warrior was one of them
If I had to make my own group I would definitely HR something just because I can. That’s exactly the issue. The problem is that if given the opportunity players will exploit each other to the limit, and it’s the devs’ responsibility to mechanically eliminate predatory behavior if possible