Pet Battles - Suggestions, QoLs and More

In a recent piece of information provided by Bears_Adventures in a still unreleased interview with Ion Hazzikostas, the World of Warcraft development teams do not believe that the community, by and large, are engaging with the pet system and going into Midnight, they’re looking to retire certain features, such as battling mechanics altogether.

With this news in mind, I want to encourage the pet battle community to sound off with their feedback in a constructive, meaningful fashion, not only to prove that there is still viable interest among the EU region but to hopefully have an open dialogue to discuss the pain points of the current iteration and what could be done to fix them.

I highly encourage anyone from US Region or anyone with Alpha/Beta access to PLEASE carry all of this feedback forward so the development teams can see.

To help jump start this, use the questions provided below as a guideline.

1. Do you pet battle? If so, why do you pet battle? i.e Gold Making, Collecting, Roleplay.

2. What aspects of the pet battle system do you love? Are there any you hate?

3. If you don’t engage with pet battles but may reconsider, what features and rewards would have to be provided to get your engagement?

My feedback, which can be based on wrong information so bare with me a little, would be summarized as the following:

1. Re-scale & Unlock Pet Content

If there is one pain point that needs an immediate fix, its the inability to access pet battle content unless either the individual character or someone within the war band has met the prerequisites for being able to discover content that reward pet charms.

Unlike other past features, pet battles have not been re-scaled. At this point in the game, only Dragonflight has retained its ability for alts to level through bonus objectives, world quests and all accessible storylines, main and side. War Within continues this trend by providing a similar experience for leveling towards the current maximum cap.

However, Shadowlands saw the removal of Threads of Fate for characters below 60-70 and, in the case of new accounts, requires the completion of story campaigns and selective content features to unlock.

Similarly, so does Battle for Azeroth. Not only does a new account require to do the introduction campaign and any other selective featured storylines but alts still need to unlock access to Zandalar and Boralus at 60-70 to benefit from high end pet battles.

Legion, for newly made accounts, requires that a character has met sufficient reputation milestones in order to unlock world quests across the Broken Isles. Meanwhile, alts may still need to turn in a quest to Khadgar to benefit similarly.

This leaves, for the majority of the community, with only daily to weekly quests found in the major main continents or having to grind through each scaled zone trying to unlock their first team of level 25s. For new accounts, they cannot collect any high level pet from the Auction House which further alienates them from being able to partake in endgame content due to having too frequent low-level pets they cannot quickly level.

2. Overhaul Progression & Rewards

Each of the pets have a maximum in which they can be improved and there is currently no means in which pets can be trained beyond this point. No pet families can learn new abilities. No pets can have their statistics, like speed, tinkered with.

Furthermore, beyond the above listed limitations, high level pets are easy to obtain if you have gold or have the time to collect the needed battle stones to bypass leveling altogether. There is, essentially, no reason to require battling.

I have tried, multiple times, to queue to finish family pet achievements and you can be waiting for hours in the faintest hope that someone else is doing the same. In fact, this Battle Queue has been dead for long enough that Blizzard have to include a weekly PvP quest and include pet battles in the traveler’s log to incentivize engagement!

Frankly, beyond having something adorable to show off every so often (especially for roleplay or collector reasons) there is no meaningful rewards or incentives for progressing in pet battles; no new cosmetics, no new titles, no new community events or seasonal activities, no underground fight arena solely for pets, no new challenge pet dungeons, no battle progression, no mounts, no nothing.

Majority of the community, for the largest part, do not see a direct reason for why they might want to engage with pet battles because there isn’t a reason provided (on Blizzard’s part).

3. Outdated UI & Complex Information

Pet Battles can be intimidating for new accounts joining our community and even as someone who frequently dabbles in and out of it, I still require third-party add-ons or guides to effectively manage, understand and remind myself on how pet encounters work, what each pet family can do and what operations each ability needs to be used in.

None of this information is communicated clearly in-game. There are no guide books you can collect that explain any relevant lore or system details to my knowledge. Everything discovered about pet battles has been through the community itself. This makes it challenging for new people to engage with this system because there is no viable means to learn from the game itself beyond trial and error.

Furthermore, the journal for pet entries is in sore need of an overhaul, both to the layout but also to introduce QoLs that third-party add-ons currently provide, such as the ability to save loadouts between battles.

I know this information will anger some but I can understand why, from Blizzard’s perspective, it might appear that the community isn’t engaging enough with pet battles and thus, if we want to save pet battles and to prove this can become evergreen, WE NEED TO SOUND OFF AND GIVE BLIZZARD USEFUL FEEDBACK.

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I’d like to thank you and give a :heart: for caring and trying.

And I would encourage any EU people who are feeling grief to respond to your thread.

I’m not going to repost this US-side, for a couple of reasons, most straightforwardly because it’s your opinion, and I would not be able to respond to follow-ups in the same way you would. That never works well.

Instead, you can do what I did if you want: make a free Starter Account on US, level a freebie character to 10 there, and post on the US forums yourself. This video explains how:

https://www.youtube.com/watch?v=o4lbiWzpu6o

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Hey everyone,

I’m not the biggest pet battler, but I really enjoy doing the world quests and collecting rare pets now and then. My wife started playing retail about two years ago, and pet battles quickly became her favorite part of the game. She has collected every pet she can find, and I even got her the old Collector’s Editions so she could have some of the rare ones too.

It’s honestly heartbreaking to see this part of the game being taken away from her. She’s spent so much time and care building her collection and enjoying the battles, and it’s something that makes the game special for her.

I really hope Blizzard changes their mind and keeps at least some of it — the achievements, the dungeons, the battles — so players like her can still enjoy what they love most.

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1 & 2 Why do I fight?
I 've been collecting pets since the very start of my Warcraft adventure waay back in classic. It always was one of my favorite activities, I preferred it even over collecting mounts and fancy looking weapons. When they added pet battle in MoP I was overjoyed - a new way to engage with my evergrowing collection. It was my favorite downtime activty. Once I was done with gearing up, or simply tired of it, I would train some pets that I needed for specific team comp or ones I wanted to try out in action. Than take them out to try completing various pet battle achievements.
Not only did it keep me subbed at times where I would normaly take a break from WoW but more importantly it allowed me to bond with my collection way more than when it was just a cosmetic thing. I have many fond memories of how I got a specific pet or overcame particullary hard fight. Often those are stronger than my memories of game’s main content - you think Mage Tower, all masks solo run of visions or Let me solo him challeneges were hard? Than you clearly havent tried various pet family specific achievements!
What’s more important is that to me (and possibly many others) pet battles are one of the core solo player activities! It’s perfect game mode for loners among us and it syncs up perfectly with another solo player activity - pet collecting. You battle pets to collect new ones and you collect new pets to expand your team to battle with.

2 & 3. All the time that I lack
My biggest issue with pet battle is the same issue I have with most turn based games - they are a time sink. In the past that wast that much of a problem, but nowadays when I only have time to play WoW maybe 3 times a week for few hours max I got to prioritize what systems I engage with. And with evershorter patch lifecycle and evergrowing list of things that will be gone forever with end of season, I and many others have to postpone pet battle stuff for “later”. But with constant stream of FOMO content “later” never comes. And now suddenly they want to cancel pet battles because of low engagement.

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I don’t pet battle alot, but that’s mostly because I get busy with other things in the game. I mostly do it to collect the pets though, and I enjoy doing it in the off time between seasons. Seeing them take away future pet battles with no official word from blizz is really strange and I think there would be more outrage if they actually posted this on say, wowhead or something.

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Hi! Thank you for this thread. :slight_smile:

My adventure with pet battles started almost as soon as with WoW overall – I have started in March 2014, at the tail end of Mists, and the first achievements followed not too long after.

A lot of the memories I had were tied to the old forums since removed, but I remember always being nitpicky about the details – for example, it was annoying to me that (Block) message applied to both preventing a full attack and 0 damage due to shielding.

I was with Xu-fu’s Pet Guides since the day 1, back in May 2015, still having a lot to learn at the time (does this ever end?), and while eventually I wasn’t able to keep up I am happy I can still call it my home. I’ve also got over 1000 posts on WarcraftPets though I have to warn you a lot of them are from the days bygone, and pretty cheesy. :smiley:
Otherwise, though, I am not suited for the media presence, and as the tech marched on, I had stayed in the shadows, focusing mostly on keeping an eye on the mechanics, relaying them for the Pet Sim development and reporting daily content on Discord (alongside Dragons for NA) between the end of 2022 and very beginning of 2025.

Now that’s of course a little bit of strutting around, something I rarely ever do. But with specific streaming and messaging platforms being regarded as primary form of engagement, I find it important to stress there’s more to the community than these things would have you believe.

Now to get back to the posted questions:

  1. If I am not testing something, usually I keep myself to a few dailies in order to level up my characters and pets. I’ll admit the latest tamers weren’t appealing to me at all, and unfortunately this will show :grimacing:. This is mostly as I do prefer when you can level up other pets with them, something that hasn’t happened in a long while – and if there’s nothing to level up anymore, and the world quests rewards eventually become good for nothing – what is there even left to do except some speedrunning?
    I also used to earn some gold back in WoD, maybe Legion, but don’t think it was more than 2 million total.
  • The appeal that has been with me the longest is that I’ve always considered pet battles as an evergreen content, not even that horrible time the charms were split could stop me. You didn’t need to replace your pets as often as your gear, and if a new approach to an encounter had been found, it was a meaningful moment for that.

  • I do love that even similar versions of the same pet get a little story to tell through their abilities. This, oddly enough, is one of the few things which have improved tremendously since MoP, which suffered from duplicate everything a lot. While the animations can be long or buggy, I think of them as fancy stuff happening, and some of them are even little time capsules such as Arcane Explosion or Death and Decay!

  • I like some of the simplicity that isn’t really apparent unless you learn about other games – which the new players may not be aware of. It may be just 3 stats and 10 types, and for the most part, it seems enough! The actual stat distribution however is a little bit convoluted and even misleading at times.

  • Now for what I don’t like other than I’ve just said above is, well, how little attention is paid overall. A lot of bugs and inconsistencies have been remaining around, some probably as old as the pet battle themselves, while most of the changes have added more sore spots, not less. Also as you’ve mentioned, despite relatively few elements, one still needs to throw a couple of addons at the newbies before the things can even get started. Which is quite unfortunate considering the current UI battle…

  1. MORE EXP! – including character experience/reputation; the tamers with just enough scripting to know when you’re gonna dodge or block them, but probably not much more than that; more integration with the world – things like sampling wildlife or getting bonus lumber can be done with a pet battle just as much as the old-fashioned ways, but unfortunately pet WQ-s are not narrated

I’ve probably overlooked a couple of things, but I am gonna head to bed for now. :slight_smile:

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Collecting all the new pets and doing the achievements (e.g. Safari, Family Battler) might be the things I look forward to the most when a new expansion or patch launches! So I have a few thoughts on this.

New capture system:
With the apparent changes of just throwing traps at wild pets, rarity/breed hunting will be way more tedious. Currently I can go into a battle and surrender if there isn’t anything I need, but now I’ll have to capture them, check them, and release them if they’re wrong. It just seems like everything will be needlessly clunky. Additionally, I like that I can go into a fight for the backline pets in the hopes I might find something I’ve been searching for. In TWW for example the Undermoth pet was backline only, which I really enjoyed.

Levelling and abilities:
It sounds like new pets won’t be able to battle at all, with no new abilities and being unable to be levelled. This means no new strategies or fun possible comps with the new pets. And even if some of the pets can be levelled, they won’t be able to be levelled passively in the new area with the new capture system.

This is by far the worst change for me. I love seeing new comps emerging with new pets and I have little interest in the few pets I have which aren’t usable in actual battles. If they’re all like that, I imagine I’ll lose a lot of interest in pet battles.

World Quests & Achievements:
I’m a relatively new player (late-SL) so I still haven’t collected all the old pets. If there are no new WQs, that takes away a potential pet charm farm too. That’s not even mentioning the fact it’ll mean less ‘easy’ WQs for gaining rep/doing weeklies/levelling.

This also probably means there won’t be a Family Battler achievement, which was an excellent time sink and a lot of fun to me personally.

Overall:
I get that maybe their numbers are telling them people don’t engage with this content, but every other pet battler I’ve ever met (including myself) has been really passionate about it! I think it’s a bad sign for the direction the game is heading in general.

Pet battling is something I can always do, even when I run out of other content. I really hope the information we currently have is either wrong or that it’ll change before launch, because I’ll genuinely be really upset if they start phasing out pet battles entirely.

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The biggest Problem is, that over the last years, nothing has changed or was provided for Pet Battles. The result is, that many Players are doing less Pet Battles. From my Point of View, Blizzard should not be thinking about to cancel Pet Battles or systems from it, but rather to work on it.

Why doesn’t we get, new Levels for Pets or a Skill tree System for Pet battles? Anything new, with new twits, so there is a new spirit for Players to Pet Battle in WoW.

There are many possibilities to something for Pet Battles, to make it more attractive.

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So I’m a proudly experienced pet battler. Spent over three weeks capturing every pet as a rare in the very first days, and really never looked back. Pet battling and collecting is genuinely one of the things I enjoy most when it comes to entertaining solo content (and as a ‘filthy casual’, entertaining solo content is important to me).

  1. Yes, I do. Consistently. I dislike PVP pet battles, but I enjoy the challenge of pet dungeons, Master Tamers, and even the collection and hunting of wild pets as part of my fun. Yes, I also use it for goldmaking, but primarily it’s the collecting and hunting aspect to me.

  2. Kind of already answered this, but I’ll go over it again: I love the hunting, the leveling and grinding (no, seriously), the challenge of pet dungeons and Master Tamers, and the feeling of ‘number go up!’ whenever I find a new pet or manage to get one of my uberpets from Uncommon to Rare by finding the right stone, preferrably in a battle. The part I hate is the PVP; I detest any sort of PVP, and that includes pet PVP.

Really, the collection of new pets and exploration of the new battling options are genuinely a big part of what I love about the game. I spend days and even weeks doing this, oftentimes above and beyond questing and leveling. Pet battling is genuinely a huge part of the fun WoW experience for me.

I, personally, don’t engage in PVP, so the thought of how to encourage people to engage in PVP battles doesn’t really encourage me. I literally can’t offer suggestions that would encourage me to join because PVP is just not fun for me, so I have no interest nor desire in chasing down those achievements.

However, something I would like? Random pet Masters that I could challenge. The AI would probably be difficult to properly code, and I get that, but if you wanted to keep me engaged for longer periods of time, offer some ‘AI-run Pet Masters’ to give me something to challenge rather than have to do it with PVP teams. IN addition, by having something like that, you might be able to scale them for someone’s current team. Thus allowing them to have an equal fight if they are below level 25. Even if you don’t give them level 25s, having that sort of ‘bracket’ could make for some extremely fun challenges for people as they challenge themself to work their way up the PVE tiers with their level 1/5/10/whatever teams just to see how far they get before they hit the wall.

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