Real peeve: Waiting for the bus to get back home in sub zero temperatures after hours of christmas shopping with my old aches insisting that I curl up with a mug of sedatives rather than face the holidays.
The straight-back orc running animation used to look like he was holding in a dook
The tweaked one looks like he has now taken that dook and is trying to stain as little underwear as possible
Yeah, Blizzard, give the LARGER FACTION A FREAKING PVP BONUS, WHY IS THIS NOT JUST SERVERWIDE, WE KNOW, YOU WERE DROPPED AS A BABY, DO YOU HAVE TO SHOW THIS TO US WITH EVERY SINGLE CHANGE YOU BRING?!
The gryocopter whirls towards the Horde’s gunship, looming ominously above the verdant fields of Stormsong Valley. The famed Wildhammer Gryphon Rider, Falstad, tasks me with rescuing a cadre of prisoners absconded to their aerial jail. Kept in brutish conditions, my sympathy for their plight is complete. I step aboard, an Orc NPC runs towards me, he yells:
I forgot that I’m spending xmas around family. I’m also taking the cat with me (he has medicine that he needs to take so i’m not leaving him with a neighbor, family knows he’s coming).
At least in TESO it seems to actively try and keep people together based on how frequently they interact. RPers tend to find one another easily enough.
GW2 just says “**** it” and spins the wheel every time you go through a loading screen. They prolly fixed it by now but I remember being in the same guild AND party as a bunch of people and we STILL got split up.
Oh and cities are on the megaserver as well now.
Basically your ‘server choice’ is utterly meaningless and there’s even less sense of community than in WoW.
What boggles my mind is a TON of MMOs since the god damn Dreamcast had the whole layers/shards thing figured out by letting players MANUALLY CHOOSE WHAT SHARD THEY WANTED TO BE ON. But nowadays every single instance of this tech I can think of forces players to go to a random shard outside of their control. It’s utterly baffling.
Christ, I’m pretty sure an MMO I tried on the Xbox 360 let you pick your shard.
i didnt even know there -was- an rp scene, that’s how little i encountered it.
speaking of gw2; heart of thorns can actually screw itself in its thorny dong. i’ve spent about an hour-2 hours in maguuma and its purely jumping puzzles from one quest to the next. i remember why i stopped playing after base-game.
Not to mention that Guild Wars 2 does the whole “World narrative” thing in such a degree, that after every quest it feels like Cataclysm all over the place. At least from the last memory I have of the game.
With landscapes being turned inside out every time a new story quest is released, and it also feels like that all the prior story quests are just… Non-existant, so when I quit the game and got back in to it, I was met with a destroyed wooden tower in one of the Human zones, and met a bunch of characters who my character had supposed history with, and yet I had no idea who they were.
haha no they did this once and then they pussed out on ever doing it again.
Yeah fantastic design, basically season 1 of the ‘living world’ as they like to call it isn’t replayable, you start off from season 2 (or even later, up until season 4) with a bunch of characters who you never even met (though don’t worry, they’re just random tag-alongs in season 1, too. It’s really poorly done.)