It is. As Dael said, the zone is multi-layered because it was built with flying in mind. Ion stated that making Argus with no flying enabled was a mistake, as the players barely got to spend any time flying in the relevant zones before getting stuck on it with no flying for the rest of the expansion.
I think theyâre mainly talking about the Eastern section, which is really just a partially drowned bunch of night elven ruins filled with night elf ghosts, when they say that.
The ruins of a submerged night elf city surrounded with ghosts is very similar to the ruins of another submerged night elf city surrounded with ghosts, yes.
Thatâs not lazy design - thatâs by design.
Yeah exactly, I imagine people expected it to be ânaga-fiedâ, but the ruins being kept as they are and its denizens being bound in undeath for Azsharaâs sense of glory and pride is a neat angle. TBQH.
One would also imagine that the ruins of the city where Aszhara âdiedâ that is permanently haunted is also not the best place for her to try and build new infrastructure.
Actually, I think she just left it as a memento. We see that most of the spirits there are being âbrainwashedâ to adore and worship Azshara as they did in life, so I assume that Azshara simply wanted it to stay that way and chose a new location for her new city.
Even if itâs by design, that design can still be uninspired. Zin-Azshari is rather dull to look at, compared to Narâthalas, and brings nothing new to the table. Thatâs my opinion at least.
Why would it be different? They are cities in the same empire sunk under the same circumstances. That would be like complaining that an Orcish settlement has Horde banners.
There are plenty of other zones [areas of the same zone] that offer a fresh look alongside the familiar - the Kelp Forest, or the more heavy Naga architecture, as easy examples.
Theyâre both night elven cities, but Zin-Azshari was the crown jewel of the Kaldorei Empire, one of the greatest empires to ever exist on Azeroth. I did expect it to look a bit more imperious and impressive, rather than just another city like Narâthalas.
https://gamepedia.cursecdn.com/wowpedia/thumb/f/f0/Ruins_of_Zin-Azshari.jpg/1200px-Ruins_of_Zin-Azshari.jpg
https://gamepedia.cursecdn.com/wowpedia/4/4b/Ruins_of_Nar%27thalas_2.jpg
The only logical explanation for this is that we are merely being shown the outskirts of the city, but if thatâs the case for both Nazjatar and Zinâazshari, then it is a bit underwhelming imo.
I just personally feel like if Blizzard can expand Zandalar from being a couple of smaller isles into a landmass the size of half of Kalimdor, they should be able to properly portray one of the biggest awaited lore locations since the RTS games.
The fact that anythingâs still standing after being at the bottom of a deep ocean and a tsunami rolled through it powerful enough that the most powerful sorceress on the planet was unable to hold it back should be considered a miracle.
If you particularly want to be pedantic about it.
No, we expected a slightly different architecture befit to the capital city of the Highborne/Kaldorei Empire
What I was personally expecting to see was the glorious and wondrous city of Nazjatar, not a palace surrounded by few houses and a bunch of caves.
Elongated murlocs
Iâll bite, what stopped Azshara and her cronies rebuilding her city to be of the same (albeit corrupted and underwater) splendour that it was before the Sundering?
They had an abundance of Arcane magic, Void magic, slaves both small and gigantic, as well as a gorillion Naga. I was disappointed by what we got as well, since it looks like Azshara is a queen of a coral trashheap with a few villas built on cliffsides. Itâs not like they didnât have time to do so, considering they only became active when Illidan allegedly summoned them to the surface after the battle of Hyjal.
Iâd understand the aesthetic if the Naga only moved to Nazjatar a few months ago, but this is allegedly the heart and capital of their empire. The only thing that comes close to this was how the Gorian Empire was cited to be some vast threat overseas, only to get Highmaul as the capital of the Ogre empire that became restricted to one landmass while the rest was written off as getting nuked.
If weâre being that pedantic about it, why does the city that has been at the bottom of the ocean for thousands of years after being drowned by a tsunami have the same style of ruins as a night elf city that has just been slightly flooded? Just a look at those two images reveals that the same models were used.
I have a new peeve that I got from watching the Saviors of Uldum trailer. Iâm peeved by the fact that Blizzard is making me more invested in hearthstoneâs story than WoW.
I absolutley adore the themes heartstone explore and I love the characerization and story they are able to build only using voice overs and small cinematics, making me geniuenly excited to see how the next chapter of the Warcraft story in hs plays out.
Meanwhile WoW just drains me to the point where I just want to see how the mess ends.
The Broken Isles were mostly underwater too - Gulâdan lifted them up out the sea.
The original story was that -all- of the isles were underwater. Then Blizz changed it to just ToS for Legion.