Oooohhh, I was thinking of the Leper Gnome in Agmar’s Hammer, he’s the assistant to the RAS alchemist there. You’re right, I forgot about the Howling Fjord one.
From 20-110 your character feels identical, with severity depending on class.
At 110+ thanks to how scaling and ilv works out, I feel weaker the higher I go until I start gearing up at 120, then I start feeling stronger again.
Even if 110-120 was perfect and amazing, that’s still 110 levels of gear being almost literally pointless. The main reason I’m enjoying classic so much is every upgrade feels impactful, sometimes massively so, and I’m not even 60 yet.
GW2 is puttering out I feel. Not just because they can’t figure out what to do with gear, but issues with story and content (or lack of). For me it was the insane PvP imbalance. Entire teams if mirage mesmers, holosmith engineers or scourge necromancers… Makes WoW PvP look balanced.
It depends on the class. I think for Mage, it kinda doesn’t progress significantly between 20 and 60-70, then you get a couple more stuff at 60 and 75 talent tiers, then it stagnates again. For Warlock, at least my most recent Affli one, it’s basically been the same thing since she started at level 20, just adding a few more DoTs to my rotation as it goes…
So far the satisfying parts have primarily been hitting Legion and hitting BfA. Everything before that is kinda snooze-worthy if you’re already familiar with the class/spec you’re playing, but, making duplicates is a choice.
It has been since, I dare say, even before Heart of Thorns. After HoT though it was a straight-down plummet.
I leveled a marksman hunter and my rotation was, almost literally, identical up to and including 110. I gained a DoT in my talents and uh… I can’t even remember if I even got anything besides that after 20.
Marksmanship Hunter is basically just the exception to the rule because it’s the actual no-brainer spec. It’s free high damage output at the cost of exactly 0 effort, and its skills and rotation represent exactly that.
True. But regardless, Blizzard have at least admitted there is a problem with having more levels than your average Korean MMO, and just chopping out 40+ levels will compress abilities closer together.
If they made Northrend and Outland entirely optional that’s about 20 something levels already and it fixes the Cata>TBC time travelling.
I’d object but no, outside of PvP you’re actually right. And in PvP, if nobody notices you, that’s also still right.
Elemental Shaman feels a bit the same. Spam the two main abilities you got, occasionally get a free proc for some extra burst, just hope nobody notices you and you win every time.
Build holy power then spend it, using the same 4-5 abilities over and over and over. It’s only slightly more engaging in PvP because of the utility and support it brings but in PvE I’d rather play prot or blow my brain’s out than raid as Ret.
I mean it’s not as bad as Classic Paladin bit compared to Wrath through MoP it’s a shadow of it’s former self.
“It’s fun to play Classic Hunter, it’s got so many little immersive details that are lost in retail. Next I’ll try Paladin, it’s changed the most over the years, so it’ll be good to see the old nostalgic side of it.”
Hol up they actually nerfed mirages? Impossible. Last I checked GW2 had insane power creep making it mandatory to use the latest expansion subclasses if you wanted to actually win…
And they buffed Scrappers? I tried them not long ago but I felt like anything I could do I could do both easier and better as a holosmith which had no downsides at all.