Middle of an antorus M run. PC crashes. Starts updates.
Guess I’ll be kicked and lose this week’s lockout -_-
Middle of an antorus M run. PC crashes. Starts updates.
Guess I’ll be kicked and lose this week’s lockout -_-
It’s been a long while since I posted here, but I actually do got a pet peeve again.
The absolute alt-unfriendliness of BfA, aswell as the god-aweful levelling system. I have a ton of rp ideas on new characters I’d like to try, but I just cannot bring myself to level another character. I even have a warrior sitting close to 120, just a few levels off, but I just can’t do it. And even if you do hit 120, there’s so much stuff you gotta go through, like the heart of Azeroth farm to keep your char up with the others ( I’m that person who wants to atleast decently gear his rp-chars, so it is also on me I admit).
And levelling. I seriously do not like the way it is where you can just pick which zone you want to do in which order, it makes the story feel very disjointed in my personal opinion. They started it in Legion, but it’s now in BfA that it can produce really weird situations. Like, you’re levelling in Kul Tiras or Zandalar. Now from a story-point I think the most logical choice would be to start in either Tiragarde Sound or Zuldazar. You get to know a few of the threats that plague the land on a small scale ( Sethrak/blood trolls in Zandalar, Drust and Witches/Old Gods in Tiragarde) before you face them on their hometurf, being the other level-zones.
The quests are presented as if you do not know what is going on in those other areas yet.
But it changes when for instance you decide to level in Drustvar first, and then come back to Tiragarde. You go to the lumbermill and they’re all like “hey where are these timberconstructs and witches coming from, what is doing this?”. But you’ve already been to Drustvar so you already know, which makes it feel weird to then still get adressed as if your character doesn’t know what they’re fighting.
And it feels weird in the 1-60 zones aswell, because those were initially designed to guide you along a certain path, and to keep the story somewhat consistent.
So far my rant.
Well, that’s anticlimactic. It’s an important part of Lintian’s backstory that her rite of passage was some kind of task assigned to her, and something happened during it that made her hostile to the very concept of a rite of passage (even though she did pass it and did get her markings).
Same here man. The leveling is just so mindlessly boring and feels pretty much useless because of the scaling.
Another peeve: dunno wtf to RP. I’m interested in mainly worgen or void elf but ??? doing what.
Scaling can be done well.
The problem is Blizzard insists it should always take about six seconds to kill a mob. And many classes either get their core rotation by 20 or are missing huge amounts of their kit until the high 80s. Then you have massive haps of like 30+ levels where you get nothing besides a talent. Heck every class gets literally nothing 100-120 now.
Compare this to Eider Scrolls where there’s scaling, but as you level you’re constantly unlocking abilities and acquiring powerful enchanted gear. At lv1 you’re spamming light attacks to kill one mob, by the 40s I’m pulling an entire area then AoE nuking everything in a mega buffed werewolf ultimate ability. It feels like I’m constantly getting stronger even if scaling makes everything accessible at any level.
Whereas in WoW you, by purposeful design, feel exactly the same from 20-120. God damn Classic makes leveling feel engaging and rewarding because you can’t do it in your sleep and you get regular power spikes via abilities, talents and in the case if melee classes especially, weapons. (I also feel more motivated to hit 60 even if it takes longer, 120 is the stuff of Korean MMOs)
BfA made it especially apparent that constantly raising the level cap is a bad idea. When the neck inevitably goes we’ll have another ten dead levels, leveling in Legion stuff is do awkward and pointless without artifacts. They could have kept the level cap at 110 and nothing of importance would change.
tfw leveling feels more rewarding in a 15 year old verison of a game
This is the key. As long as they’re doing these “alternate” progressions that are expansion specific, levels are pointless.
It’s like they’re trying to copy GW2s model but missed the memo about keeping gear and levels from inflating every expansion for no reason.
I remember lv120 being a thing only on hacked GM private servers. We laughed.
coming soon; level 255 classless wow
9.0
Cap raised to 130 and we have to level up a pair of shoulders instead
thats…
that’s such a scary thought because its entirely damn possible
Oh and we lose everything the neck gave us and we continue to have no new abilities added
Actually we all lose several more abilities to be turned into talents that you have to pick between except one of them is a clear winner in every conceivable situation.
I miss old Ret. I hate being a shiny hybrid between warrior and rogue.
https://i.imgur.com/1OBoiGe.jpg
which in turn makes WoW tons more fun than GW2
I used to think ilvl bad, but now that I’ve experienced it and enjoyed having just that bit of constant slight progress instead of total stagnation like GW2 offers…
ilvl good
It is mostly a Goblin thing. The guy in LK was one of the Forsaken-aligned leper gnomes, and the Cata stuff can kinda be chalked up to Blizzard just writing Gnomes and Goblins mostly the same.
That said, “MOSTLY” a Goblin thing. It definitely isn’t beyond the pale for Gnomes to be just as obsessed with invention that they don’t consider the consequences of their actions.
There’s a mount, the Geosynchronous World Spinner, and the description reads; “This rocket was originally designed to speed up the rotation of the world, making for shorter nights. Gnomes with insomnia can have lofty goals.”
Sure, insomnia makes people more than a little crazy - but if he’d actually succeeded at accelerating the world’s rotation we’d still all be dead!
Way back in the day, Ere Argus kinda became that on Defias Brotherhood. Like, a new Draenei guild would spring up, burn itself out and the survivors would come join us. Feels bad, to be honest, but niche RP is niche on a smaller RP server. By the end there were barely enough Draenei RPers for one guild so I hopped to AD.
Only one time did that take an ugly turn, and I’m happy to say not because of “muh monopoly” but because someone who was rejected in application tried to make his own guild out of spite, and that went about as well as you can assume.
Gw2 is too extreme in the other direction I’ll admit
But endlessly squishing gear over and over is a bandaid fix. We’re already reaching stupid high numbers again. And the constant crushing of numbers is what contributes to leveling feeling pointless. The fact a ring from lv10 and lv100 has about a 10 strength difference is insane.
I don’t know what the solution is. But they can’t just keep compressing numbers forever. I blame the multitude of difficulties tbh. Every patch the ilv goes up by nearly 100 because of LFR all the way up to Mythic raiding and even Mythic+ and so on.
scrap it all.
start again.
ez.
Some cuts need nothing more than a bandaid. I personally see no real issue with the current system. If anything, the huge leaps later in the levelling process are rather satisfying.
What? No she wasn’t. She’s a drunk Alliance gnome getting pissed in the bar in the Alliance keep in Howling Fjord.