Pet peeves: The return (Part 1)

I think there’s like, things spellchecking can’t easily fix either. Sentence structure, cohesion (melee or Melee? Both are being used, sometimes in the same fight in different mob spell descriptions), or maybe just fantasy words it might not understand. Though, I do think it could fix like, maybe 5% of the problems - some are obviously misspelt.

It’s just a big mess in general and I’m not gonna do the work for Blizzard to catch all the mistakes either.

Multishot Demon Hunter is fun, you just press Multishot and hear it rip through fabrics of reality, replacing all the demons with shiny items.

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I’m planning on giving it a go, but after the mess that was not being able to make a character on my desired server and having to wait it did leave abit of a bad first impression on me.

I am too am tired of all the shilling, but I’ll give it a go and make up my mind.
WoW is still dear to me, I just can’t stand the five million systems and grinds I have to do to raid which is what I enjoy.

I forgot to pick my water bottle and goggles up after I finished getting changed at the gym.

Gotta hope they ain’t been swiped and a good, honest soul handed them in when I head back there later.

:sob: brain why u dumb and forget the important things :sob:

The PvE was a large part of why I eventually bounced off 14 tbh. The fact that damaging abilities are tied to the cast times and not animations means that you will often run out of an ability’s radius and still get hit, or run into it and take no damage because you were out of range when the ability finished casting.

You could get used to it but it constantly threw me off kilter, like the combat is desynchronised

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Yeah I heard the rotations aren’t super fun, but the smaller size raids and dungeons are supposedly.

Been told FFXIV is mostly a game you play for the story first, everything else second and that their PVP system is a garbage pile on wheels. But I’ll see when I get to it, rn im busy waiting on my new glasses and then I will not be seen until Skyward HD is done with.

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Disagree personally, I’ve enjoyed the rotations(/priorities) of the jobs I got to max well enough. Samurai especially.

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The dungeons do a great job of environmental storytelling because they take the story hook of, say, ‘you are in a dungeon that is full of tonberries’ and design everything to link into that.

The other good thing it does is the old design trick of making the most efficient way to do the dungeon also the intended and most fun one - WoW dungeons have a bad habit of having very unintuitive ‘best’ route that become necessary for M+ but suck and are no fun

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titan was a hard teacher on that one. bow down overdweller

the static nature of job rotations has its advantages. it cuts down somewhat on a lack of choice when choice is there for the sake of meta but it does lack variety. sometimes its not bad with the nature of some raids. shadowbringers was the first expansion where i was in endgame while it was fresh and current and im gonna say it. copied factory day 1 was an experience

Ah, I was more talking about boss mechanics rather than jobs. Often the right thing to do in a boss fight is to run out of the circle or whatever damage zone, and then run back in through the animation of the ability (fire, smashy fist, cannon etc) because it won’t do damage to you - since you were out of the damage zone when the ability finished casting.

I enjoyed the rotations of the jobs I played for the most part but for the ones that start at high levels like RDM i would not have been able to figure out what was going on without a guide. Very bad idea to start a new class with ‘here are 45 new abilities, have fun! ‘

It really was.

It’s okay, dungeon level sync will send you right back down to level 15 to learn it from scratch :slight_smile:
:frowning:

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not sure who had the bigger kill count, engels on his marx smashes or 9S on tanks turning tanks on the raid

yeah i get you now. it was really jarring at first coming from wow to that when wow’s mechanics have no delay on the effect. some of the harder content tiers do at least have harder mechanics than normal. watching savage edens promise makes me cry

no disagreement on the jobs getting overloaded tho. red mage and samurai i found manageable, gunbreaker was something else. healers loved it when you mistook persona 3 evoker for the no mercy damage buff and you were suddenly at 1 hp

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For my anecdotal evidence, 9S killed the raid more.

They were both crap shows though.

Oh Superboilde.

its on a far away button so I don’t ever hit it accidently.

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I intentionally type out such names with ss instead of B, as they would hope, when referring to these players. It’s quite funny how some of them get genuinely worked up over it. Hey not my fault that my keyboard doesn’t have that letter.

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Anyway, I feel good having played both big MMOs. I much prefer 14’s customisation options and engine and much prefer WoW’s gameplay, so I can play WoW and look at pretty screenshots of 14 and have the best of both worlds

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i keep mine close because i like to make sure now and then my healers wake up and do more than holy and glare spam

the state of this nirvanna

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superbollide more like supercorpse

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Were very disappointing for me personally. Everything is human with something tacked on to make them… less? human but still human. Or generic pointy ears for elves.

:C I envy your state of I LOVE

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i can’t hear you over my hrothgar gaming

it’s the closest thing i’ll ever get to playing charr without having to play guild wars 2

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wows always had the advantage of having more distinct race choices, thats something few other mmos could really brag about. swtor: human but diffrent colour/horns. Eso: human but diffrent skintone/accent. elves. cats. Xiv: like you said though Hrothgar were a welcome change in that regard.

BASED. gw2 was probably the only other mmo that comes to mind still going with distinct (if few) non human races