I’ve not played it so I could just be totally talking out of my backside, but BG3 doesn’t really strike me as a game where everything is all about the gameplay and how good it feels etc, etc. It’s about the story, and given the story is dependent on player actions, I feel like the priority should be on the decisions you want your character to make and not on the decisions needed to make it through combat.
The Jojo talk earlier reminded me english Josuke in part 4 was voiced by Billy Kametz and did a cover of the seasons first OP. man was taken too soon with a voice like that. you were a real one dr maruki
https://www.youtube.com/watch?v=aMP1DN7I-AM&pp=ygUYYmlsbHkga2FtZXR6IGNyYXp5IG5vaXN5
Pet peeve; seeing TWW Arathi role-players about in the world.
Khaz Algar and siren’s isle? No trouble. Redridge for the latest Alliance celebration? Eeeeeh…
BG3 feels very generous with camp supplies. I gather more than I spend on long rests. I wonder if it will continue.
Also, I recruited Karlach and now I know whom I’ll be romancing. Wow.
Even in Tactician (which has 80 supplies for a rest) you can easily gather enough to have a nice two-week holiday
(you can send camp supplies to your camp so you don’t have to carry them)
elf of culture
Sort of, kind of.
I get them not wanting to remain underground for the entirety of TWW, but there’s a caveat of them not (yet) being an Alliance affiliated people either.
So at best they’re like Argent Crusade folks showing up and being neutral, at worst they’re like Argent Crusade folks showing up right in the middle of WotLK - the last place they ought to be in?
2025 pledge is playing this game.
There’s a patch bringing a new subclass for every class coming At Some Point Soon, so it’s a good time to go
I’m gonna blade so many singings
The reason why I do have to play BG3 on hardest difficulty is because my build turned out to be stupidly busted and I one shot most things in the game, including Orin.
The increased difficulty is to make the combat last longer than first round as my party runs a train on everyone.
Oathbreaker Paladin dual classing into Pact of the Blade Warlock for Hex + Hold Person and the CHA weapon modifier stack turns upcasted Smite into a tactical nuke. So far nothing in this game has managed to survive more than three.
I fully agree, but, it’s sadly always been like this with the new races
Same, I too still need to play it.
i want to replay Bg3 but the thought of replaying act 3 fills me with a primal dread
But why are their military leaving their expedition in a time of greater need?
Because tournament shenanigans?
You’d have to ask them!
Because bad writing.
Stay where you belong!
Boo.
Boooo!
Making games hard for the sake of them being hard (cough cough souls games cough cough) I will never truly understand. There are so many ways one can make a challenge out video games aside from
make enemy a damage sponge
make enemy do huge damage for no apparent reason, especially a massive jump in damage
rely on something as inconsistent and arbitrary and tbfh these days, ableist, as ‘reaction times’.
It’s just sad that you get an extremely vocal minority of GAMERS™ who insist on using the highest difficulty as the only metric purely to compensate for their lack of testicular volume.
I don’t think they’re hard for the sake of being hard. Otherwise they wouldn’t let you use summons and ‘broken’ builds to trivialise stuff, or ('cept Sekiro) grind for levels to have a stat cushion. But also there’s fellows out there beating Elden Ring with their goldfish or a donkey kong drumset.
There’s something to be said for how difficulty of a game informs the tone/our view of the setting, but there’s also just the satisfaction of overcoming a hurdle and mastering a skill. It might not be a ‘useful’ skill (see: drums) but it’s still satisfying to overcome.
Overcoming a videogame challenge can be fun, it’s something that appeals to me a fair bit, it’s just I don’t find playing a game on high difficulty is in itself a very worthy thing to do.
Personally, honour mode made my gameplay feel much better in BG3.
Namely, it stops you from savescumming. I used to be really bad at that and kept telling myself its ok to do it, but then you kill all the magic of the gameplay with it.
Honestly I kinda get why they do. Logically they shouldn’t leave unless they’re abandoning the others to save themselves or something similar, but OOC I know how much it sucks to have a character that you enjoy playing, but have to put on the shelf because nobody else is playing.
I don’t think Hallowfall is consistently RPed in given the sharding that’s often present in new zones, and while it might not make the most IC sense for them to leave - personally I’d rather see people playing the characters they clearly enjoy rather than keeping them benched to be 100% lore-abiding.
They could likely just make a character from another human kingdom or an elf and little would change for most.