Pet peeves: The return (Part 11)

Selling my consulting services to tech companies looking at UI redesigns, promising that I’m cheaper than any of the others, using my keen advice of “man it’s fine, just leave it as is? It’s what everyone’s used to, stop making things hard for no reason.”

I’ll save them thousands and earn slightly fewer thousands in the process.

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We can partner up with my political think tank, which charges $6million to give the advice of ‘point at the bad stuff and say “hey, that bad stuff? that’s bad. we do not want that bad stuff.”’

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I was gonna wait until I could post on ‘crunchy’ Kaytlinne, but Classic is actually impressing me.

Logged in now after work, and its raining in Elwynn. I don’t know if it still rains anywhere on retail, but that emphasises to me how little it matters/how un-noticeable it is.
This looks like real rain. Everything is hazy, there’s splashes on the road and everything. It looks amazing?

Stormwind is hilarious; where’s the other half?! :joy:
The Park is really neat, though! I never saw it cos I joined in MoP, and the ruined… Barracks, I think? Was still there for ages. Kaytlinne will have seen Night Elves much earlier in her backstory than I thought, which is neat.

Combat is very different, I’m only level 7 and it definitely feels like Auto Attack central right now haha.
Mobs are no joke. Kobold packs are actually scary when they aggro, and I’m lowkey dreading the upcoming Murloc quest/s I’ve just picked up.
Mrgrgrgrllll…

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said it to my partner before but the weather effects on retail were really lost over the years. can feel it in the rain in elwynn, the dark in duskwood, fog in darkshore, even just the snow in dun morogh or winterspring. it somehow felt more real in 2004 than it does now.

Sssh its a psyop, the entire docks were a psyop.

Welcome to classic paladin. Until TBC where they started to get tools like crusader strike it was the definitive playstyle

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Profession skills aren’t too dissimilar (I think?) from how things were in MoP.

Weapon and armour skills seem wild, though. I can train to use swords instead of just hammers? Arms and armour skills level up?
I can see Language skills, though I also read they did nothing with those… and I think that’s a damn shame and should be revived, tbqh.

It is wild that the grey/white arms and armour vendors are currently holding stuff outside my level range and tons better in stats.
Imagine if shops were useful still in retail…

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Your class skill lines (re: talent lines.) also used to be trainable once upon a time same as languages. Imagine warlocks fumbling their demon summonings til they got proficent with it.

They really -really- arent and its a damn shame. Seeing new shops should mean them having something you’d want to buy. Not generic trash no one would

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Just bought my first extra, 6 slot bag. For half the silver I currently have. A huge step up!

I know I keep saying ‘It’s wild’ but… Classic is kinda wild, and it’s not all in bad ways, honestly!

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Its like a completely different game to retail, yeah. a relic but I dont mean that as an insult, i mean it affectionately. Its a reminder of simpler times before mythic+, world quests, thousands of gold in a day and flying became the norm. to this day i still see the appeal

It is quite funny how… like, old models stand out like a sore thumb on retail.
Here, they don’t - because everything looks crunchy, it doesn’t look bad at all?

Edit: Gods, Fargodeep Mine is a deathtrap. In retail, ‘on use’ items are just bag clutter and tend to get sold to make room.

Here? Thank god I got a “Enemy has 25% reduced ToHit for 10 seconds” item. Goldtooth is no slouch, and Kobolds, bloody Kobolds have an aggro range of ‘Yes’.

I am sorely debating picking up a shield…

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It helps a lot. Trust me

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I can hear kitty snoring.

Which was funny when playing Phasmo yesterday;

“can you hear that?”

“hear what?”

“oh, nvm, its the cat’s loud AF snoring.”

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This is terrible. I don’t like change.

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Coughs wetly.

Oh no, not another plague.

Oh right, 'tis the Season.

It got inside my home.

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I think classics biggest strength is that it has inherent yet accidental goals as you play - get this coin to learn this skill to use this weapon etc.

Whilst retail is by far the better experience overall, it lacks the those and the simplistic charm of classic.

That said, retail has transmog so.

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I feel this is a big part.
I’m currently eyeing up how to get the 10 silver to go learn to use swords (!) so I can properly replicate Kaytlinne when she was a squire/training. I can already uses 1H maces, but… it’s a goal.

Also trying to level smithing so I can make my own stuff to save (some) money. And trying to get more bag space. There’s a whole bunch of self-set goals that feel meaningful, while crafting on Retail feels like a Pointless grind, because it’s so easy to outlevel the crafted early stuff and have end-game gear. Which, y’know, with Retails ‘endgame and level cap content’ focus, I don’t mind. I don’t want to spend all expac trying to just gear to do trash heaps or basic stuff. But I can feel a disconnect more acutely now.

Transmog hurts, though. The basic crafted Copper set doesn’t even match most of itself… :smiling_face_with_tear:

My perfect version of wow is probably new content, with the design sensibilities of classic with transmog tbh.

I tend to not touch actual classic wow because I have a lot of fond memories from back in the day that I’d like to keep as my main memories of that game. Maybe if they do a proper classic+.

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You should play hardcore as a night elf warrior but refuse to relocate to Elwynn and Westfall.

It’s fun™.

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Night Elf refusing to relocate was just my first WoW character that got out the start zone, was a druid though.

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Last time I tried classic I got bodied on Fenris Isle
That was very nostalgic but also not really fun for current me

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Tirisfal to Hillsbrad was designed to put a forsaken player in a suitably foul mood for extra immersion.

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