Obi-Wan may have lost Qui-Gon but he and Maul found each other.
Spellchecker doesnât like the word âdiminishmentâ
you are having the worst battle with words these days
I am once again vindicated in my view that solar panels stinky. Spicy magic rock supreme.
Eh, I like current Cradle of Filth too.
I like old CoF too.
[slipping a crisp ÂŁ5 to bill gates]
now, tell him that âgormlessâ isnât a word. yessssss.
canât believe the entire world is trying to gaslight elenthas
Yeah, itâs terrible for the environment
Heâs currently sleeping with his belly up.
Heâs on DnD mode.
Same but the production value goes up substantially from midian on, with damnation and day, imo, being their best work. Amazing what can be done with a ton of money backing them tbh.
Thatâs not to say they have bad albums, I donât think they do, but we all have our eras where we think a band peaked.
Oh absolutely go from Dusk and Her Embrace to Blackest Magick Put To Practice then to Cthulhu Dawn (I have been putting a playlist together of all their songs on youtube but I do just hit the randomizer button on what i have) and you can tell.
âWhy does no one want to heal?!â
Me on Disc Priest, always the slowest in the group because I only have measly feathers to try and keep up with Paladin Chargers, Demonhunters, Druids and leaping Warriors, who cannot Heal Through Walls or while Out of Range, desperately wanting to scream at 90% of PUG Tanks: âGEE WILLICKERS, I WONDER WHY, ITâS SUCH A MYSTERY FOR THE AGES!!â
healers need more movement and gaps closers targeted on allies and im so serious about that. Its needed to actually deal with these tanks with an attention span of a newborn todler
Skill issue I feel, the feathers are 40% movement speed boost and with Body and Soul you get 40% boost on shields as well.
Skill issue on tanks if they cannot survive the initial pull either to be fair. But on Disc Iâve never really had an issue, I think itâs Holy Priest that suffers the most since they donât get that many instant tools to work with.
If all else fails, Life Grip the Tanks back to you.
I am SO sick of this seemingly modern day tank mentality of âI must pull 90% of the dungeon in one run before the boss, completely ignoring any ads I miss and struggling to keep aggro, and then rely/demand on the healer to spam heal me as we fight 50 something enemies at once.â
A VAST majority of the time it does not infact save time at all in the slightest and instead often leads to deaths and longer runs. And as someone who used to do alot of M+ runs and Keystone master grinding, its not even efficient in those runs either. Controlled pulls are. Not mass ones.
I donât know why itâs suddenly so common.
On a similar note, a few weeks ago I got kicked from a normal TWW dungeon when levelling an alt because a raid geared shaman was complaining that I had low dps. I explained that I was both A) Only level 71, and B) still in a mixture of heirloom gear and some low level gear.
I was kicked and whispered that dungeons were not meant for levelling and I should âget goodâ.
Yeah it sucks. Itâs not a fun experience at all and it also doesnât help you learn how to play your class.
The unfortunate trickle down of
- extremely skilled tanks, many of which are streamers, make risky pulls in top content to beat the timer
- tanks doing lower content assume thatâs just how youâre meant to do pulls and canât calculate the risk properly
- healer noob lol
[alongside which is the issue of timewalking mobs are weak and the only real reward is the loot at the end of the 5th one, so tanks overpull to get them over with ASAP and donât realise that low damage doesnât mean no damage]
Iâve also had a few dungeons on lower level where (usually DH tank) pulls the entire dungeon in one swoop, solos most bosses in five seconds then just before leaving the dungeon spams a message for a website to go and hire them for boosting services.
All within about 5 minutes total.
me whose just levelled 2 dragon hunters through TWing
Huh?
FTFY* Genuinely 99% of WoWâs current gameplay and player based issues could be solved if Blizzard actually taught people intuitively how to play their class but its 2025 and we still donât have anything that actually does that. In the year of Our Lord 2025. Itâs a genuine embarrassment.
âHow would this fix balancing Merondillâ. Well for starters, more players would be, on average, achieving higher DPS and parse rates which gives more statistically accurate information back to the class development teams. Having a teacher built-in also forces the class development teams to intimately understand each of the classes and their core mechanics in turn which is good for building up a foundation of knowledge among the Devs.