So the guy I swapped character roles with, yeah? He picked a caster first, didn’t like it, so I swapped out of my exceedingly cool barbarian into an equally cool wizard.
Now he’s playing a barbarian.
But he’s still doing it WRONG.
He’s got wolf totem which means that when he hits someone, he can knock them prone as a bonus action. Is he using this? No.
Is he using Reckless Attack to crit fish? Also no, made even worse because the DM houserules is that crit is just straight up double damage instead of double dice, so instead of doing 2d12+24 he’d be doing (1d12+24)*2. That’s a lot more!!!
Related, but is he correctly calculating his damage bonuses at least? Somehow, also, no!
Had the party come across a cottage being assaulted by displacer beasts. The animals were driven off, and the party approached the cottage to make sure the ones inside were okay.
“Hey,” said one of the party, “you wouldn’t happen to be [two NPCs they met once, six months in-game and literally years of RL time ago]?”
They weren’t. It was just gonna be a random farm family. But yeah, now they are. Welcome back, throwaway NPCs I introduced once and intended to never bring back!
Ah, class tuning time. where I look and go ‘is a 25% buff to Volley good?’ and then wait until smarter people than me have worked it out and let me know
TFW you get the Deeprun from Classic SW, to Ironforge, hotfoot it all the way to Loch Modan, only to realise you left the Quest Item in the bank, because this is level 10 Classic and your bag slots are non-existant ._.
Back we go to Ironforge on foot.
“But the flightmaster-” In this economy? All 4s 43c of it?!
Edit: Y’know, its quite the eye-opener playing Classic from a MoP onwards background.
I think I finally get why people complain about flying. I’m genuinely torn - yes, having to hotfoot around everywhere does make everywhere feel substantially bigger and more ‘wild’. If you stick to the roads, its not been too bad? In EK, at least.
At the same time, I get it the other way; that ship has kinda sailed, we’re not all teenagers with boundless time to sink in anymore, and being able to play the Game rather than a walking/running sim, especially if you mess up and forget, say, a quest item in a bank… There’s pros as well as cons?
I do feel there could be suitable compromises. Then again, I think it’s all kinda moot while the devs leave about 85% of the game to just kinda… languish, forever? ._.
My hot take is that the QoL enabled by flying all basically exists without it now. Everyone has a repair, tmog, auction, mail mount or 10 at this point. Even traversing the world isn’t a great argument anymore since blizzard have essentially turned the world into portal hell with the amount of hearthstones and portals you can take to get anywhere in 5 minutes or less. Even removing flying this wouldn’t change.
The bigger issue is Blizzard figuring out step two: how to make the world feel threatening on the ground again. Classic has the advantage of a much shorter LOS, you’re lucky if you can see 100 yards forward most times. Retail? I can now literally see the bottom of Kalimdor from the top of it, it’s ridiculous, it’s goofy who decided this!!!
Paladin privilege of it being basically free at least.