Pet peeves: The return (Part 13)

Nearly got all the base game cookbooks on my elden ring character who is ready to do NG+

Need DLC ones and all the spirit ashes now.

Not going into NG+ without everything ticked off.

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Make sure you don’t lock yourself out of one of the DLC cookbooks due to stupid triggers ._. Like I did, until NG+.

I will not hear a bad word said against Spooky ABBA

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Already got that one.

I’ve completed the DLC on this character, I’m missing everything past Farum Azula now.

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Come on, we’re getting a Diablo tabletop RPG before we get a Warcraft tabletop RPG?

(that isn’t old enough to vote)

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If its any consolation the 1x book for it looks so tiny it could barely fit the player rules of an intricate and deep TTRPG, nevermind the DM guidance.

ā€œThe party escapes through a town portal. Again.ā€

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At least with that size you can be fairly certain it’s not just a reskinned DnD 5e.

I am curious just how in-depth the rules are going to be. Could well be a more rules-lite thing, but the size of the book on its own feels like there’s not much room for lore/worldbuilding going on regardless of how crunchy they make the dicerolling.

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One of the commenters pointing out how Sarah looks like she’s trying to to laugh at her dying mom’s low energy farewell while her brother stares blankly had me laughing but the entire thing is hysterical.

Edelgard figma got a rerelease on HLJ. Preordered it for May 2026 :pray: happy future birthday to me.

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Who the hell is Steve Jobs?

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He was always dropping things in that fish tank.

Thinking more about ā€˜what a Warcraft TTRPG looks like’ if we’re not just reskinning D&D.

'cos when I think about WoW, for the most part most fights are taken at full resources. Sometimes a CD or two might be still ticking away (Bloodlust) but outside of M+ chainpulling you’ll be hitting every combat at full health/mana with a full suite of abilities to use or forget about and NEVER BLOODY INTERRUPT.

Which is a stark contrast to D&D…and indeed most TTRPG systems which use attrition between combats as a pace setter and tension grower.

Can you have a satisfying tabletop experience without attrition as a core mechanic? Probably, but for a dungeon-diving elfgame?

I dunno but nothing’s coming to me off the top of my head. How does a ā€˜trash encounter’ feel like it’s consequential when victory is almost certainly assured? And if it is, why bother? Lets stop wasting the table’s time and just skip to the boss monsters where there is a challenge.

If I were to make a specific WoW TTRPG though I’d probably choose to ape the AEDU system from 4e more than 5e DnD though.

I almost want to run a 5e game where everyone gets a long rest benefit after every fight just to see how it feels, but I fear it’d turn out very boring.

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Most CRPGs that aren’t explicitly using D&D/Pathfinder seem to do fine with it - Rogue Trader and Pillars spring immediately to mind

I bought Sims 1

I’m not sorry.

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https://i.ebayimg.com/images/g/UE4AAOSweyxoHSXB/s-l1600.jpg

check out the proportions on this lad

Isn’t Rogue Trader very rocket tag lethal? Not really a good fit for WoW

and I didn’t think Pillars had a proper TTRPG yet? I keep seeing Josh Sawyer post snippets from stuff he’s still working on.

You’re thinking of Dark Heresy. Though even there it’s a case of yes and no. Yes they have some ludicrous damage and crit tables. But they also have the fate point system as your shield against it. The Emperor Protects, literally.

The building mode music tho < 3

I feel like trying to directly translate MMO WoW to TTRPG WoW style is in the same vein as trying to transcribe books or games exactly to film - down that path lies madness.
They’re very different mediums.

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It’s called Adventurers League.