which is smart. some builds are absolutely made for that some aren’t. it gets easier the longer you play to know your limits and how to push against them. when i first hit max level it was as an elementalist. oh lord did i suffer for that choice. one wrong pull and it was a trip back to the waypoint.
its why i dont bother much with pve guilds. theres some okay ones out there but the wellfare project aspect can be ridiculous. i’ve made…four? five? legendaries myself by my own effort without turning to gem exchanging or guild begging so it baffles me why some guilds are dedicated to this…
…guild hall however i understand. i maintain a solo one and its financially painful
That sounds like it’s perfectly viable. I just know that when I first dipped my toes backed in, I had a “tanky” Guardian build that struggled to kill veterans on its own, which is something that most of my builds can do effortlessly now. So I might’ve been projecting a bit.
Just like Final Fantasy XIV, it’s got a big case of “make your own objectives.” If it helps, here’s a few suggestions:
Get all of the mounts, including the hard-to-acquire ones like the Griffon, Roller Beetle, Skyscale and Siege Turtle.
Get all of the masteries for all of the mounts so you can have the best possible experience with them.
In fact, just get lots of masteries for the best possible gameplay experience. So many of them offer a lot of convenience, especially in their intended zones.
Do all of the “Return To” achievements for all of the LWS chapters in order to earn a legendary necklace. Doing these achievements usually gives a whole bunch of other rewards.
Get a whole collection of ascended accessories for your favourite build(s). Unlike weapons and armour, they’re relatively easy to acquire (especially your first couple of sets) so it’s not a massive investment.
None of these are locked behind a huge paywall or an absurd amount of effort, but they all require effort and a decent amount of time in exchange for a relatively meaningful reward.
A likely tale from a scoundrel!
I’m modding Red Dead 2, but if I don’t sleep I’ll be tired for the interview. But if I do sleep, the interview is closer.
doing the Mount Maelstrom Destroyer meta last night with the Megadestroyer emerging from the center of the volcano served to remind me sometimes you dont need a hard world boss with a lot of mechanics. sometimes you just need the spectacle
I watched the Starfield presentation. Sure, it looks kind of promising. But the combat, especially space, looks a bit jank and there were some visible performance issues. So fairly standard for a Bethesda game.
But as soon as Todd started talking I just knew…
Just know that I’m on to you Todd, and I’m not aboard the hype train. We will see if it lives up to the legacy of Skyrim but I have my doubts.
your flying through space
you see an ice covered planet that your ship loses control over
hurtling into atmopshere, ship burning up
screen goes black as you impact the surface
its quiet
you hear the sound of movement
your blurry eyes start to recover from the crash
“Hey you. Your finally awake. Got caught at the border by an imperial ambush?”
Elder Scrolls 5: Skyrim begins to roll
todd howard youve done it again
Incredible hype, unreasonable promises, inevitable let down until its eventually brought up to a level close to what they said it might be years after release - but it’s Bethesda, so modders will do that instead of the devs.
Pretty much. It all seemed pretty reasonable, basically Fallout in a space setting like Outer Worlds, right until the end where he let his mouth run about outpost building, space combat and thousands of planets.
Then I just knew that even if these things are real they are going to be really janky or just not be enjoyable or worthwhile. Thousand planets in particular is just not going to be meaningful content.
I’m not saying the game is going to be bad, I think the internet just needs to manage it’s expectations and remember who Bethesda are before buying into the hype.
If it is everything we hope for then great, but let’s not kid ourselves.
I’m not forming any opinions on Starfield until it’s out. These previews are just advertisements showing only the gameplay they want you to see. Unless you’re Sonic Team, in which case you advertise with ten minutes of someone awkwardly bumbling around the map and solving phone game puzzles.