Suppose having the weight of an ocean crash over your head counts as something to be proud of
From wc3, she invaded outland and stuff but wouldnât those also be kaelâs victories? The difference is that sheâs not sorry in any way in the end and thatâs somehow to her benefit despite revendreth being a thing and Iâm not burning any more brain calories trying to justify this tripe.
List of Vashjâs military victories that Kael was not also a part of:
[Blank space here]
And thatâs it.
There is a reason they were assigned the sewers of the black temple.
I just found out about the concept art of island-wide aqueducts to Suramar, never included in Legion and it seems like such a waste.
https://static.wikia.nocookie.net/wowpedia/images/6/60/Broken_Isles_concept_art_Jimmy_Lo.jpg/revision/latest/scale-to-width-down/985?cb=20220513222209
I have this headcanon that the Garrosh appearance wasnât overseen or regulated by the powers that be, and was in fact just an off-the books sneak injection. The cinematic looks like it was put together in 5 minutes or something.
I had to escort three firebugs out the front door. Thinking about putting a no trespassing sign up for them.
Hit level 5 in our D&D campaign last night. Which means I have access to level 3 spells and now Iâm spoiled for choice.
Cast Fireball.
Fireball, Counterspell and Haste are three practically mandatory options (or Lightning Bolt/Minute Meteors if you want to be different).
Then you have a lot of very situational spells which are incredibly good in their niche but not really useful outside of it - things like Fly or Tiny Hut
Tiny Hut would probably be very useful in a survival wilderness game like Icewind Dale.
Iâve gotten by with a charm that has 3 charges of tiny hut. One charge left.
Iâm school of ilusion so major illusion is an instant pick for me. Itâs the second spell that Iâm torn on.
Hypnotic pattern would be great and on theme. Lightning bolt is a very cool spell. Counterspell is incredible utility.
Iâm not taking fireball because I have a spellbook that I can copy it from when I get the supplies. I also have a scroll of it just in case I fancy casting it at some point.
Another decent 3rd level spell is Phantom Steed, depending on your party size - though you wouldnât be preparing it as a wizard.
With ritual casting on the move and an hour of startup time you can outfit a part of 5-or-less (11 minutes per ritual cast, they last an hour) with incredibly fast mounts that are replaceable for free, essentially quartering your travel time. And they might eat up an attack or two in combat. The time it takes to create new replacements is probably worth saving the hit points.
The cinematic was literally put together by a single employee, I think the person in question posted about in on twitter?
People sleep on Illusion magic way too much, in any game. Nobody can stop you if theyâre busy fighting their friends.
Peeve: trying to return all my empty bottles and cans but all the darned machines are down as always except the big sub based one.
I hate it here
Fly is really good. Not only does it give flight (in a game where freedom of movement is god), it also doubles your allyâs speed.
And it can be upcast, targeting one additional creature per spell level.
Hypnotic pattern and slow can disable whole groups of enemies.
Hereâs my wizardâs spell list at level 20. (Spells marked by a dot were scribed from spellbooks. Yes, that character saw a lot of play.)
https://lintian.eu/files/wizard20.pdf
Imagine what two or three people could do to improve the game. Or Beelzebob forbid (literally) a full dedicated team.
Iâm leaning heavily towards hypnotic pattern.
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