Pet peeves: The return (Part 6)

i no longer feel safe

Foul Tarnished,

:bear: WITNESS

:fire: :fire: :fire: :dragon_face: :tornado:

Thy kind are all of a piece. Pillagers, emboldened by the flame of ambition.

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Whoever earlier said ‘ER is more friendly than DS was’, you’re a damn liar.

Margit, to this day, finds new combos and new delayed timings to pull out his backside to make that boss fight Not Fun.

Meanwhile, I could sub-level-10 get to the DS1 DLC area and past Artorias. These things are Not The Same.

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DS1 is one of those games where you can complete the entire thing at lvl 1 if you really want to try. I’ve done it once, but it took ages.

Most of the DS1 bosses got very telegraphed attacks and dodging generally solves everything. Sure it can still be difficult, but its doable.

Alot of the other FromSoft games have more complex mechanics or simply fights where dodging infinitly just isn’t viable or even possible for completing the fight.

theres some fights in ER as well that adopted bloodbornes boss design philosphy in that your not gonna beat it by fighting defensively. you have to be agressive. you fight defensive the boss will make you pay for it

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just wanna play wotr :pensive: why patch take so long

Patch big.

I’m gonna devil so hard with my next character

Fixed a hole in one of my sweaters

Fabric fears me

I just believe and maintain that ER is the most ‘designed to throw Souls veterans’ mechanics wise, with so many attack delays, even bog standard enemies having a large arsenal of move combos (even the Basic basic Godrick minions have, like, four? Five? different attacks as opposed to, like, two. And they’re all radically different speeds), the parry windows all being different and the sweet spot having been proven, objectively, on video to be different to the other games.

And that’s not even getting close to Input reading yes I’m looking at you Moongrum you cheating pile of :poop:

Sooner than I thought, not even an hour after I typed that, they declared war on me, so I invaded them.

Meanwhile, Malakai, Ulrika, Gotrek and Felix are all in the lvl 30’s now and they are downright terrifying on the battlefield. Soon also have a fully levelled runepriest to help them out, and I should be good for most of my fights. Managed to settle enough grudges to confederate Grombrindal, the goals are now to take over Ungrim, Thorek and Belegar ( Thorgrim himself I need like 15k grudgepoints advantage over him, which is … not exactly a short order).

I get knocked out, the last thing I hear is an angry dwarven voice shouting “SHORT?!”

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Tbh I’ve been coasting by the worst input reads by… simply not putting anything in. Some of the bosses really punish being passive but that doesn’t really cross that much with the ones that are aggressive about their input reading.
I learned Margit by jogging around him for extended amounts of time… (also he looks really stupid when he holds up his little cane like that and waits for you to do smth)

WotR won’t play because I guess some of the mods ain’t updated but I’m not sure which ones are breaking it. :pensive:

I wish they’d go back and change Serpent Riding in MoP/Remix for dragonflying.
The ‘race’ mechanic stuff feels so clunky and bad and un-fun, now. Even the tutorial is frustrating/there’s a real risk of the instructor just flying away from you while you have 0 speed boosts to pick up…

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Do you got any good mods to recommend? Only mods I’ve used have been toybox and then custom portrait packs.

ToyBox will set you up nicely for nearly everything. Tabletop Tweaks is harder to install but adds a bunch of tabletop pathfinder rules, feats and mythic abilities into the game along with classes and subclasses, and Scaling Cantrips is a nice one for casters because it gives them cantrips that scale in damage similar to 5E, capping out so it still does less damage than a 1st level spell

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Modfinder for installation/listing them, since it includes stuff from github and nexusmods. I dunno which one of the below is stopping me from playing…but it’s one of 'em!
Not counting toybox I have:-

  • Modmenu - necessary for some UI elements of some of the below stuff.
  • Random Equipment adds more…random equipment, making stuff a bit different each playthrough.
  • Expanded Epilogue expands epilogue slides.
  • Bubble Buffs for mass buffing - lets you basically program it and then mass buff at the click of a button, very intuitive to set up, though it does encourage keeping a ‘core’ party to avoid having to redo it, if you didn’t already.
  • Respec Mod lets you respec companions from level 0, allowing them a full rebuild instead of only partial. Wanna make Ember a fire kineticist? Maybe take Lann’s monk levels away and put him in Hunter? Give [Secret Companion] a build that isn’t hot garbage? Now you can.
  • Weapon Focus Plus turns Weapon Focus into groups (eg. Light Blades, Axes, Natural Weapons) instead of individual weapons, letting you use a few more items instead of pigeonholing you into just one for the entire game.
  • Prestige Plus/Expanded Content/Tome of the Firebird for adding more archetypes/prestige classes and a few base classes.
  • Gracious Friendships for more ‘friendship’ dialogue with your party.
  • Puzzle Skip to Skip Puzzles.
  • Tabletop Tweaks Base/Core/Mythic Rework - lots of little tweaks, which you can pick and choose which ones to use or not through the UMM UI.
  • Visual Adjustments 2 - lets you blacklist spell FX and make them invisible, cutting down on visual clutter. Also gives you greater freedom with how your character looks, and lets you change party member portraits if that’s what you’re into.
  • Spellbook Merge+Mythic Magic Mayhem - makes every spellcasting class able to merge spellbooks with all mythic paths.

Other ones I’m not using but are cool:-

  • The Woljif romance mod is well written and charming. He’s just a bit too “youth”-coded for my Knight Commander though, so I skip it. I did play it to see it through to completion and if he’s your kinda guy, it’ll give you what you want. (I do hate how beefy Woljif’s character model is compared to his art - not really related, I’m just saying)
  • Toggleable Throwing Weapons - lets you turn daggers and starknives into throwing weapons.
  • Making Friends (Summoner mod) - Adds the Summoner class to the game. I like the Summoner class in PF1 but weirdly I find the computer UI more iffy to use than a tabletop character sheet, just feels a bit clunky.
  • Great Radiance - lets you change Radiance into basically any weapon type of your choice. Greatsword is the default, but there are other options, letting you make a Radiance Earthbreaker or a Starknife, if that’s what you’re into.
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I just copied good builds from the internet so everyone ended up pretty much OP. I hated spellcasters, so Ember/Daeran went straight to the bench though. Ulbrig and Sosiel were enough to pretty much hard-carry the game for me.

It’s funny how I’ve managed to make the main character the weakest of them all across every cRPG game I’ve played. I guess trying to force a melee Nature/plant-y spellcaster doesn’t really work out as well as I had hoped. Nerathion is simply that unique of a character build. :sunglasses:

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Pathfinder druids are very weird and I don’t fully understand them - certainly doesn’t help that the system usually rewards being very good at one thing rather than being decent at many things

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