My only story of being propositioned on WoW was when someone very politely asked if my blood knight’s steed could mount them.
At least they asked nicely? That’s better than most.
Okay, guess i shall reroll either my draenei lock or my LF rogue for timerunning.
Just what to pick? (can only level 1 at a time)
And the award for saddest moof in the world goes to…
Have you given him his daily kisses?
He does not need daily kisses, he needs a kick up the butt.
Nooo, don’t bully him
Gonna bully that brat cat so hard.
Poor innocent baby
Leo be like “There is nothing you can do to me that hasn’t already been done to me. Also I will just start yelling at you more often.”
You’re acting like he doesn’t yell at me at max capacity already.
EDIT: Boy already yells in his sleep too.
Here I thought he hadn’t gone even further beyond yet, to reach Super Yeller 3.
My opinion on replaying Mist of Pandaria’s story so far.
I have played only half of it, so my comments are limited. But here it comes.
I have played only a few quests and I feel like I want to write an entire theme about them - there is so much that can be explored.
Take this. https://warcraft.wiki.gg/wiki/Rise_Of_An_Empire
It is a simple dialogue, barely a few lines, yet it serves to establish so much:
Garrosh Hellscream says: Just look at this place, Malkorok. THIS is the prosperity that our people deserve!
Garrosh Hellscream says: Tell me again the names of those who built this kingdom.
Malkorok says: The mogu, Warchief. In the tome of pandaren history, they are written as cruel, relentless leaders. They were feared, not loved.
Garrosh Hellscream says: Indeed? It appears I have much to learn from these “mogu.”
- Garrosh’s motivations for this war are, again, established and cemented. He’s doing this because he wants his people to “prosper”. He believes the orcs deserve more than what Thrall gave them, and how does he plans to do earn more?
- Through the eyes of Garrosh, we see why Pandaria is so interesting: the mogu are further emphasized as villains, individuals we can learn from: they achieved great results, their power was indeed fearsome and glorious.
- Garrosh plans to emulate these mogu.
Why I think this is a great dialogue.
The lack of resources in Durotar has already been a recurring theme in WoW since Garrosh arrived in the Horde. The Horde’s lack of natural resources had been mentioned in the Varian Wrynn Comic, in the Shattering Novel, and in several other quests in-game. There is continuity: we are not just exploring Pandaria, these themes were already ongoing in the World of Warcraft.
Warcraft lore aside, there is something important going on. Through the expansion, and here we can see it, the story is basically asking: “What does it mean to be a good leader? How is it that in history, great leaders often achieve great results by being fearsome and cruel?”
Granted, the dialogue is simple, a little bit cartoony, but delivers the point well and manages to go beyond the confines of the story and provoke the player.
And the game is very self-conscious about this, seeing how this introspective vein in Mists of Pandaria begins with the first cinematic, as Chen asks the audience: “What is it worth fighting for?”
This quest - and indeed, a lot of quests at large - are delivering what was promised on that cinematic: it further explores that question. We see Garrosh slowly finding an answer as he explores Pandaria: he fights for his people’s prosperity. And we also see, he is slowly setting his minds on his means: “to be cruel and relentless; feared, and not loved.”
Primalists don't have motivations that are nearly as good
Compared to how the Primalists, for example, are treated, there is an abyss.
The motivations of the primalists are all over the place, going from “racist tauren”, to “anti-arcane”, to “ancient grudge”.
But whereas we can see and understand Garrosh’s reasons, for example, and even insert them into relatable universal questions… with the primalists there is nothing like that.
The story is never self-conscious; the story never deals with universal questions that transcend the game. It barely manages to explain what this ancient grudge is about - and only after Fyrakk has been defeated and, mind you, it explains it in a book.
But this does not explain why so many primalists believe the magic of order equals corruption, or why so many mortals have ditched the main factions to join the primalists (heck, how did these mortals even discover the vault of Raszageth?).
What is wrong with arcane magic? Or with the titans’ design? We still don’t know. I can already envision Blizzard going: “consume the next product and maybe you shall have an answer!” They want you to argue “but are the titans really the evil guys”? and have YouTubers quote the one boss in the Halls of Uldorus a dozen times more than they want to think about creating a coherent world.
Almost 70 with first remix char
Not sure where to start with buying all the stuff I want outside of the belf mage stuff I already grabbed
Kiss the stimky!!!
no.
Mounts. The remix mounts, is where I started anyway.
Then give me the moofer
So I can give his silly little head a silly little kiss
I’m going to buy some
but gotta look at how much I need for all the fashion I want too
Sure, come get him.
Despite doing the “what sets have tier pieces only outside of remix” post above a few days ago, I have just gone “F it” and am buying whatever I want.
Probably going to spend the next 15k on monk on the SoO mage stuff and get back on track (I really wanted the ToT HC mage set cuz purple hydra)
EDIT: Probs gonna go backwards up my list because it is “an” order i guess?
It’s more than that. WoD Grom unites the clans into an army to conquer the land and kill all opposition, including fellow orcs who don’t join him. He’s a tyrant, they mostly roll with it and he remained their revered leader into the mag’har recruitment years where their determined purging proudly killed all the primals, throwing draenor’s ecology into a death spiral.
WoD and its followup lore establishes firmly that orcs were made to destroy as Breakers and conquerors, the good orc archetype of the family oriented, honourable frostwolf being a severe anomaly that their wider culture tried to purge twice over.
The organic weapons of war made war and can’t seem to stop killing regardless of circumstance. A very unfortunate, deterministic way of writing a supposed redemption narrative.
If they really needed to do the 'Aggramar made ‘em’ story in Chronicles, at the very least they could have made them predisposed to creating things too, like the post-titanforged races of Azeroth.