Pet peeves: The return (Part 7)

He found last night’s chip that fell on the floor.

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Try finger

But hole.

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I like how fast paced it is but I’m also increasingly insecure about my wrist and hand health so I’m like

yeeeeeah I’ll stick with assassination instead. Also assassination (IMO) is peak vulpera class fantasy - get in, do harm, get out, let injuries (and the environment) do the rest.

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Outlaw is a bit better, but it’s been very obvious since WoW started that they really struggled with figuring out what exactly the rogue 3rd spec should be.

I am certain that if Rogue would be released today, it would only have 2 specs.

Imagine how much hair there is in your average home in Gilneas

He didn’t pick the fluff production life!

Could this be dog?

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Outlaws main issues, IMO are;

  • Slice and Dice upkeep is dull and shouldnt be a thing
  • Roll the Bones sucks. Like, why is this a thing? Take it out, throw it in the bin. Anti-fun button. Ew.
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I know that there are talents to beef it up now, but to me it’s always sucked that roll the bones isn’t a weighted dice. Are you really telling me that a pirate-themed spec wouldn’t cheat at gambling for maximum swindling?

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i would like to say this is the reason why ive not watched one episode of GoT. house of the dragon yes ive watched who hasnt but the daily hype squads about it when it was airing completely put me off.

to his credit hes told people stop using him as a comparrison which is fair enough.

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Oh yeah, I want to clarify, I don’t think it’s Mercer or CR’s fault people are like this.

But its still sadly a result of the show and people not realizing that it is, very much a show rather than the average D&D campaign.

yep 100%. anyone whose been through a D&D campaign, online or in person knows that the kind of atmosphere Crit Role has you wont find in 99 games out of 100. very diffrent atmospheres because your not putting on a show for others your doing it for yourselves. i’ve seen very early crit role footage of when it was just starting out, back when Felicia Day suggested to the group to broadcast it on a (her own i think?) podcast rather than just playing private. very diffrent atmosphere to whats there now. was closer to what you’d expect from the average D&D group.

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Eh, WoW’s class design has always been them having issues with what they want their rigid 3-spec* class fantasy to be and then rework the only unique spec out of the 3.

*DH and Druid having 2 and 4 respectively was post-cata changes.

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Each class having only 2 at the start would have probably helped alot with some issues of alot of classes, especially in later development, feeling very “Same-y” and lacking flavour.

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im gonna be a boomer and say classic druid > modern druid. i miss being a nature wizard and not a sun/moon priest wannabe

Would paladin lose prot or holy?

I would personally take the Holy spec away, as the holy powers of the Paladin should be baked into the class as a whole rather than a separate spec.

It would also make priest more distinct.

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Needs glyphs to make things more nature based.
Give me green wrath back, but uh… Updated. Let it be a ball of wrathful insects.

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neither. back then it would have been more likely to lose Retribution as old school Ret was more an off-tank or off-healer than an outright dps.

my tauren from another mother…
i miss my green lightning but i do agree itd make more sense now as ball of angry bugs. reworked insect swarm.

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No way they lose their 2h spec coming off of WC3 when they were running around with fat hammers.

2-hander would be baseline for Paladin anyways, since you wouldn’t necessarily need a shield and in classic 2-handers had some good stats for Holy. :nerd:

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Woe,

Moskeeters be upon thee

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