Pet peeves: The return (Part 9)

so naming the protagonist is the same as in persona. except it caught me out because it asks you to name yourself first, and then the protagonist after that.

i foolishly named them both the same in a fit of confusion and at some point it mentioned MY name, which none of the characters recognised despite it being the name of the protagonist. i think i’ve gimped my run because now I won’t be able to tell who is being talked about when they use that name

regretably, surfing on impractical weaponry is a thing i love

oh no i did the same with my first P5 run (pre royal)

So a regular skateboard.

1 Like

Congrats, and good luck! (Though you’ve kinda done the hard part already :smiley: )

2 Likes

Angron veri cool model.

Hard to reach all the mooscoles with a brush…

1 Like

Cool. I’ll have to look into that.

Peeve: Once more I am reminded of how bad shadowlands writing and worldbuilding is, yet again faced with throwing Ben into the soul blender because Kyrians have to blindly keep doing their godsdamned duty because the entire afterlife hinges on these brainwashed valkyries feeding people into the sorting machine filter.

Let’s just speculate what would’ve happened if they grew brains and stopped helping Zovaal. The world fills up with ghosts?

1 Like

The machinery of the afterlife grinds to a halt, which doesn’t really affect anything or anyone who isn’t already dead

2 Likes

That happens anyway. There’s ghosts everywhere. To this day i’m not sure what the kyrians or shadowland generally actually -does-.

I mean I don’t think sl is as bad as people meme but trying to fit any part of it into anything is like trying to shove a mountain into a shot glass.

They wander up and are like “come to the afterlife you’re dead now” and I guess some of them give them the middle finger and become ghosts with the Kyrian just leaving dejectedly like "aw man, I’m not gonna hit my quota today :frowning: "

2 Likes

Inshallah all of shadowlands will be decanonised bit by bit :pray:

We’ve already had ‘the scourge/nerubians were actually inspired by Our Original Concept Maldraxxus’ thrown in the trash where it belongs

6 Likes

“Gilneans were somehow inspired by Revendreth, ancient Highborne were inspired by Bastion.” - me, a genius worldbuilder

2 Likes

In a tabletop setting called Chronicles of Darkness, ghosts are not actually the lingering spirits of the deceased, they are simply echoes left behind as the souls of the dead move on to the true afterlife. They are copies of the original person imprinted on ectoplasm, a phenomenon that only occurs during emotionally resonant deaths.

Something similar could be the case in World of Warcraft. All of these ghosts aren’t actually the lingering spirits of the dead, they’re just facsimiles left behind after a particular traumatic death. Similarly, shamans and other casters who can call upon the spirits of the departed and speak to them aren’t really doing that, they could just be unknowingly making crude imitations of their forebears out of ectoplasm.

I think it would suck tremendously if this was the case, but it would explain why ghosts exist and why shamans can summon ancestral spirits without contradicting Shadowlands.

1 Like

Ghosts are canonically just echoes, which is why you have at least three dead Uthers up and about making smalltalk.

2 Likes

I hate Dawnbreaker.

Really? Where? Chronicle?

Taking a look at Azj-Kahet, showing that nerubian architecture predates the Scourge by some few thousand years (and even the Burning Legion’s first invasion) and was not limited to Azjol-Nerub

2 Likes

Ladies and gentlemen, I am in Ishgard

5 Likes

the best and greatest part of ff14.

normies will say shadowbringers is the best expansion when it has always been heavensward

https://worldofwarcraft.judgehype.com/news/interview-de-steve-danuser-sur-l-histoire-de-shadowlands-164320/

Google translated:-

  1. In a previous interview, it is said that Maldraxxus is somewhat reminiscent of the Scourge. Is this just a visual inspiration or is it an element of the story? In addition, we know that Ner’zhul was indeed inspired by the Nerubians for the architecture of his faction.

Danuser: Remember, the influence of death was present in Azeroth long before Ner’zhul became the Lich King. Perhaps one day we will discover what the Nerubians were doing in their vast kingdom and what terrible wonders may have inspired them.

1 Like

at 77, please for the love of the gods game, do NOT give me the Dawnbreaker dungeon again for my mage.