"Petri won't be a problem in HC"? Every naxx raider already have 3+ petris

Blizzard decided to NOT remove petri flasks, because it “won’t be a problem on HC”.

Now look at guilds like Frontier where every raid member has 3+ petris when barely having started Naxx progression.

Where is the argument “won’t be a problem” now?

It is clearly not in the spirit of HC.

Just remove it.

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How is it a problem and what exactly is the spirit of HC?

People accuse others of abusing a DC 30 second timer in combination with a petri flask 1 min immunity thing.

Though the spirit of HC is “when you die, you die.” cannot occur naturally since they protect themselves against a potential wipe, DC or anything else by mashing the panic button and disconnecting.

The flask itself can only be used by +50 Lvl players tho and has been nerfed somewhat by reducing herb nodes but yea, everyone has petri flasks even if it costs them an entire stable’s worth of mounts.

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But…

How is this a problem and what exactly is ‘the spirit of hc’?

All I’ve seen from the HC community so far is over preparing for trivial content, how exactly is this any different?

Having “immunity” over and over and over again, well … there goes the spirit of HC, while Blizzard disabled Pala bubble, etc.

Basically and literally, you cannot die if you have the flask. If you don’t see that as a problem, well … what happened with “1 life” ?

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The spirit of HC is to be overprepared for trivial content, this is absolutely no different.

It’s nice to think ‘hc isn’t worth calling hc if people can buy get-out-of-fail-free cards!’ but this is also Classic. The thing most likely to kill you in Classic isn’t a missplay, it’s RNG. There’s nothing you can do about RNG.

Petri, light of elune, vanish and FD all need to be removed or drastically changed or you will soon have just rogues, hunters and alliance on these hc servers.

Immunities are not disabled. Only (self)revives are.

The two most played classes at 1st September is Warrior/Hunter followed by a close Mage/Rogue.

Give 1 month and you’ll hate rogue and hunters because they will survive almost all dungeon wipes.

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If bubble + HS is a problem, so is Petri.
So is auto teleport out of the dungeon.

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Not only that, but also they are very close behind mages on overpulling, confident that their wipe saves will get em out of danger, and are first to bail out, even if situation could be salvaged with them participating if fight for party lives.

Hence the reason why I think they should’ve not nerfed the Bubble HS combo, because, that would allow them a way out giving them a coward’s retreat.

As Черница said, they may have very well saved their own team if they didn’t choose to retreat.

but how it impacts the “1 life” if it’s literally a consumable, powerfull, true, but still a consumable which you need to get somehow, it’s not a 3s unlimited item from a vendor

My opinion:

Disabling Pala Bubble into Hearthstone → Blizz tells us that there should be no easy “Save” combo.

Petri + out of grp port → same mechanic

Vanish → only one spell, can miss, fail for example with a damage over time spell, so no 100% garantee save
feign death → same as vanish

So the problem is “autoport”. The should simply disable hearthstone and autoport in dungeons, i mean dungeons are danger in the first place! If you make it out, you can port. If you leave grp, you will be still in the same dungeon until you leave it by foot. Place a teleporter at the end that only gets activated when the final boss is defeated.

Yes that will mean a lot more walking, especially if you do not clear the whole dungeon and more death due to wipes. Thats what classic hardcore is about: Immanent danger, not chicken out by some unrealistic unnecessary mechanic (autoport is so far away from realism, even in a fantasy world that i wonderd why it was in in the first place).

OR
go the other way around: Let pala bubble + HS in the game, let revive in the game, ressurect, soul stone. Its still a fantasy world. Make a timer after death that continues when logged out. 5min as spirit, you bled out and could never be ressurected again (like reanimation in real life, you also have some minutes where you can save a dead person) → permadeath.
Then healer battlerez etc become meaning again, you still can die but in the fantasy-setting that blizz created in the first place.

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Not surprised about the complete dead silence from Blizzard regarding this. Shameless.

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I love how this whole topic is: “Losing your 100+ Hours Character from dying isnt hard enough, lets remove ANYTHING you can use in Classic that could prevent a death, BUT DONT CHANGE CLASSIC BECAUSE I AM A CLASSIC ANDY AND I DONT WANT MY 2004 GAME TOUCHED”

You guys really need to touch grass.

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Isn’t it? One wrong move from death is entirely in the HC spirit. Fail to time your potion correctly and you’re an instant goner, just ask that druid.

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If you are willing to accept grouping, dungeons, trading and ah, you shouldn’t whine about petri flasks.

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Not coherent.
Tolerating or accepting Trading, AH, and Grouping has nothing to do with Petri flasks.
Petri is ‘cheat death mechanics’ same as Elune’s tear/Bubble and HS and a few other.
Trade, Dungeon, grouping and AH is normal part of WoW.

Would you agree 2-3 man groups with full twink gear from ah makes it almost impossible to die, like its an constant petri flask?