People accuse others of abusing a DC 30 second timer in combination with a petri flask 1 min immunity thing.
Though the spirit of HC is “when you die, you die.” cannot occur naturally since they protect themselves against a potential wipe, DC or anything else by mashing the panic button and disconnecting.
The flask itself can only be used by +50 Lvl players tho and has been nerfed somewhat by reducing herb nodes but yea, everyone has petri flasks even if it costs them an entire stable’s worth of mounts.
The spirit of HC is to be overprepared for trivial content, this is absolutely no different.
It’s nice to think ‘hc isn’t worth calling hc if people can buy get-out-of-fail-free cards!’ but this is also Classic. The thing most likely to kill you in Classic isn’t a missplay, it’s RNG. There’s nothing you can do about RNG.
Petri, light of elune, vanish and FD all need to be removed or drastically changed or you will soon have just rogues, hunters and alliance on these hc servers.
Not only that, but also they are very close behind mages on overpulling, confident that their wipe saves will get em out of danger, and are first to bail out, even if situation could be salvaged with them participating if fight for party lives.
but how it impacts the “1 life” if it’s literally a consumable, powerfull, true, but still a consumable which you need to get somehow, it’s not a 3s unlimited item from a vendor
Disabling Pala Bubble into Hearthstone → Blizz tells us that there should be no easy “Save” combo.
Petri + out of grp port → same mechanic
Vanish → only one spell, can miss, fail for example with a damage over time spell, so no 100% garantee save
feign death → same as vanish
So the problem is “autoport”. The should simply disable hearthstone and autoport in dungeons, i mean dungeons are danger in the first place! If you make it out, you can port. If you leave grp, you will be still in the same dungeon until you leave it by foot. Place a teleporter at the end that only gets activated when the final boss is defeated.
Yes that will mean a lot more walking, especially if you do not clear the whole dungeon and more death due to wipes. Thats what classic hardcore is about: Immanent danger, not chicken out by some unrealistic unnecessary mechanic (autoport is so far away from realism, even in a fantasy world that i wonderd why it was in in the first place).
OR
go the other way around: Let pala bubble + HS in the game, let revive in the game, ressurect, soul stone. Its still a fantasy world. Make a timer after death that continues when logged out. 5min as spirit, you bled out and could never be ressurected again (like reanimation in real life, you also have some minutes where you can save a dead person) → permadeath.
Then healer battlerez etc become meaning again, you still can die but in the fantasy-setting that blizz created in the first place.
I love how this whole topic is: “Losing your 100+ Hours Character from dying isnt hard enough, lets remove ANYTHING you can use in Classic that could prevent a death, BUT DONT CHANGE CLASSIC BECAUSE I AM A CLASSIC ANDY AND I DONT WANT MY 2004 GAME TOUCHED”
Not coherent.
Tolerating or accepting Trading, AH, and Grouping has nothing to do with Petri flasks.
Petri is ‘cheat death mechanics’ same as Elune’s tear/Bubble and HS and a few other.
Trade, Dungeon, grouping and AH is normal part of WoW.