Player Housing: What would you like to build?

Neighbours or not, it’ll depend a little on whether it matters all that much. Luckily there’ll be that option for moving the whole house to a new place that might suit me better.

Now what I’m really hoping for in the future is the option to build down. Having a big house or even a tower is nice and all, but I want basements! Secret caverns and hidden altars that cannot bear the light of day. You can’t expect any self-respecting warlock to go about summoning demons on the balcony. Fel runes on my patio?! I think not.

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I read someone said you can only have two interiors so far, does that mean you can only have two rooms, or am I misreading?

Judging by youtube videos - you can have up to 10 “rooms” per house, “rooms” being quite large and can be subdivided.

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This is how I’ve understood it as well.

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That is perfect! Just want to build Alistair’s manor house.

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Another issue is that with limited houses per account and a required number of houses to sustain a private neighbourhood, roleplayers will not only be required to choose their “housing main” for each faction, but roleplaying guilds that want to have a neighbourhood will be incentivised to have their members choose that guild as a home for their “housing main.”

I can see this generating drama, especially if the required number of houses for a private neighbourhood is particular high. Guilds that demand that enough of their members contribute houses to make neighbourhoods happen, outrage when a guild loses its neighbourhood because of members moving their houses to other private neighbourhoods as their interest shifts, and more.

As the roleplaying community adapts, there’s a good chance that roleplaying guilds that lack their own housing neighbourhood will be thought less of, compared to roleplaying guilds that have access to this incredible feature. This may make the starting of new guilds difficult and attracting people to new concepts a harder sell, especially if the private neighbourhood requirement is particularly high.

Five required residents would be manageable, ten required residents would be difficult and might prevent a lot of guilds from getting their own neighbourhood.

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I want to build a fallout shelter …
Just a inocent small shag with secret tunel into huge underground science lab! >:]

But i suppose that would be too complicated. :frowning:
Sigh… Gnome can dream tho!

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I’m hoping this will eventually lead to small player created areas like an alcove or a cave or other sets you could use in RP
That’s what I’d like to build but the housing system isn’t that…
yet

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This is one of my main concerns as well - it’d also make it difficult for small friend groups (less than 10 players) to be in the same neighbourhood together.

Edit: If it requires 10+ people due to technical limitations of generating so many housing instances, then I at least hope that players are able to visit specific public housing instances to buy their homes in the same one, if they like the available plots.

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I think it’s quite remarkable that Blizzard have somehow managed to shift me from “player housing bad” to “wtf i can’t wait”.

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I think closer to the time it’s be good to have charter neighbourhood sign ups for people who are interested in a particular theme.

I’d imagine the larger guilds may want to have their own, but smaller ones and individuals could band together and put their neighbourhood theme out there and see if anyone wants to be their neighbour? (I’m hoping that’s what happens anyway. Themed neighbourhoods would be cool and an excellent way of meeting new players also)

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I just want to make a proper Highborne mansion which looks like it lays within the ruins of Eldre’thalas!

ANd I would love other Shen’dralar Highborne to follow me in doing so!

Or a proper Highborne Mage tower! (Which would alsy stand proud and firm within the ruins!)

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Depending on our level of control over our plot, I can see people being able to use smoke and mirrors on some of the larger ones to create illusion of entirely different zone. For example, Azshara portion of Horde zone could be covered with leaves, shrubs, with some trees on the edge, and you could pull it off as Quel´Thalas. Similarly, Duskwood could serve as stand-in for many other darker places. Sky is the limit as long as you manage to snatch one of those plots.

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I wonder how much variety there is in exterior building shells. Interiors seem to be pretty varied but for exterior shells I can only recall seeing Human, Orc and Night Elf shells in screenshots and videos. I’d imagine it’s something they’ll add to after release but I’m bracing for the initial offering being quite limited.

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There’s a Blood Elf tower-looking-thing that’s in the corner of one screenshot in, presumably, a distant plot.

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We’ve seen snippets of blood elf stuff, a tower and one of the platforms/balconies they have.

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It’s hard to get excited when we’ll probably be stuck with human houses and orc huts for the first half of the expansion before they’re releasing other race’s architecture. Is there even mentioning of other locations for neighbourhood?

Also don’t like that the interior is its own thing. Making the buildings more like a glorified dungeon portal. Neighbourhoods will feel lifeless to me knowing no one is really home but in some sort of pocket twisting nether.

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You literally have people above you mentioning that blood elven buildings were seen in screenshots of Horde area.

Nothing stopping people from adapting interior to the size and shape of the exterior space.

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I know they’ve been shown in screenshots. It’s just very Blizzard to not release them until there’s a matching neighbourhood out too.

I’ll also go ask Blizzard for royalties now, for obviously using my idea


I’m kidding of course, just glad I wasn’t too far off in my imagining :joy: Now just give us the night elf district! :point_down:

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