Player progression doesn't have to be a stat stick

Depends. On retail servers, possession is short-lived and characterless: For people turning stressful systems into a lifestyle. In World of Warcraft, Naxxramas may bring the strongest values but it possibly misses out on some synergy the lower gear provides.
It can be crafted intelligently, even through gear updates, Activision Blizzard just never cared about the
€ game €.

Regarding transmogs and mounts, I believe them to be more and more useless if you already have a character idea in mind.

If you don’t enjoy the game without rewards, it seems to me like you don’t enjoy the game - period.
Reminds me of this thread: Is PvE...boring? which really nails it.

Why do you think so? People are and have been doing keys on 20 and higher. On those difficulty levels you don’t get any better gear than you’d do on lower levels.

By this logic, nobody would run 20+ keys because there is no reward to it.

i do enjoy the game. but rewards are part of an mmo. gearing is part of an mmo.

You are trying to turn it into a pointless game without any sense of progress.

I find it funny that some of the people here if I recall claim that gear is secondary and that it shouldn’t be a goal, yet, this topic did a wonder on it’s own, those same people who said “Gear is secondary, never to be a goal” are now saying “I would quit if gear became cosmetic”, but, isn’t that the idea?

If gear is to be secondary to naught then making it cosmetic will solve the issue of Gear draught! A smart plan!

Or… Am I incorrect? Y’know who you are, the ones that say that “gear” isn’t to be a goal in an MMO but yes the “journey” and doing Raids because it’s “fun” but not for gear :smirk:

I wouldn’t mind it if gear did one. Then the only thing that would be in my way to trying content on a class is levelling the class up and my skill with the class.

At current take this lock, before I can take her into content around the skill-level i handle on my other chars I have to do weeks of gearing “just because” that difficulty level is based around the idea of having X gear more than anything else - it’s pretty dumb and means huge sinks in what you can do.

If stuff dropped in game still, i’d prefer they keep it along the lines of conduits etc. so stuff that offers “something” and is a reward of sorts, but only in the sense it augments something you already possess and it doesn’t cause a huge power difference a la the difference between 158 gear and 226 gear. That I would be fine with.

As it stands in WoW like 95% of our character power and progression has nothing to do with our character and class at all and is simply the stuff we put on them. it’d be cool is more of it was shifted to advancement systems on our character themselves (talents, conduits, powers) as opposed to pretty much all progression being passive statsticks we equip.

This sense of progression being divorced from our character and class has only grew worse in BFA onwards with the removal of tier sets and the homogenization of stats (aka jewellry/trinkets granting “primary”) so it turns up the “progression” for several classes and characters involves actually equipping exactly the same items as each other which just makes it all feel a bit samey to me.

I mean in PvP literally every leather class wears the same set of PvP-leather armour as eachother, their progression is reduced to “progression by armour type” rather than by class! This means that the excitement I get on my DH say acquiring that gear is going to feel pretty much exactly the same as if I do it on a monk or druid which surely diminishes the point of different classes?

Classes should feel distinct beyond how they merely play, and kit, but also in how they grow and develop. At current this stops around the point you learn your level 58 ability or so. Then it ceases to be a major factor at all (outside of conduits and covenant powers it simply isn’t one)

Which is why I suggested cosmetic rewards.

Eh, I’m 50/50.

I don’t think their should be a huge gear gap like there is now, especially in the terms of PvP. A person who’s just levelled should be somewhat competitive, or at least be competitive once they buy the base honor set.

I like earning gear, but I think I’d still like just as much if there was only a few ilvls difference, or just better stats.

A guildie of mine suggested that with all the boosting going on, maybe people with similar ilvls at lower brackets should be matched against each other to try and even the odds.

What gear?

We don’t have gear for good couple of expansions, we wear numbers because every piece of gear can be directly translated into number.

1 Like

I dont see the issue u have with there being gear UNLESS u would be mythic raiding or playing high enough arena to get the current cosmetic rewards if there was no gear.

There needs to be somewhat of a reset every patch otherwise gearprogression would barely exist. Although i dont like the way it is right now but id certaintly enjoy it more than if there was no gear prog at all.

Even if i had 1k mounts i can still only ride 1 at a time so i dont really see a point in farming them all lul

Good idea.

I started casually playing 2s with one of my friends to push to 1.4k on tuesday just so I can upgrade my current gear a bit. Went like breeze but I’ve noticed so much gear disparities… it’s mind boggling.

Me, having played 3-4 weeks, having about 31k hp. Our enemies at 700 rating - 36k hp. Ok…alright. Some other guy just having 25k hp and getting just straight up 1 shot by me.

This is dumb. This shouldn’t be a thing in PvP. At least not in rated PvP.
It’s neither fun to one shot people because they don’t have any gear nor is it fun to get one shotted by people because they have more gear.

3 Likes

Becouse gear can give the same Aestethic (sensation) than élite sets, mounts and more.

It also add submission which those other things don’t have.

This was an argument back in the days, but since transmog exists it is barely true.

Elite sets / cosmetic xmog sets from higher m+ difficulty/raids could easily replace that and be even better for aesthetic sensation, considering xmog exists.

Transmog is for expression /fantasy/, not sensation.

You think normal gear is pointless but you think cosmetic rewards would be wonderful rewards? cosmetic stuff is far more worthless

cosmetics in wow are generally pretty ugly anyway

If you just want to play for cosmetics, perhaps the sims is a good game for ya

2 Likes

Elaborate the difference you see, please.

Nobody these days “sees” good geared players like in Vanilla/TBC/Wrath. Everybody is transmogged.

Back in those days I was in awe seeing someone with T6. Now I have to deeply inspect the player to see what gear he is actually wearing beneath his mogged set from past expansion and from which of the 35 difficulties he actually obtained it from.

What does buttons have to do with it? You said about gear, only MOBA dont have grinding system for gear and your Rshaman doesnt have that many keys anyways

I’m actively playing with more than 12 buttons while my main healing abilities are on my mouse ;-; .

Thats not true, even a MOBA makes you buy gear from the shop on the map. The sims or battlefield probably would be a better for not having agrinding system

What use does gear have in the grand scheme of things? It’s stat a stick to make content easier. If content was already balanced around the idea of not having gear differences then it would be completely worthless as well except for the aesthetic part.