It would be nice if they’d give solo players a progression path as well tbh. As a PvP player I fully understand your frustration of being hardstuck at a certain ilvl if you don’t go for endgame PvE. Maybe not to the same extend as mythic raiding but up to a reasonable level (visions were a step in the right direction for that imo, 470 vs 475 ilvl gear seems pretty fair) and Thorgast would be a good source for that.
I’m really worried about the game and their gearing philosophie. When WoW came out it was so successful because it was really casual friendly in comparism to other MMOs around and it was accessable to everybody. Days have changed, right now I don’t know about a big MMO (WoW, ESO, FF, GW2, BDO, GTA, Destiny) which is more hardcore, more difficult and more time consuming than WoW is.
And all of that for the wrong reasons. WoW isn’t difficult mechanic wise (it doesn’t require high apm and/or good reaction time) but so many things are locked behind timegates, the gearing systems are unnecessary complex (in my opinion a gearing system becomes too complex as soon as I need a third party program to decide if an item is an upgrade or not) and by making content unaccessable for most people (mythic raiding). Yet the entire game seems to exclusively cater to the endgame PvE niche community which becomes extremely obvious when you compare the rewards to PvP or solo players rewards. I was 1,8k rating for example and despite reaching that really early during the season I was wearing zero items from PvP except for Conflict and Strife which isn’t an item actually (tho I’ve heard that corruptions were easily farmable through PvP after the corruption vendor, can’t really judge that because I did quit before that).
When Jeff said at Blizzcon that they care about their community and that he will make sure that nobody will fall behind (regarding Overwatch 2) I realised that this is the concept which made Blizzard great. But this concept doesn’t apply to WoW anymore. It feels more like a niche game for endgame PvE now.