Playing tank or healer in this game is like shooting ur own foot

This problem havent been fixed for 20 years…

If you play tank or healer GG… you will spend 2x 3x time killing enemies in open world or doing events or quests like horrific vision you pretty much criplet if you try soloing these kind of things with a tank or healer build and if u change ur spec ur gear is still tank so stats are off and u are still criplet…

If we fill the spots that people need to play by tanking or healer you shouldn’t punish us when we want to do events or world quests and things…

From now on i wont be tanking or healing in this game anymore.

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i dont know, i can solo pretty much anything thats open world as tank and do a decent amount of dps. the bright side of taking longer to dps as a tank is we dont die… ever

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Years ago some didn’t like doing solo content as a tank or healer so they changed it so that everyone can have multiple roles without having to pay gold to respec. You just have to change to a dps role. It’s completely free.

However tank and healer dps has improved a lot over the years. Many player don’t feel the need to swap roles.

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I do not know. I have no problems soloing anything as a tank, and the added perk of the spec is that I can pull ten times more than any DPS can handle and burn them down without much hassle.

If you have problems with DPS in horrific visions then you need to pull more (as your innate tankiness relies on you pulling more) or you have rotational problems that reduce your DPS.

If neither works your ilvl is too low for the content you are doing.

Healers though are another matter entirely.

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i cannot agree on the tank part

100% disagreement

i do all my stuff as tank and had zero struggle to do 8 mask run last week on my 2nd og run

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I can’t speak for healers, but as a Tank, you can absolutely solo Horrific Visions.
Been doing so for 2 weeks now with masks, and perfectly doable to get a full clear on Protection Warrior without issue.

Dps specs can die in the overworld?

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no problem here killing as healer either on my discipline priest . sure it takes a bit more time but i am not running behind a truck, i can spend a bit more time clearing the event .
if you are having problem as a tank then that is totally a skill issue and nothing else .

Lmao, meanwhile I get my bum handed to me as feral or balance.

I can pull the entire map as guardian and stuff dies within seconds. :melting_face:

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For healer specifically it’s very bad, because Blizzard did not design damage for healers. They usually just have akward class-based spells that don’t fit into your spec. If you don’t have a MMO mouse, your damage rotation is probably gonna be something like pressing shift+2 for lava surge and hurting your finger joints over long periods this way.

For tanks I think the problem is mob density being too low, because you wanna pull really big as a tank to balance out lack of damage. But honestly, I think for tank it depends on spec a lot. Some tanks have a good damage rotation, others not.

Many see it probably different from me, but I think a potential solution could be to design specializations more uniquely with less general class abilities.

For example a Resto Druid could have special damage spells with Vines that have Thorns and suck mana from the target or summon leaf-cyclones that do damage and apply debuffs. Blizzard should consider scaling back from class-fantasy and fleshing out spec-fantasy way more with the spells. This also fixes gameplay issues.

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Tanking is the best thing you can do as solo.

Healing is a love hate relationship.

It’s other peoples fault, not yours.

“From now on i wont be tanking or healing in this game anymore.”

You can’t play DPS, the queues are too long.

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Just pull bigger, if never had a dps issue on tank in open world content, as healer i just change into dps spec problem solved.

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Wait what my tank complete way faster qeusts then my dps, an elite is dead in seconds lol haha

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Why anybody wishes to be healer I do not know. Tanking , I understand , you want to be strong and durable . In DPS , you want to be fast and sharpDamage . Healing ? To heal for rude strangers ? Why you do not rather let them die and have the dessert ?

most of u didnt understand the post what im talking about isnt skill issue or anything

ITS TIME ISSUE… tanks and healers spend more time doing solo open world things, and they give us burden by saying hey u see that dpser killed the quest mob in 2 second and flyed away while u fight with it for 15 seconds ?
if you wanna do that too go farm a dps gear now, this is a bad design.

give tank and healers a solo damage buff straight % damage done buff in solo content…

nothing in world is chalanging anyway and dpsers never die too self healing is at its peak all the dpsers can pull everything and pretty much 1 shot them or tank them easly

so why not just straight out give healer priest %30-40 damage done in open world idk??? make its smite hit %30-40 more to mobs

OR

scale mobs and drop their health pools for tanks and healers when they arent in party

i did horific vision 8 mask stormwind on blood and unholy and the time i spent on blood is like WOW almost twice the time i spend on unholy…

same for world quests almost twice the time…
you know what is funny even finding raid is hard on tank cause there is 2 spots for tanks and alot of spots for dpsers and im looking at group finder and mostly tanks are alrdy 2/2
so im like bruh… im working irl doing stuff and this game takes lets say 2 hour of me daily cause im tank but if i was dps it would be 1 hour

I’m sorry, but you’re doing something fundamentally wrong then.
When I am doing solo, open-world, content, I almost two-shot mobs with my Pikachu build.
I collect a pack, activate my on-use trinket → charge the pack, all dead.
The amount of damage I can burst on my protection warrior against open world mobs is just ridiculous.

Either you are not using your class set correctly, or you are severely undergeared, in which case yes, killing things takes time until you’re geared up more.

But…you just said it takes time to kill things…
So…what’s the problem!?

You really are doing something wrong then

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As a disc priest you heal through dealing damage.
If you are going to compare, spec into holy.
Then we talk again about the issue.

I was leveling with my buddy the other day, he rolls tank I roll healer, we didn’t had to leave Stormwind to reach lvl 70.
Moving on to the final 10 levels, we were doing Timewalking as normal dungeons give really bad XP. Up til lvl 72 he was an unkillable walking nuke.
From the moment he hit lvl 73 the tides have turned and it became a battle for survival, he needed def cds and I needed my major cds as well, Blood Furnance final boss randomly hit him for 10 million damage while his max health was 1,5 mil. No debuffs, no mechanic, nothing.
Experiences like these surely doesn’t help aspiring tank players…

A tank by defenition is a spec that soaks damage so that the GROUP dosent have to. A healer by defenition is a spec specifically designed to heal other people in a GROUP. A DPS is by defenition a spec designed to kill things.

So 2 rolls have GROUP in their defenition, their only purpose of existing. Only one of them does not.

So. Why are you surprised that in SOLO content, you are at a dissadvantage if you play those 2 rolls?

Healer damage really is pitiful this expansion and I feel it gets worse with every season, as it doesn’t scale as it does for tanks or DPS. Even with gear upgrades I don’t feel like I’m doing much more damage than at the end of season 1. Meanwhile, tank damage got buffed although they already were doing pretty well for themselves before S2. It’s baffling why Blizzard thinks it’s OK for healers to do bugger all damage and be almost unable to do open world content in their role, but think tanks need to be competitive with the lower end of DPS players.
Also, some healer specs require entirely different gear than the specs that can do open world content. If I go Brewmaster just so I can actually quest, I need at least a different weapon and different trinkets because now I will need AGI instead of INT. This feels like a remnant from times in which people needed to group up for content regardless of spec (i.e. Everquest or similar old school “core” MMOs). But when DPS and tanks can just go crazy in regular content it feels like healers are being left behind.

And no, “tanks need to hold aggro” is not a valid reason for tanks to have DPS increases, they could just as well increase threat and keep tank DPS at healer levels. Also, tank is just as much of a “group” role as healer is, so arguing from the point of view of “solo vs group role” this also doesn’t apply.

Because traditionally, DPS should collapse like a wet paper bag in a hurricane when mobs look at them funny. They’re meant to kill things in a GROUP. Solo they should require a tank to hold mobs off them and a healer that keeps the tank alive. That is the holy trinity in its purest form.
If one role is elevated out of the group context, then there is no reason not to do this with the other ones. And Blizzard already did that with the tanks, now they should do this with healers too.