Please bring MoP Class Design back

Depends on in what way you would want to bring stuff back. But yeah /raises hand, I’m one of those with near zero interest in pvp.

As for bringing stuff back, I wouldn’t be against(in fact I would be all for…)…bringing the old SV spec back for the hunter class. Although, I’m also a person who tends to look at the current game and it’s design philosophies and how they shape it. I look at it/them and try to figure out how things that I liked from the past could be updated and brought into the new game that we’re currently playing.

Take old SV as an example. The last time it was in the game, it was based on a different structure from that of specs of today. You can’t just bring that old spec back as it was and expect it to work in the current game. The same goes for all past specs(that existed prior to Legion).

Back to how I tend to look at class development, I would like to bring in an updated version of the old SV spec that is designed with the same structure as other specs have been on, since Legion. And NO, NOT as a replacement for the current SV spec!
#[Suggestions updated] Pre-Legion Survival [4th spec]

My point really is, if you really liked something in the past, how can we get it to work in the current game? Is it just one ability that you want back? Is it a system?

Much like the title of this thread. I think it can be good to draw inspiration from that time(MoP), but to simply say that they should bring it back as a whole, they would have to change so much beyond just classes themselves to make it work.
And IMO, they shouldn’t either.

The more general, and frankly, the more bland approach to talent-design that we had back then, was not to my liking. Some people did like it. I did not. Especially when we have so few talents to choose from, I would want them to really focus on enhancing the playstyle that is specific to your chosen spec.

As far as PvP goes, they have separate PvP talents. They can change that system however they want if you ask me. As long as the main talents for each class/spec mainly focus on the general part of the game, which means varying forms of PvE content, raiding, M+, questing, leveling, and more.

If, when you step into a PvP-focused area or if you engage in PvP-combat, if that somehow alters an ability of yours to work differently, I would be fine with this. Why? Because it wouldn’t affect me anyway as I don’t engage in PvP.

If they were to make changes to abilities that you have baseline, and the changes would cater towards PvP specifically, I would be against that.
PvE and PvP are so different in terms of how they work, you cannot create 1 ability/effect and expect it to be perfect for both types of gameplay. For it to be perfect for both types, it would also have to work differently.

Might be a bit to strong of a word idd.

I would say that this very much depends on who you ask, and for what part of class design you ask about. We are all very different, we all have our preferences.
Some feel VERY strongly about class design and how big of a part it plays within the game as a whole.
With much passion also comes strong opinions. Nothing wrong with this. We all have them.

Again, this is subjective. Ask 10 people and you would get a lot of different answers.

People find fun within different areas. Some “live” for min-maxing. It’s what they like about the game.

Having said that, once you start designing classes based on number performance, that’s when you risk destroying those classes/specs.
Once you no longer look at the immersion, at the fantasy, and how well it fits with a specific class, or if you focus less on these parts opposed to trying to find balance in numbers, it only ends one way.

As for Animal Companion specifically, the 2-pet option is something I liked a lot in Legion, and was looking forward to in BfA where we have more freedom and choices we can make. But…sadly, the talent has many issues. It still bugs out a lot(for me at least), sometimes, that extra pet just does not spawn, even if you wait up to a minute.
The second pet also has more trouble to find paths to walk on than Hati did in Legion.
As for numbers, no, it’s not designed well. If you engage in any type of content where you even remotely have to care about performance, then this is not a good talent.
Solution? They need to make it work like Hati did in Legion, but keep the current aesthetics and design of you having 2 pets out. Hati in Legion did not affect your main pet or it’s damage. It just provided you with more damage.
This, is what Animal Companion should do as well. It shouldn’t lower your main pet’s output capability at all.
Why the second pet has so much trouble to spawn sometimes compared to that of Hati, I cannot say…

I would say that this is more of a perception problem rather than an actual problem that the game has.
You can raid mythic with any class you want and you would do fine. If you raid on a competitive level, where every little bit matters, sure, it might be different. But apart from that, all classes and specs can be brought.

Most wipes in raids etc, they don’t happen because you haven’t brought the most optimal setup. Those wipes happen because someone made a mistake. Someone f’d up.

Everyone can talk about any class they have an interest in. It’s what these forums are for. But to simply state that a class is boring or that all classes are crap, it’s not really going to help anyway.

Providing constructive feedback and elaborating on why/how and what you want. Is what’s actually helpful.

Fair enough, but if you only say that you don’t like something, but you don’t provide context as to what you would want instead as well as why. Then, how can you expect(or even hope for) it to get better with the next iteration?

We have our opinions. I would be against doing this. I especially found talent design/compilations to be bland and non-interesting back then.

I refer to my above comment, the design of classes/abilities is for most people, much more important than the actual numbers.
But again, that specific ability needs to change to the previous artifact design in terms of mechanics. But keep the visuals of 2 pets.