Please buff havoc in mythic+

Examples of buffs you can make to havoc that will increase their performance in mythic+ but will not impact raid too much:

  • Uncap eye beam. It is currently the only AoE spell that is capped at 1 target.
  • Move the hunt cap to 8 targets instead of 5.
  • Buff blazing slaughter legendary. More agi?
  • +10% increased damage on blade dance
6 Likes
  1. Already doing enough since you run CA with it
  2. Play venth like most, hunt is still op even with 5 target.
  3. Needs a redesign if you want it to be useful on bosses
  4. The conduit buff was enough

Currently it’s one of the better specs for m+, no buffs needed imo. Go to the feral, ret or spriest forums and ask for a buff, those specs actually need it.

2 Likes

ur wrong but ok most melee classes outperform dh… dh only brings the 5% buff for group and thats mostly why people inv dh not any other reason

Most melee? Only monk beats it. DH is powerful enough but I would say that what needs to be fixed is called meta. 4 minutes and literally does nothing. Yea, yea, haste, reset cds, bla bla bla again, literally nothing. DPS for 4 min cd is not enough to beat demo warlock, boomie on cd, even destro when it comes to multiple targets. I am saying that because all those cds are shorter than meta.

Soon we will be behind in the raid since bosses are gonna start dying for 3 minutes.

Blade dance needs buff. It does less than the filler spells though.

4 Likes

Well I would say that Eyebeam needs a little work.

  • it does reduce damage to all tagets but main. could be reduce damage beyond 3 targets. so Full damage to 1-3 reduce to anything else.

  • Remove hunt Cap to be inline with others that got the Cap removed but Reduce damage beyond 5 targets.

  • Fix for Slaughter each tick of the Imo aura that is applyed give a Stack of agi. max of 5 ticks? for each addional target hit the Ticks fall down if more that 5+ Targets are hit only 1 tick. this would mean you could get 5 stacks or 20% agi on single Target or in a M+ 8-10 stacks for 12sec depending on the # of trash pulled. (due to no Cap on Hunt)

  • dunno. Fix BD to be Fire damage or something so its not reduce by Armor and we could call it a day.

  • Now that we got Mage tower back… Give us a Visual effect only. New color to Eyebeam/fel barrage/Devestation? New Meta From. could be tied into our “Tattos color” like Purple Eyebeam :smiley:

  1. What does CA have to do with eye beam getting uncapped?
  2. How is the hunt op if you don’t play it?
  3. CoH without DWF is still a preferable talent choice in high keys in which you wouldn’t press blade dance at all.
2 Likes

Last time I checked, it was the biggest burst CD in the game? Not sure if you are trolling or not, but probably are.
Lasts 30 seconds, gives massive haste, boost your 2 main abilities by freaking 40% and 100%, resets beam, and has an aoe stun, + basically endless leech if specced right. The only thing that would make it better is moving the pvp talent to reduce CD in half into the main talent tree.

And you can use it once in a fight? Everybody uses their own cds twice. If meta is so OP why DH is not top of the top? And since you are asking the same thing as I do then you are trolling as well, right? Meta shall be 2 min cd / 15 seconds in order to be used twice in raids and more often in m+.

I use my inferno every minute in m+ and honestly smash DHs in AOE with it. With the set we now reduce it but still not enough though. It is our only big cd. We shall be able to use it.

By boosting “our” freaking ability we need to say that one is so light-blade dance that it needs to be boosted.

Just want to point out that the pvp talent you mentioned doesn’t cut meta duration in half, just by 10 seconds.
So you would have 26 seconds meta (with 4pc tier) every 1:30 mins or so, if that talent would go into the main tree.
That would definitely sound good. But probably would be a little OP.

Meta at 2 min will not fix havoc. Havoc is in dire need of a complete overhaul and rework of its group role in raid and m+. The actually abilities of havoc deals no real damage but is carried by borrowed power

1 Like

Meta needs to be permanent, maybe weaker by 25% but permanent in a sense you can switch it on and off like warrior can do with stance.

I think this is what the devs are aiming for with every spec. When every spec is weak at its core and carried by borrowed power, we will all be equal.

(I’m not sure how I feel about this, tbh. The different abilities we’ve had throughout SL have been fun, and on the one hand, I like the feeling of being able to melt through content by the end of an XP, but I don’t like feeling weak as soon as the new one starts.)

damage wise DH is preforming very good and one of the better melee dps out there and also bring 5% damage buff.
DH also have a very strong tank spec.
I play with DHs that destroys meters on M+ and raid, and lets say nothing about the pressure it does on PVP.
just choose the right covenant and learn the right rotation.

If you play with dhs that destroy you…frankly that’s a skill issue.
Vengeance is potato compared to dk/pala/monk/dudu cause it has armor issues atm.
There are 3-4 different builds played them all are underperforming in aoe compared to even median specs. Imagine considering 1 class doin’ huge aoe and the other being the 5% secondary actor as a game design.

The solution we got here is to not change meta and buff either furious gaze up to 75% haste(which is going to turn the tables only in st)
Or remove sqrt cap from eyebeam which is the thing we want…eyebeam overall most of the times a little bit more than trinkets+melee atm and CA doesn’t balances it out. This would be a huge boost in aoe that we want without changing nothing in st…I mean they did it for monks when they buffed their st while it has uber good aoe… why not for havoc too?

2 min meta would change a lot in m+ considering your group does uhr every pack and you got the nf priest+ cdr from tset…I cannot see this happening cause it interferes with st damage which is not the huge problem with havoc atm.

I think part of the problem is that people see us doing very good dps when the stars align and all the buffs come together at the same time - I think our pug mage’s jaw hit the floor when I did 18k on the first boss in PF last night - but the rest of the time we’re average.

I’m not sure that we need buffs at this point, though. There are other specs that need buffs a lot more because they’re trailing below most of the pack, and there are a few that are running off ahead that need to be brought back a little. I’d rather see tuning done on specs that are seriously under or over performing first, and then see where we are.

Honestly, I don’t believe they need a buff.

If you play the current meta playstyle (which for most people is basically optimize Sinful Brand on as many targets as possible) you will have very high and sustained dmg both aoe and single target.

Overall, when we play relatively skillfully, we tend to be top dps. The rotation is forgiving and easy to get back into the action because we can always reapply sinful brand if we don’t manage to maintain it due to rng. Overall, right now, we are in a good place, the spec is well designed.

If there is anything I would suggest is this:

  1. Make the momentum build a viable alternative

or

  1. The meta I described is basically a 2-button spec… but, optimizing sinful brand is more big brained.
    If we could have a way to make it a 3-button spec and reward that challenge with higher dps, that would make it more rewarding for top players.
    Maybe Cycle of Hatred could allow Blade Dance to occasionally reduce the cooldown of Eye Beam. Because sometimes spamming chaos strike can feel a bit restrictive.

pf is an abuse situation of double red buffs with uhr relic and bl more than everything. The problem with havoc is the consistency of it’s aoe. not on st. Yeh every 2-2:30 you can do survival/ww/sub dmg but until then you get the short end of the stick and you get beaten by bdk/pallys. Yeh other classes need buff too but we still get buffs to lackluster monks st while they pump already on aoe. I 'd rather see tuning on havoc and other specs immediately .

Dear friend mobs don’t live to spread brand without meta . Plus you need to spec coh(more st) for that and you have to proc very well to get the resets of eyebeam so your brand wont fall of the first target . Skill is not the problem and if you pass in overall warr/mm/sub/sv/wl/mage frankly that’s a skill issue of the other player. The playstyle is not forgiving considering that if you spend on ds/bd on a pack of mobs you have to proc very much so you will be able to reset eyebeam on time and make use of your 4pc on an optimal way. Optimizing is brand is more rng than big brained than you think of + 0 rewards when packs died fast enough consider I am playing 22s-23 atm. The momentum changes might amplify also our st so you gonna have balance messed up. The big solution we need atm is to change the square root cap from eyebeam which was making 0 sense from the beginning and make it ideally normal 5-8 target cap. This won’t change ST and will buff our consistency on aoe out of meta.