Yeah, there are some nice things in dungeons that will help leveling, but prior to lvl30, the time spent getting a group, going to the dungeon and completing the dungeon, combined with the speed of leveling at those levels means anything except “instant group, everyone already there, clean clear” is inefficient.
It changes a little for SM cath for casters and SM Arms for melee. I’d say the only ones that are compulsory for melee is the bonebiter quest in SM and Thrash Blade in Mara.
Get rid of boosting and people will revert back to this type of leveling. You’re acting like this isn’t having a negative effect on the game? An example is people who just start Classic or were late to the party and wanted to try it out, how are they going to afford boosting? boosters have negatively impacted their initial playing experience.
I’m not convinced, classic doesn’t have a constant influx of a lot of new players, most of the people leveling are people doing their 3rd, 4th or in some cases 6th character, they don’t want to waste time wiping in deadmines with nubs. There is also a lot less people leveling than there was at the start, so unless there is a fresh server I think leveling will consist mostly of solo questing/grinding, with even less people leveling if boosting was done away with.
There is also something to be said for the fact that boosting was a thing in Vanilla as well, just not on the current scale with mages doing 300+ mob pulls in Mara, being able to carry a friend who just started is something most of us want to do.
Does it negatively impact new players who are starting classic a year after launch, of course it does, but so does the fact that 95% of players who are going to play classic already being lvl60. New players would struggle with groups for many dungeons regardless, in many cases they’ll also struggle with 5 mans from 50 - 60 and the prebis grind. An established player goes straight from leveling into being carried and geared out in ZG and MC.
Remember that the main difference between Classic and Vanilla is that during Vanilla the number of players keep increasing from launch day until WOTLK. In Classic it’s the opposite, subscriptions/active players was the highest on launch day and has been dropping ever since.