Force? What force? It’s made to encourage.
If you can’t identify something for what it is, then you’re just deluding yourself.
Except you didn’t.
Except it isn’t. It doesn’t take a “hardcore” player to organize a schedule for when to play. People will then find the schedules that they can go along with.
You choose to play alone.
If your schedule is so erratic that you can’t schedule anything, then this game will have many things unavailable to you. Winning against premades as a premade being one of them.
Yet to see any non-self-serving argument coming from you. No consideration for the big picture or the social design of the game itself.
Only seen a bunch of manipulation techniques from you thus far.
“10 ways to get to a yes”
“How to win an argument” so on and so forth. Lots of self-help books provides those little tricks, and youtube channels.
The root of the problem with your perspective is that you don’t even consider the fact that a game can actually be designed to not be for everyone. That a game can actually keep content away from you because it requires commitment and engaging socially in order to accomplish it.
You just want it to be easier for you and more accessible to you without the need to do all those things, and without caring at all about the consequences. That’s what’s called ‘catering to casuals’.
You’ve got retail for that, and many other games. Retail is a game designed to make the player feel empowered with minimal effort, and requires very little time to accomplish most things.