Please fix matchmaking and MMR

I don’t need to play a healer to realise that being hardstuck at 200 rating higher than the default placement MMR is probably more of a you issue than it is anything else.

I offer you the same challenge as I did the OP: upload comprehensive footage of your gameplay, and let’s see how much it is the DPS holding you back.

…?

Ok, lol.

On ignore you go. You have no clue what it’s like as a healer in shuffle.

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Might get bored before the end of the season and see what it’s like. Stay tuned.

I think healer should get at least 1000 gold (better 3k, could be a stacking buff that increase gold gain per shuffle played last 1 h) per shuffle they heal if they get a 3-3

If they go lower then 3-3 the DPS how dies without using his major devensive cd on his team have too pay 200 gold

Then you will understand

While I agree that’s a player issue too.

It really depends on your matchmaking.

I went 5:1 with my holy priest first placement game and went from 1900mmr to 1800.

If I would now chain a few 3:3 to it , the mmr could quickly get stuck around 1,8 with a constant supply of fresh 0:6 dps.

However it’s not to hard to play out of that hole, the problem is that such hole even exists and only for healer.

When I go 5:1 on a dps , my mmr will never drop by a 100 but will go up 100 or more

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I love to argue with top 0.1% player, 7 times gladiator that support this format.
No point

I wouldn’t waste my time arguing with these people. Seems most of these healers are just using the whole mmr problem as an excuse for their their W/L.

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One more time please, still not clear.

Sidenote: most healers especially shufflers are utterly bad at the game nowdays zero self-reflection just staring at the addon that shows friendly cds ready to scream and cry.

he wintraded in shuffle xD

Most of my Healer have a 60%+ winrate (rip druid) and are all sitting at 2,1-2,2. And I still agree with everything thats being said here from the ´´low winrate´´ healer

Lets drop the fighting betwen each other and focus on talking about fixing things :> We all want short ques and fun gameplay, dont we?

The problem they are at the same or maybe 100 more mmr than cr.

On the other hand my feral has a 60% winrate with same rating and same games and is like 200 mmr over its cr.

So it isnt even about losing more than winning as healer, its just not a fun mode and knowing that the reward for winning isnt porpotional to how mid the gameplay is…

because dampening isnt a fun solution to making rounds more short. Mana debuffs would be much better. As its not fun that you get over time more and more useless.

So the best strategy for a healer is currently push with a good win rate until your mmr matches your cr… than sit around waiting for inflation.

That doesnt help que times. And it also hurts healer double, cause now I also cant play my dps speccs since que time is 30+ min.

The whole rated system should be reworked when it rewards for not playing the game, seems completely counterintuitive to the purpose of any video game that it is played.

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I think for many the objective is “to keep others down” so that they can feel better about themselves. This is why it is turned into an ad hominim.

As you said, the main issue is that Solo Shuffle and MMR in their current format structurally disadvantage healers across the ladder - from 1500 to 2500 rating. Of course, no one will magically go from rival to legend, once these hurdles were removed.

Unfortunately, blizzard seems to have decided, that this is the lesser evil. Otherwise, I could not understand the inaction. A bit like the situation with rnd and epic BGs. Everything is “fine”

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And I believe because this nobody with grain of sense will continue healing the mode for long once they realise that dps are gaining rating mostly when they are not and the que times for dps commence. This should be the main and sole focus of any discussion related shuffle really as it is the ONLY matter that affects que times the most if there is not enough healers willing to play the mode. It should be the ONLY focus of any discussion and peoples thought related shuffle. Nothing else matters. Its been 3 years now like this with shuffles, I wonder how long the ques still need to go that its recognized in general what matters.

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First game: 3-0 (opponent left). I earned 8 points for +3 wins.
Second game: 4-2. I earned 52 points for +2 wins.
consecutive games with similar MMR

mmr system in wotlk/cata classic works great, retail Blizz just destroyed it by changing it in Shadowlands

they created this problem on purpose, because they are thinking people will spend more gametime because of it.

It just sounds like you should be at that rating and now you have improve.
That is usually the reason when someone gets stuck.
I mean no offense by this.

I mean no offense , but if you don’t understand the root of the problem healer face atm, maybe just ask ?

Playing healer from 0-2,1 you have permanent dps player with hyper inflated mmr and low rating in your teams. That usually go 0:6 because the system slowly pushes them back down. But that can take multiple matches where they go 0:6

With this high starting mmr and easy jumps up for dps. Healer will have more 3:3 as usual.

Now 3:3 wouldn’t be a problem on its own. But it burns away any mmr puffer your build and pushes you towards your current cr.

Now every 2:4 hurts more and 4:2 gains almost nothing.

But hey it’s a skill issue that dps are on average 200 cr higher than healer and that there is only 1 healer in the top 100 or ?

Bankmw just needs to improve because all the dps above him are just better

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Cool for me could be a LoL inspired improvement, where you get something for playing Sub or in case of WOW healer

If you heal a lobby and get min 3-3 your next DPs Q on your Acc is a prio Q and you get in faster

Or you can Q DPs while also Q as healer, but from the first one poor DPS classes also can benefit from that if they have a twink heal

… and as a DPS you go 3-3 when there is a 0-6 healer. Or did you not think about this one ?

This is because when a shuffle ends due to someone leaving the points are not distributed as if it had properly ended. The MMR for won rounds is though, so if you pay attention you can see that, with your case as example, you’d get like +8 points and +35 mmr, meaning your mmr is now well above your rating (provided there were roughly equal before), and so if you win the next shuffle like you did you harvest a lot of points because you in fact won a match with a mmr higher than your rating.

That rarely ever happens.

I’ve had 6 games in total during this season where there’s been a 6-0 healer when I’ve played healer and 2 of them were because DPS threw on the opposite healer’s team because they got tilted. When I’ve played DPS I haven’t seen a 6-0 healer.

I’ve had 49 games out of 92 games where I went 3-3 just on this char, my druid has 7 out of 21 games where it went 3-3. Most of them were due to 0-6 DPS that just died due to running out of range/sight or just not pressing defensives when the enemy team uses their offensive CDs, the most common classes/specs not doing that being ret, DH & mages, all dying with immunities off CD. There’s been like 4 games where a dps went 6-0.

Although reactions like these are funny considering I run into those mages almost every time I queue shuffle:

It doesn’t really do much for my desire to continue playing healer in shuffle. Dude dies every round without pressing block, the other DPS goes 4-2 and I lost mmr because the other healer happened to be a bit lower mmr than me.