Coming in late to TWW or swapping main is way to punishing. You’re set back weeks of farming and might aswell get the discount before even considering to swapping main.
Therefore I think in general the rate of drop on both crests should be increased to help this. Sort of like a catch up mechanic.
A way to go about this would be to have a look at the current discount when you outgrow certain crests. Sure the discount is nice, but the rate crests are coming in at should be buffed along with the discount. The discount should also make the valor-currency warband transferable.
In an ideal world (imo) then once the discount has been achieved a m+ would give 30 crests and raids would give 50.
That would incentivise people to play and gear alts but also focus on their main to actually get this discount. I’m pretty sure that would increase the rate of groups in both m+ and raids aswell which is never a bad thing.
I’m sure there’s better suggestions out there aswell, but either way something needs to happen about the current way of gearing.
this is why i wont touch this rogue pve.
my tank have 300 freaking gilded crest over cap …
i wonder… if the gear will become obsolete in couple months anyways
WHY TF CRESTS ARE NOT WARBOUND ?
and why tf flight stones are a thing ? (u can call them kebab stones for much i care)
the kebab stones should be way to upgrade your alts when you have achievements on main for over gearing item level
Gearing has never been easier though… It is an MMORPG… Just because you are good at prot paladin doesn’t mean you should instantly be able to go high keys on a feral druid…
People would just abuse this, and exactly gear through a tank / healer main and funnel DPS specs.
In a season like this, where disbands are super frequent (Because people are already doing keys they obviously aren’t ready for), this would just add to that.
Your character decisions should have meaning. It should have importance. Otherwise why even have the gear system? Just make M+ a queable game mode with template gear scaling.
Yes, I agree decisions that it should have meaning too an extent though. The main character is where the meaningful decisions need to be made. Not on an alt.
The warband idea of sharing currency, rep etc. should apply even more. Because we progress on a main-character and reap the benefits on the alts. The 33% discount helps, but it when you’re only getting 12 pr. dungeon and on average do 1 key every 30 mins. That’s at the current cap 75 dungeons for gilded and even more below gilded. If you have to progress through the crests for each alt it’s just never ending and very very dull imo…
As for the disbands they honestly just have to remove the crest-penalty. Most people aren’t going for score in 2-8’s (maybe even higher). They’re farming crest and of course they’re not gonna want to spend 1 hour with 50 wipes in a +5 to just get 5 crests… If they got 30 even through a depleted key, then I’m pretty sure they’d be more inclined to stay.
If it was equally as easy or easier gearing your alts than your main choice would be obsolete… They made it super easy to lvl and gear up, making it even easier, would just mean people would switch mains constantly and that is a no for me in a RPG game
crests idk I havn’t suffered from them but vp, man… my main is always capped on it but all my alts are starving
maybe one of those accountbound boxes we used to have for other stuff to transfer resources over
750vp to buy a warbound 500vp item or something you can ship over to an alt to make it still have a cost
Yes, but I’m also saying that the discounts kicks in once you’ve achieved the discount on a main which means you’ve used a lot of time on that one character before you swap a main. So you’ve had time to think things through.
Point is I think the system isn’t working as it is now and I think changes are more than welcome. If you’re of a different opinion that’s fine.
I fundamentally disagree.
Just because you’ve leveled and geared one particular character, that doesn’t entitle you to an endless army of other characters. You want it; put in the effort.
Yes on that 1 character… But then you can switch between alt 1, 2, 3, 4, 5 etc. endlessly and effortlessly, and that is what I disagree with.
Turning an alt into a new main should also be an important question and not a “oh well, I can just switch if I don’t like this either”.
Again, the gearing has never been easier, and if you really need to switch mains more than once a season, question is if you’re actually thinking it through or randomly switching
To be fair you still have to put in effort to get gear in first place even on alts. It’s the upgrading that’s tedious. But I can tell we have very different opinions of how to play the game. You’re an collector whereas I’m not. That’s also fine nothing against it. We’re just playing two different games within the same game.
But it is very miniscule… Lets be honest, you can gear to 610+ through Delves, you can repeatedly farm +7 for Hero track gear while converting your crests to lower ones to upgrade as you go…
You can even craft gear to reduce time spend in keys below +7… So let’s not make things out to be worse than they actually are
It’s still not about aquiring the gear, but about upgrading it.
40 hours of effective game time to cap out (Gilded) on a uncapped character is too much imo. If you enjoy having to play just 1 char this wont affect you anyway. But it would greatly help people who enjoy playing multiple characters or swapping mains for what ever reason. Could be to help the guild with a roster issue, could be a personal wish.
I think the benefits are far greater than any concern risen above.
I’m not a collector though.
I get stuff that I like (or stuff that isn’t great, but that’s just very easy to get).
But yes, we do enjoy this game in different ways. I like focussing on a single character; to actually have a ‘bond’ with that character and not view it as ‘just another loadout’.
I like the RPG elements in WoW and I dislike that more and more gets taken away under the guise of ‘QoL’.
And I don’t think it’s too much.
Not for an MMORPG. Nobody is entitled to having ‘capped out’ alts (or even a main) unless you put in the effort.
Personally I don’t bond with a set class, but rather a set role. For the majority of my time in WoW I’ve enjoyed melee dps the most and would like to play as many of them as possible. Partly because I think it’s fun, but also because I like to learn the classes and the progression of those character. But I’m also limited by time cause there are other things in life that needs tending to aswell.
I agree it’s not too much for one character, but for the rest it is too much imo.
The way gearing works now completely crushed any desire I had to acquire gear.
In DF I did all the weekly events and took months to get and upgrade all my gear to 463. And I was quite happy with that level, for about 2 weeks when the season ended and I was supposed to do all that again for 480s that could be upgraded to whatever. I just deflated and have not bothered gearing since. I went into TWW with 463 (which was more than good enough).
I will hold off gearing until next season when WQs will be giving gear better than most current gear. I will get that and it will likely be good enough for 12.0, and if it’s not there will be pre-patch gear (assuming I play 12.0 which is far from likely).
Since I don’t M+ I don’t really need better gear so I’m a-typical in regards to wow players.
I recognise some players enjoy constantly gearing and lose interest the moment they’ve reached the limit of their gearing potential given the content they do.
But other players like to have a goal (some BiS type thing) and are satisfied when they reach it. The don’t want to be doing it 3 times a year though.
It is quite easy but it’s so slow, they dribble out the pieces and the stones and there are so many levels to upgrade (16 slots x 8 levels * way too many).
By the time you’ve acquired all 16 slots and then farmed enough stones, crests and whatever the season is over and it’s time to start again.
It depends a bit what your goals are. Like when you do delves you get an 616 item weekly that you can only upgrade to 619 with delve-crests. You really do not need to upgrade all 16 items all the way.
Vet through Hero track usually not a problem, plenty of content to do, plenty of people doing them, if you done 10s or above, and HC clear on main, you usually fine with the discount on crests from achv and valorstone on alts.
It’s when you start to enter Myth track where things gets… it’s like you hit a wall on alts.
Why not add the same system they have for Valor, into crests? Once you have a certain ilvl in that slot, you increased amount of crests gained and valorstone discount required.
Probably gonna have to be overall ilvl based for crests, but you get the idea.
Makes it easier for people that does love alt, but also wants to play on a higher level on those alts.
That way you still have to play the game, but you could catch up to your main and swap if you wanted to, limiting factor in this case would be the mount of myth track gear you have. Which again you can increase by doing mythic raiding on said alt.