Hi Blizzard Forums,
I’m 19 years old and have been playing World of Warcraft since Cataclysm. Over the years, I’ve grown to love the modern systems in Retail — the combat fluidity, transmog, class design, mounts, accessibility, and especially all the ways to express yourself through the game.
But there’s one thing that keeps pulling me back to Classic and Cataclysm Classic:
Leveling that feels meaningful.
In Retail, especially at lower levels, mobs die in 1-2 hits, there’s almost no risk of dying in the open world, and zone scaling makes it feel like I’m never truly growing stronger or exploring anything “too dangerous” or out of my league.
Oh, and if you say “That’s why Classic exists”. I already play and enjoy that. But my point is that I would want to play the same game Retail is, but with a optional toggle, etc, for players if they want the game to be harder, mobs hit harder, different scaling systems, etc. This wouldn’t hurt the playerbase, as it would be optional. I love the Retail mechanics, just would like to see a Retail where leveling matters, especially early.
I’m not asking to overhaul the game or make it harder for everyone — but I do wish there was an optional system, like a difficulty toggle, or a new NPC like Chromie, that lets us tune the leveling experience to something closer to Classic-style gameplay.
Imagine:
- A “Survival Mode” toggle at Chromie (or another NPC).
- Disables zone scaling.
- Increases mob HP/damage by 100–200%.
- Optional permadeath flag (for Ironman/Hardcore players).
- Maybe a title or cosmetic reward for hitting 70 under those conditions.
This wouldn’t affect players who enjoy fast leveling — but for players like me who enjoy challenge, immersion, and danger, it would make Retail’s leveling feel alive again.
Why This Matters:
- It brings back risk and excitement for those who want it.
- Encourages players to slow down and connect with the world again.
- Gives veterans something to sink their teeth into without needing to go back to Classic servers.
I love Retail WoW. I just wish the journey to max level had some teeth again — and an option to experience the world as something wild and dangerous, not just a hallway to endgame.
Thanks for reading, and, I thank Blizzard for everything they’ve built. WoW means a lot to me — I just hope this idea sparks something.
— A loyal player since Cata