The role-play aspect of WoW is eroded enough already. When I make a new character I want them to have zero gold, then I can decide to send them gold, or to earn it by themselves.
Heah, that was fun. Starting on a new realm with 0g gathering silver and copper for 12 slot bags!
Same could be said about your own statement too
Big number good. For some people it’s their high score and their end game.
More convenient =/= better.
You seem to hate absolutely anything that isn’t strictly about testing your reaction time. The game needs more interactions than just time-based mechanics in dungeons. Out of combat preparation and inventory management are core concepts in a roleplaying video game. And WoW is still advertised as a MMORPG, so any change that does not enhance those concepts but reduces them is straying away from that.
Earlier you mentioned that players who enjoy the RPG elements should not play Retail but instead go to Classic. Have you considered that it’s not us who infilatred “your” game but you who infiltrated ours? We played Classic when it was still Retail, so we have already “completed” it, and we want more of the same known mechanics and gameplay loop in new environments, with new characters and new systems that build on those we loved.
Finally, and this is what will ruffle your feathers the most, I actually support the idea of having 2 contradicting systems in the game with the more convenient one being suboptimal. For example with your suggestion of account-wide gold, I’d suggest the following:
- Make Warbank gold be that account-wide bank. Any transaction by any character first deducts gold from the Warbank and then from the character itself.
- Any gold deduction from the Warbank is doubled.
That way you can have your account-wide gold, but you will pay for that convenience by suffering 2x the cost of everything. And the rest of us who like to have separate “wallets” for each character will have the optimal and cheap costs.
If you disagree with the above implentation, then you explicitly declare that you will not be content with just the existence of account-wide gold; you want it to be the only viable way to play the game.
I was actually thinking that the main benefit of this would be easier bot and gold seller detection.
It´s literally 10x character goldcap…
How many brutosaurs and week 1 Mythic, R1 glad and.1% Mythic title carries can one possibly buy to actually be able to even expend that much in any reasonable timeframe? Reasonable in this case being 3 expansions or less…
But of course its not enough for some people
As far as the original idea of account wide gold by default , absolutely not. When I create a new character I want the experience of playing that character, not being a rich kid who doesn´t have to actually care about anything because I could just turn around and buy anything I want off the AH instead of actually playing the game for my progress.
Not to mention that a less well off player will then potentially run a few m+ on alts, possibly getting a few keys bricked and farming repair costs, and then not be able to afford consumes or reapairs for the raid an hour later on their main because they were’nt paying attention.
Im one of those. As broke as it can get.
Half the time I dont have the gold for repairs.
And while I would see some benefit to an account wide bank… I am still not certain if sending a copuple of mails a month would be worth having more bots…
Just saying.
Love you too !
But dont forget : Yin and Yang are real. They exist.
There is nothing you do in this world that does not have advantages and dissadvantages.
Claiming that somethis is “good” just because is naive. There is always some “bad” to everything.
The middle ground is balancing the “good” with the “bad”. But neither you or the OP consider the “bad” at all.
Im open to middle grounds. You unfortunatelly are not.
Honestly, as someone who played ESO before WoW, it really confused me that we can’t even put gold aside in a bank for a single character individually.
Like… ISN’T THAT EXACTLY WHAT BANKS ARE FOR???
Guild wars has this quality of life. And it has worst graphics than wow.
Just saying if blizzard stole dragon riding from GW 2 https://www.youtube.com/watch?v=im8y1eSaFd0 <-. Just steal the whole concept they do better. Make literally cooking fishing mining skinning gold currency’s and any currency account wide instead of transferable. Make mining skinning herbalism fishing cooking account wide ←
Guild wars 2 code their game better than wow does and it has better systems. GW2 has any currency account wide and literally they do gearing much better than wow does its just skins you farm and you transmog them for free. Wish blizzard did this instead of having to scale due to people getting higher stats.
Would make doing dungeons war more fun if it was transmogs instead of higer ilvl gear.
litterally alting in GW2 is way better than wow. Their whole concept is build around account not a single 2004 charr.
Then go play Guild Wars then. What are you wasting time here ?
Still here ? Oh… OK… and with you are a bunch of other people… because last time I checked WoW has orders of magnitude more players than GW does.
GW killed their own game by making things so accessible people literally only logged in, did the daily quests and logged out. So in the end, nobody was playing at all.
There are consequences to everything. And the question is not “is it better” than WoW, but “what are the consequences”. Or externalities if you want to use fancy words.
Wow will always be my go to been for 20 years now but forums can suggest changes for the better.
also making those things account wide would just make open world and alting better.
Its not 2004 anymore.
LoTRO is the same. All currencies are account wide except for gold and crafting materials… Gold is per character, however your gold, mats and transmogs can all be put into your shared bank which is like the warbank and is account wide. Hence alts can access any mats and gold as long as you pool it in your shared bank. I really don’t see the need for every character to share the same gold wallet other than the bank wallet.
And it isent. And it should not be 2004.
But doing the mistakes orthers did is definetly not the way forward.
For example : making crests (or gear upgrades) not tradable between alts has the consequence that you have to re-farm from scratch everything for each alt.
However, that means that you actually have to do twice as many dungeons. So you are playing more, and you spend more time in dungeons.
And I can externalize that to anything you can do in WoW.
And its good beause more people == more fun in the case of an MMO.
So this is my educated guess : blizzard will keep mechanics as long as you keep playing alts. If they become so annoying that you stop playing them, then blizz will do changes.
Bit of a disappointing response tbh, i expected better from you…
Most points made about GW2 are valid and are objectively things that they do better.
Imagine if Blizzard actually put in effort looking at other games(not just GW2) implementing or at least working towards things that those games do really well, WoW could become so much better.
Dragonriding is a great example of this.
And yes this would go for other games as well, GW2 also does things very badly and no one is denying that. Doesnt mean they dont have aspects Blizzard should take note of sooner rather than later.
You expected better somehow ?
I have heard this discourse so many times… the one where XYZ game is so much better than wow…
But I cant stop looking at statistics : GW has 4000 to 8000 daily players. WoW has millions.
Good policies == players. If nobody plays GW its for a reason.
And why does that mean the game lacks any parts that are better than WoW and vice versa?
Guild Wars does several things a lot better than WoW and probably better than any mmo out there.
The fact that they also do things badly does not change that at all, meaning stats make no difference at all.
And their daily numbers are in the range of 50000, you missed a 0. Yes its nowhere near WoW or FF, but it is far from dead.
It’s never enough is it?
When will this complete travesty, that goes against everything an RPG stands for, stop?
Il give you that. Did not reserch the numbers exactly. But yeah, nowhere near WoW.
It does make a difference. It should raise alarms and make you think twice.
What you are saying in reality is this : You personally like some features of GW. What you arent saying is : They are objectivelly better.
Everything has consequences. And the fact that GW is nowhere near WoW in player numbers should make you cautious about those consequences.
No, that just means that the bad parts about GW2 should be avoided like the plague, but the very very good parts, like the transmog system just as an easy example, should most definitely be looked at.
Anyone that has ever played GW2, WoW and FF knows that all 3 games have their flaws and strengths and thats normal, nothing wrong with that.
Dragonriding for example proves that taking things from other games and giving it your own spin or flavor can work out very well.
Dragonriding is a copied system. But it has consequences for questing and gathering.
And the only reason it worked in wow is not because it was “a good idea”… but because they designed DF zones specifically for Dragonriding.
Dragonriding is the perfect example of what I want to say.