Please nerf Divine Aegis and Holy Radiance

Doesn’t mean said opinion will be taken into consideration.

If they said they ain’t nerfing, they ain’t nerfing.
Besides Holydk has a point regarding the dps & tanks. Theres outperformers there to.

It’s FOTM. And Hpala is not required to clear Heroic content.

We don’t run with one, besides on single tank bosses, thats where our prot pala goes holy.
But we main disc/resto sham. Cleared all but nef hc from like week 3.
Almost had Al’akir yesterday.

Edit: I will admit tho, mine was an accidental fotm pick. I took it to pvp, because i watched one guy talk about it & the pvp armor looked baller on last season.
Then i also learned it’s top dps in pve atleast in 1st tier.

Well, yes. But also no. HPS is not everything. A lot of high value utility is not visible there.

Well, that’s a lie. They showed in WotLK that they are more than willing to nerf over powered specs/builds.

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Overpowered because of balancing that happened in the OG version of the game?
Or because someone found something to exploit or bug, that wasn’t intentional ?

Nerfing the haste snapshotting for UDK gargoyle comes to mind. It wasn’t a bug nor an exploit.

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You’re making a red herring logical fallacy. This is not my stance nor my argument.

This I have already acknowledged in a post I made here:

Blizzard has made adjustments in the past. This is just one adjustment: put a cooldown on Holy Radiance. It was removed with patch 4.3.0 back in the day i.e. late Cata.

read the bluepost on it. I love this comment i found, where a dude just claims that they’ll lose “million of subs over this.” Which i think is a joke but funny nonetheless.

Regardless, back in OG wrath, it seems that the Gargoyle was capped at 1s cast.
But for some reason was entirely uncapped for wotlk classic for whatever reason.

But with this in place, Gargoyle could reach 0.35s cast times.
Does not seem to be intended. And an oversight to let that happen.

And if kept in place, they’d be miles upon miles above every other dps.
How Holy Pala is vs resto sham on the overall wc logs, is prob how unholy Dk would be vs 2nd class in the dps meter.

So i think it falls under one of the categorise of reasons why they’d nerf something.
This was not “oh its a bit to strong.” But more like it would be unhinged & out of control and would skewe entirely how ppl class stack & what classes people would play.

Very important to note with this, they changed snapshotting in wotlk, not just Unholy Gargoyles snapshotting.

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Right. They still nerfed something which was neither bugged or exploited. The rest of your text, while it’s true and I agree with it, is irrelevant.

Blizzard will nerf things, if they think they are a danger to overall balance. Somebody pumping 20% more HPS in the top 100 or 300 isn’t representative for the overall balance.

Still, just wanted to make clear that nerfs can happen, unlike what you were suggesting.

Except that it technically was a bug. If original wrath never had an uncapped gargoyle.
But in the wotlk classic they have it.

What do you call that then ?

Blizzard said snapshot Gargoyl wasn’t uncapped in original WoTLK.

That nerf wad mandatory because Unholy DK would have done 40-50k dps in ICC when everyone else was doing 15-20k dps

That is a specific exploit broke the class. Thats how Blizzard sees it. Unholy was still top dps until ICC so yeah was a sad nerf and I agree sucked but the META was gonna be like classic if they didn’t do something.

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Disc priest isn’t the top healer on any boss so I’m not sure why it’s being mentioned here. Every healer is a good at tank healing and raid healing in cata, it’s by design. There’s no specialised healers anymore.

Divine Aegis is a bizarre ability to call out as being overpowered since Prayer of Healing is party wide and costly on mana so it’s not as if you can spam shield the entire raid. It’s nowhere near as effective for raid healing as healing rain or holy radiance.

The main strengths of disc over other healers is IMO having so many cooldowns (Pain Supression, Barrier, Hymn, PI) as well as being able to contribute damage.

perceiving disc players as good healers because of DA padding rather than maximizing utility usage and damage

Many such cases.

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Not really fair comparison considering what the strenght of the resto shaman is.

Resto shamans big niche is healing up a low hp raid group, like Nefarian HC are one of their best fights, due to how their mastery works, making them very good at topping up the raid fast for the next aoe.

Shamans are very strong healers, however, they excel at healing up the raid from low hp, thus making them weaker at healing minor damage.
That causes shaman to have a much lower hps overall, but being very strong at dealing with lethal damage.

So its a utility thing that does now show on overall hps.

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This is exactly the problem with Divine Aegis at the moment. It rewards spamming PoH and doing 70% overheal with it just to stack the shields and therefore do the most HPS.

We see this with the top parsers and other Disc priests are copying it and distorting the expectations of your pugs/gdkps/guild.

This needs to be addressed asap.

It doesn’t reward anything other than pushing parses at the expense of other healers.

A disc priest with a crit build spamming PoH and doing 0 dps is griefing the entire raid. It’s a pointless act unless the goal is to make other healers look useless by comparison.

Which would you rather in a 10 raid?

HPal 14k HPS + 0 DPS & Disc 10k HPS + 5k DPS
or
Disc 18k HPS + 0 DPS & HPal 6K HPS + 0 DPS

You argue that it is a pointless act and I agree. Your major problem with it is that the Disc Priest is not doing the dps they should, and I agree.

From the pov of any other healer, it is rewarding the Disc Priest with HPS and leaving the rest looking around doing nothing. Which eventually means that they will be dropped as healers and asked to dps.

In short, we both agree it is a problem. For different reasons.

That’s a perception issue among bad raid leaders though.

It shouldn’t be rewarding to a disc priest doing that because they should be told by their raid leader or healing lead to stop with the useless padding at the expense of damage and smart atonement healing which is more likely to prevent deaths.

It’s not something that needs to be addressed with the game since it weakens the entire healing team for a disc to be playing like that.

i mean all you need to know is the fight?
Atonement sucks on points where you have to solo heal a tank, ie. Nefarian 25hc when the first crackle happens it prios healing others than tank, this point spamming PoH is more beneficial.
then again, you wont survive a single crackle without aegis when it comes to people eating tail swipes and flames.

And about logs, have you looked up every fight? back in wotlk there used to be people that 2man heal and wipe 50+ times just to achieve ranks.
There was pug where i managed to get rank 3 because our priest decided to die and afk.

Conclave = easy because u just stand in 1 boss solely healing tank then you pop guardian when raid jumps over.

Al akir = well everyone is stacked whole phase 2 and 3 so easy to spam radiance and light of dawn while tank is getting healed from beacon

Omnotron = bubble every mechanic and proceed to heal

Magmaw = you can afk and put autoclick on radiance

Atramedes = well if you got good coms and stack in for good aoe heals, the spread makes paladins get bad aoe heal

sinestra well you get haste buff on p2 and 2 camps are stacked for their aoe heal.

theralion + chogall as you can see when range are spread up they cant pad.

Hpaladins just have everything other healers have, which makes me miss my valanyr on druid and shaman.

They have Hot that tick faster than my rejuvenation + healing rain even 2005 haste + shard of woe proc, Shield from mastery , Lay on hands, hand of protection and freedom. Giga strong single target heals (only greater healing wave can match that with mastery and crit) which applies on beacon. Passive haste from judging. Holy power granting some free heals without mana cost.

Raid leaders don’t care unless people are dying. And with stacking DA people are more unlikely to die.

Having targeted or smart heals focusing on the lowest people in the raid is more likely to prevent deaths.

If the tank is on low health and a disc priest is spamming PoH instead of focused healing then the tank has a higher chance to die.