But not solely. There were plenty of spaces for happy things.
A crossover with diablo…
I know - but you said ‘no more’ and ‘let’s go back to azeroth’. The two things were not mutually exclusive.
It’s still a possibility in a later expansion, we’ve not completely dealt with the corruption there.
They way Bl;izzard are going they might listen if there was enoughsupport.
The only thing i don’t want is it to be done in a patch cycle like Argus, so much wasted potential along with Ny’alotha; they could have been good expansions.

‘no more’
I didn’t say no more. I said don’t make it all about dark gloomy sad. Allow some joy in there too.
I also never said let’s go back to Azeroth.
You’re… not very good at reading, are you?
Also I appreciate Irony. I’m wearing a skull, and I’m a shadow priest, but I want happy things. I’m a Pandaren, in times of trouble, we always make time for food and fireworks.
'I think the themes aren’t so depressing, but the execution is horrible in SL.
Almost all the NPCs in SL are horribly designed. Skeletons aren’t scary, angels are boring and ugly, owls are weird and annoying, fairies look horrible and are even worse to listen to. Only interesting NPCs are the Revendreth ones.
Revendreth is also the only well designed zone of SL. All the others are ugly, with boring color palettes and uninspiring themes.
And lighting sucks in literally every zone.

Almost all the NPCs in SL are horribly designed. Skeletons aren’t scary, angels are boring and ugly, owls are weird and annoying, fairies look horrible and are even worse to listen to. Only interesting NPCs are the Revendreth ones.
I think they made them to mirror things on Azeroth. Maybe they were too successful in that…

So void as well as light can be good or evil, depending on who uses it and how.
This is why I’m so eager to see an expansion where Turalyon just goes nuts with the light with Yrel on his side
It should go back to us picking grapes and stuff.
It not that it feels disconnected, it’s just that it’s not good.
Argus did not feel disconnected for example.
Honestly I don’t get the point in designing a “dark” concept if you don’t make it gritty.
Sure give me skeletons, but give me Diablo skeletons then. I don’t want this cartoonish bull. Or give me the abominations, ghouls and skeletons of Eastern and Western Plaguelands. That’s how that stuff needs to be drawn and animated.
People often say that WoW art team is top-notch, but I think they really dropped the ball in SL.
Your 2nd and third words are literally ‘no more’
Need me some vacations in the southern seas where the main vilain would be your empty drink that needs a refill
Errr… Dude…
That’s someone else…
XD
Hahahaha!
HAHAHAHAHA!
*Manic laughter ensues*
Legion was colorfull expansion but then we get to Argus for almost year and that was depresing zone full of demons.
BFA shoud be about fight between faction but old goods and Bwonsandi adds undeads and take color from word, everything was grey or dark in later patches.
Shadowlands, start with depressing maw, then we jump in to blinding Bastion(I was playing at night on release day so I almsot got blinded for life). Ardenveld is only zone that shoud be full of life and happy, but everything have “cold” colords so it is also very depresing.
Also Bastion is full of Owl slaves that poor creatures also make me more depressing

Legion was colorfull expansion but then we get to Argus for almost year and that was depresing zone full of demons.
Definitely the worst part of Legion.

BFA shoud be about fight between faction but old goods and Bwonsandi adds undeads and take color from word, everything was grey or dark in later patches.
I hated the N’Zoth aesthetic.
I hated what they did to Uldum and Vale of Eternal Blossoms.
But… All of that is still better than 90% of Shadowland’s zones.

I hated what they did to Uldum and Vale of Eternal Blossoms.
Very much agreed. All that purple everywhere, and the flying snakes that make your flying speed slower… It just feels bad to play. I like purple, but I like other colours there too.
I prefer a nice happy Ekans purple, not just a dark gloomy black purple.
The slow movement, tied in with the dark aesthetic and the tedious grind, was such a toxic combination.
It’d be like starting off an expansion with a slow grabbing of pieces, a long walk toward a location, just to click on something, while a bunch of NPC’s watch you. Then throwing you into a horrible place where you can’t even mount.

they said they abandoned that idea and instead created a raid.
Yeah. And the reason given at the time was that they struggled to convert the concept of The Emerald Dream into reality in the game.
That was the reason given, more than a decade ago.
I think if given the question now, the answer would be different.
WoW has moved a long way since TBC and hidden game-files with early Emerald Dream development. The level of challenge is not the same today. Blizzard can easily create dream-like zones like Ardenweald today. That wouldn’t have been possible in the days of TBC.
Pragmatically it’s also one of the last low-hanging fruit left in the Warcraft universe. We’ve soon ventured to every place known in the lore. If Blizzard wants to continue making expansions around big places that people have heard of before, then there really aren’t that many options left.
And since Blizzard wants their story to be cohesive, then it kind of makes sense to follow a Death theme up with a Life theme. Especially if you’ve spent a lot of time and effort foreshadowing Elune and a Pantheon of Life and a dragon called Ysera and a bunch of loose plot threads with Night Elves and Emerald Nightmares and Old Gods.
So yeah.

Pragmatically it’s also one of the last low-hanging fruit left in the Warcraft universe. We’ve soon ventured to every place known in the lore.
The other side of Azeroth!
Bring it on!
Just make it nice, exotic and lush.

It should go back to us picking grapes and stuff.
World of Winecraft(ing)