Please no more depressing themes next expansion

I never understood this.

You are aware that there is more than one globe that depicts Azeroth in the game?

Just because the map is flat doesn’t mean that there’s something on the other side. There is no other side! The map is a representation of the globe. It’s a…Gah! Haven’t people learned about this in geography in school? Haven’t you all watched the Columbus movie with Gérard Depardieu?!

https://www.reddit.com/r/wow/comments/b6la09/other_side_of_azeroth/

I suggest reading that.

So much of this.

Day 1 of BfA, I felt so smug at having skipped Legion, feeling like I was coming back at the right time.

Fingers crossed for something with that aesthetic AND fun systems.

By which I mean, minimal systems. Absolutely the fewest systems possible. Dungeons, raids, PvP, valor, honour, stop. Cosmetics on rep vendors would be fine. Fresh cosmetics on annual events would be fluffing amazing.

That’s overthinking it to the point of stupidity.

I cannot for the life of me imagine that Blizzard will stoop to such a level of logic in order to stuff more hidden land onto Azeroth.

If Blizzard ever went out and said something like:

“So you know there’s Northrend, right? And if you have a northern pole, then obviously you would also have…Introducing our next expansion! Southern’d!”

Blizzard don’t have the best reputation right now as it is. Humiliating themselves like that would do them no good.

You’re simping for Blizzard in every possible situation no matter how horrible their design choices are, yet adding new land mass to Azeroth is your red line?

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Taking official lore into account is overthinking it?

:thinking:

If the background for adding is some herp derp logical reasoning like that, then yes. Absolutely.

I’m all for doing stuff like Nazjatar where some evil sea witch casts a powerful spell that creates a massive maelstrom that opens up a hidden land beneath the sea.

Or having some secret island be hidden for thousands of years only to be revealed as the protective mists that surrounds it evaporate.

Cool. Good stuff. Fitting for a fantasy game.

But applying some silly real-world logic to explain why the habitants of Azeroth ought to sail west of Kalimdor to seek out new land is just stupid. That’s breaking the immersion and the make-believe of the universe.

Yes. Those tidbits of plucked out lines being strung together to form a thesis is silly. Never have Blizzard put anything into the lore meant to insinuate that there was more to Azeroth beyond what is already known.

The theory that there is more stems from silly real-world logic being applied to a video game that was never meant to be held up against that kind of deduction.

If Blizzard wanted there to be a ton of stuff “on the other side”, then they would have foreshadowed it a lot more clearly. They haven’t. It’s not there. It’s silly to suggest that it is based on lore.

Uh, Bastion is so light its like watching an arc welder. Go there if you want bright.

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That’s like “I think it’s mostly these jeans that make my bum look fat”. :rofl:

Er, no.

It’s mostly the content and theme (and gameplay, and zones, and music, and …) being tiresome that makes the content and theme (and gameplay, and zones, and music, and …) seem tiresome,

Steady on! Let’s not get carried away, now …

But we can certainly do better than this Depressives Unanimous world.

(I started to go on, and on, and on about how mush I dislike the zones and the music and the sound. I’ll spare you reading it.)

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Wait wait wait hold on… “World of Whinecraft”.

(Then I looked it up, and already a thing… darn)

Although the link below is 10 years ago, there’s something familiar about it…

https://www.mmo-champion.com/threads/849758-World-of-Whinecraft

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Ironically there probably is no next expansion

since all the money went to the female victims

I respectfully disagree.

It’s not like any of the zone or theme design has been overly reused.

You’ve just been playing around in the same zones with the same themes excessively long.

Normally this feeling of content exhaustion kicks in at the end of the expansion, because you have to endure the final patch content for more than a year.
This time it has kicked in early in the expansion. It’s been almost a year now.

I don’t think there’s anything about the content or theme that is inherently more tiresome than that of past expansions. I think that sentiment made sense in WoD where players went from spending a year in Siege of Orgrimmar fighting Orcs to spending an entire expansion on Draenor fighting more Orcs. Then you get Orc fatigue.
I don’t think that’s the case with Shadowlands. I’m not exactly flying around in a desert killing Old God minions.

I want sunshine lollipop and rainbow expansion

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legion had the best of both worlds

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the shadowlands is a brand new concept, pandaria al least you had seen a pandaren in war3 so you could think “where did he come from?” but with shadowlands there is nothing, it even retconned some stuff.

creating new stories is not a problem.

*we havent been to the lands of the void lords (expect a dark place, darker than the maw probably)

I understand what you’re all saying and you have valid points, but I think you do miss an extremely important factor here: it’s not really that seeing too much death or too much light that is obnoxious: it’s if we see only that that is obnoxious.

I think the perfect balance achieved in this game was with Ulduar; you’d go from light and slowly descent into madness and then you’d kill the big evil (similar with WotLK zones and MoP etc); an issue with SL is that all has some veil of evil.

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Yea, give us an ocean view and colored hills and woods nest expansion.

Beside the Arden every zone this expansion its kinda numb.

But i love arden style and music so much!!!

WoD was extremely that, and it’s not like it’s not considered the worst expansion ever.

It’s not that we need constant sunshine; we need also sunshine; SL is only ‘afterlife’.

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