Would agree with this.
I seriously doubt that it will. OR at least, I hope that it won’t.
Considering this class is the only one that provides us with a way to fight at range while using actual weapons and not spells. Only leaving MM as the sole fantasy for this…especially when there are currently 13 different specs in the game that focus on the use of melee weapons. And you want even more? At the cost of ranged weapon specs?
Just, NO.
Not even sure how you came to this conclusion when comparing the two specializations. But no matter, it’s incorrect.
Fair enough if you determine spec diversity mostly by how many abilities you switch on your action bars. But that does not serve as a basis for a valid argument of “the specs were the same”.
There’s a lot more to it than that.
Thematic design, aesthetics/visuals as well as mechanical interactions matters.
MM was a spec with a focus on hardcasting and about abilities that dealt high instant damage once cast. Providing a playstyle with high intended burst potential.
RSV on the other hand, focused on DoT. And, through that, consistency.
Very little of that spec was about actually casting abilities and none of which required you to stand still. Not to mention the aspect of enhancing traps. Something MM never did.
You’re free to have your opinion and your preferences as to what elements of class/spec design which you care about. But as I said earlier, if you want a valid basis for such an argument, you have to take all aspects of the design into consideration. Not just the ones you care about.
But yeah, as for the future and a potential modern version of RSV. This, is what it could look like/be about:
Again, fair enough, you don’t care about many aspects of the design. But I can guarantee that if you take all of them into account, the suggested concept would be nothing like current MM(or BM, or MSV).