Please, take this from someone who's been raiding on tbc servers for years : the tbc implementation has to be done properly and heres how

They copied the database, but nothing worked out of the box. That’s exactly why they spend over a year developing the butchered Legion engine Wow Classic runs on. It was NOT compatible, at all, so where are you pulling this BS from? They litteraly said this, over multible presentations.

They states, back then, that now that they have done the framework for Classic, TBC would be way easier. Should it happen.

As someone who actually played TBC, I can tell you that TBC was nowhere near challenging either. Bosses still barely had mechanics and those that they had were raid finder levels of simplistic. It doesn’t matter what patch they release it with.

If you think blizzard is gonna do anything more than slapping together a barely playable version of the game then forget about it you are delusional.

Before classic launched they had the benefit of doubt. There isn’t any goodwill left now.

Lets not forget that the Classic-world was remade in the “Legion-engine” and never existed in it (post Cata-world did however). This does not apply in the same way in regards to Outland. Outland was, and still is, available just as we left it - even tho numbers have changed (which is a much easier fix).
The framework is irrelevant, more or less.

The Vanilla-world was gone, so Classic in that way perhaps made more sence.
TBC and Outlands were not gone in the same way, specially with “Time-walking”, level-lowering (or whatever the real name was when a low level friend lowered your level) and the new “chose what expansion to level in”-crap.
I dont know what it means for a re-release of TBC, but whatever “new shine” that wore of Classic fast for alot of people will fall off even faster for TBC.

user friendly presentations. sadly, they always have a gullible crowd.

I can see it is very easy mr no hand of adal with 2012 kaelthas kill.

No, tbc was very challenging back in time with the largest leap mechanics wise comparing to vanilla.

Modern raiding has started at tbc.

1 Like

Feel free to apply for a senior dev position for porting TBC.

Depends how you look at it. At the time, it was very challenging, just like Naxx. Today, when both games have been researched to death, it’ll be a lot easier.

Now, maybe you were a super pro hardcore panzerfaust gamer (… or are BSing), but most people weren’t.

People may find the game is well easier than they remember. If that bothers someone, I think they should play a different game, rather than demanding that Blizz starts copying private servers.

4 Likes

You know, I’m kinda tired of people saying stuff like this, as if you could judge encounters solely by sheer mechanical complexity - as if nothing else matters.

What some ppl don’t seem to realize is that, even in TBC, most classes are still far less equipped, in terms of abilities, than in future expansions. For example, the ability of healers to heal on the move is still extremely limited. When you compare something like, say, Felmyst to, say, hc Sindragosa in WotLK, Sindragosa might appear to have added layers of complexity. However, when you realize that we didn’t have stuff like Riptide, Wild Growth or Empowered Renew in TBC, you should understand why, in practice, Felmyst can be quite harder.

Tl;dr: Bosses in TBC have less abilities than in future expansions, but so do players. And the overall result isn’t always an easier encounter.

Funny part of this story is… developers dont even read this… and Blizzy helpdesk boys dont care about what you say here.

Blizz has fixed TBC already the way they want it and want you to play it. NOTHING is gonna change that. MAYBE TINY fix’s to make you happy enough to pay sub.

At the end, we must be thankfull that they do this for us. So we have fun again…#joke

2 Likes

topkek meme #1

topkek meme #2

edit removed the video to be safe could be against ToS just google “bigmusk felmyst shutdown” if u wanna laugh

1 Like

TBC multiglad, I do have Hand of A’dal (albeit late registration, this was not my main at the time), achievements were generally glitchy on release (a lot didn’t actually register, or do you think I as a person who raided Naxx in vanilla never cleared Onyxia/ZG until march 2009?), and I used the gear from BT/SWP to get every Realm First at the start of WotLK proving I was in my server’s top guild. You can doubt me all you like, won’t make what I’m saying any less fact.

Yes, for the time, they were challenging. I disagree that the research is what made it easier, though. More established guilds, overall massive leap in player skill due to them having to adapt to more challenging fights/classes, better connections/communication systems, you name it. Just like vanilla’s difficulty has been debunked, TBC will as well. I never liked private servers and I don’t want them to change it to that, I just want people to stop acting like TBC was oh so challenging when really, it was not. Doesn’t mean we can’t enjoy it, I enjoy classic, but I didn’t go in expecting a challenge and the only challenge I expect in TBC will be doing high level arena again.

The result is exactly an easier encounter. The less you give the player to work with and work around, the less challenging the encounter, because there’s way less that person can screw up. If your rotation consists of pressing 2 buttons in order over and over, you will most likely succeed regardless of how trash you actually are. Sure, the damage numbers were high and the tools to deal with them less, but the tools to deal with them were so simple that it was hard to fail using them and the fights were designed to be doable with those limited tools.

I get the logic, but for many encounters in late expansions, compared to TBC, the amount of tools you’re given to “cheese” the encounter vastly outdo the actual increase in difficulty of the encounter itself - not to mention the actual tuning. Many WotLK encounters, for example, are actually fairly easier than TBC ones simply because of how stronger (both in terms of stats and abilities) characters are in comparison.

Also, the idea that a class becomes harder to play just because you’re given more tools is simply not true. Healing as a shaman in WotLK, for example, felt a lot easier than in TBC or Vanilla IMO. Sure, you have a few more spells to work with, but nowhere near enough to actually constitute a significant increase in complexity. Meanwhile, the QoL effect of having a good instant heal on a short CD, as well as faster and cheaper spells in general, simply cannot be understated. This is even more so true for tanks.

I see you’ve mastered the terminology. better apply for senior hr.

not gonna pretend I know the values but yeah wouldn’t like to see bosses in a nerfed state like they were late in the expansion

What are you even trying to say? That they lied when they said they spend over a year butchering the Legion engine into running classic?
What does gullible have to do with actual facts?

Fantastic idea. And once I get the senior HR job, I’ll hire you straight away as senior dev, so you can show us plebs how it’s done.

1 Like

Again. At the time, when everything was new, there were no guides, and so on, it was pretty challenging.

You can prove this easily: put a group of people who have never touched WoW before, and have no experience. They don’t know the tactics, they quite possibly aren’t sure what to gem or enchant. There’s a pretty good chance some tanks aren’t defense capped. They’ve almost certainly never experienced the concept of a mage being the tank. Now drop them off in Gruul’s Lair, and watch the glorious wipefest. They’ll tell you it’s hard as hell. They’ll clear it eventually, though.

Now compare this to a group of people who have done these raids before, and you’ll straight away see the difference. The tanks are all defense capped, people have consumables, there is a mage tank who knows what the hell they’re doing, they spot potential “oh ****” situations sooner and react faster. I could go on and on. Of course it’s gonna be easier.

It’s all a matter of perspective. Now we’re better players, we have the guides, we know the tactics. Just like in Classic, every single raid in TBC will be cleared on the opening night.

I was 100% for #nochanges for Classic. I am not afraid to say i was wrong.
Most of the people dont play the game for nostalgia let’s be honest. They play for the game design. The simple world we lose ourselves into, the community, the active world around and not pressing the (I) button and get into m+ or raid then back to main city until next game like a moba.(i dont judge what you like)

The state of Classic we got is more like timewalking dungeons and raids in retail. Having MC in a patch that it was nerfed at least 5 times already and gear pieces optimized for 1,12 was just bad.

We definitely need changes in TBC. There are a lot i can mention but very crucial are imo:

  • Correct patch progression,gear itemization,rep requirements etc.

  • Raid Tuning: With all the knowledge and min max we have even at private servers where raids are much harder tunned they get cleared fast enough.
    Tune raids accordingly cause we all know how people will min max so hard with class composition etc.

  • Drums: Legit add heroism debuff. It’s not fun for everyone in the raid to have leatherworking for drums and dont tell me you dont have to if you dont want to. If you wanna compete for a spot you will need to have leatherworking in most guilds.

As a GM and Scarab Lord i spent a lot of time on classic ngl. Ofc not everyone will agree with me for their own reasons but i think it will only make the game much better and also less raid logging for sure.

4 Likes

As a person who raided back then, sorry but no. I can get behind the idea of undoing some of the nerfs, but we don’t need a Lurker Below with 8-9M HP or a Brutallus with 16M HP.

I wouldn’t be surprised if the people asking this are the same who cleared Naxx week 1 or 2 and then complain it’s too easy. If the game is too easy for you then go play something else I guess. The game doesn’t exist only, or even mainly, for those who spent years training on pservers to beat the game.

Just because pserver players minmax and practice as much as they do doesn’t mean everybody else should have to do the same, just in order to have a chance at beating the content.

3 Likes

Yeah if TBC comes out in 2.4.3 then it will not be like TBC. Because T4 and T5 (dungeons included) will be way easier than back at the beginning of the expansion.

However the problem is the T5 raids were a huge cluster of bugs at release, and some bosses were even totally reworked over the course of the expansion (like the MCs of Vashj, solarian, etc).

2 Likes