Well my guild has only 5 ppl that played private servers and not even that hardcore.
We cleared naxx week1 because we knew everything about it. What consumables we will need,tactics etc. Legit Naxx is just expensive and just 1 click harder than anything else in classic. And ofc Saphiron its either you have 16 healers or enough frost resistance. There is nothing hard in Naxx and the same will be in TBC since all people will be prepared for anything.
I’m not trying to say we are gods of pve or smthng but if we end up again having this speedrun meta cause content is too easy not sure how many people will like that. And just like back in the day that i also raided like you and on top lvl, not everyone saw every raid which is healthy and normal for an mmo until nerfs ofc. Not sure why everyone should see all raids if they dont try enough. It’s only better for a game if there is content that you haven’t seen and you try harder to achieve this goal as a guild casual or not. It’s exactly why this game feels bigger and more immerse than retail when you can just queue lfr and you feel like you saw the raid.
But yeah again just my opinion, doesnt mean its better or correct and no i haven’t played TBC private servers but i have been following them and watching vids and streams to be ready for TBC.
Not everybody does. A lot of people are much more casual about how they play. In my guild, for example, I can tell that a good number of people only had a cursory understanding of the fight, and learned most of this through practice, more or less like ppl did back in 2006. I don’t see why they shouldn’t be able to play the game just as back then, only because people like you seem to believe that perfect knowledge (both in theory and in practice) of the fight should be used as a baseline for tuning the encounter.
For a new game, yes. Because people need to actually learn the fights etc. But for an old game it’s ridiculous to expect the same kind of distribution of players in terms of progression. It’s not about the fact people “should see all raids”. It’s about the fact people should have the same fair chance other people had 15 years ago. Much like how it happens when you pick up any old game. If I pick up, say, Castlevania or any Final Fantasy, the game doesn’t automatically tune itself to hardmode just because there’s more knowledge available about it. Sure, some ppl delight themselves with hardmode hacks and w/e, but if anyone is new to the game and wants to pick it up they can do so just like anyone could back then. I don’t see who the hell you are to think that this possibility should be denied to new players just because you feel like you had your fill years ago.
I agree, and that’s why I’m enjoying seeing my guild and other guilds on my server progressing through Naxx, rather than everybody clearing it week 1. Just because you managed to clear it week 1 doesn’t mean the raid needs to be retuned for your own sake.
Well I’m glad we’re no longer playing pservers and we no longer have to deal with devs that cater to ppl like you when it comes to tuning, as every pserver from roughly 2014-15 has been tuned harder and harder.
Just to remind people, if they don’t do progressive patches for TBC Classic, then the PvP balance for each season won’t be replicated. If they don’t follow the blueprint of tuning done in the original TBC, then that’d put more pressure to tune things specifically for TBC Classic, or else every season will be played almost the same way as the season before it with no real changes, albeit a few outliers like when BT gear becomes available (and ze glaives).
Assuming we’ll even get rated PvP in a remake of TBC, that is. Which isn’t a certainty yet.
I don’t see a good reason why we should have botched retradins/protadins, OP druids and many other flaws of early TBC class design just to satisfy the whims of arena players wanting some “variety” in their seasons.
… They’re still “botched” even in late TBC, just sayin’.
But ok, let’s put it this way then:
TBC never had specific PvP tuning that didn’t affect PvE, other than the PvP gear itself with the resilience.
Other than that, every class change and so on was affecting PvE and PvP the same way.
So to not follow that, means PvE will also be stuck with only one meta for the entire lifespan of TBC, not just PvP.
That’s really not a bad thing, especially for PvE. It might surprise you but most people don’t really mind playing out with the same raid composition throughout the entire PvE progression, since it means people aren’t forced to reroll and guild aren’t forced to waste lots of valuable raid loot just to follow some weird “meta of the patch”
Nobody is ever forced to follow patch meta. Many guilds don’t. Even in refail, lots of guilds don’t obey the meta.
But PvP is where it really hurts. Extremely. You can’t have same seasons played over and over again with no change for an entire expansion, without a significant drop in player participation.
If you’re gonna be the “hurr durr, is a PvE game, derp” kind of person, then I’ll just kindly say it’s not all there is to the game.
By this logic, we should recreate the wbuff meta of early TBC too, as well as the lack of gbanks until ZA patch and a lot other stuff. Don’t be surprised if me and many others believe you’re insane for suggesting something like this just for… “season variety”.
Thankfully, this has like no chance of happening, but it still saddens me that people like you can’t grasp the absurdity of such a request.
Yes it is. This kind of mentality is beyond stupid.
The whole idea that Blizzard needs to change classes every few months, rather than every expansion - not just to fix balance but to “shuffle things around” - is a large part of what caused the game to derail in the first place. If this kind of stuff causes you to lose interest, then just go away for all I care. And before you say “muh participation”, do you really think the other way around (as you suggested) wouldn’t cause any drama or backlash?
Then again, if you still refuse to see reason because all you care about is arenas and nothing else, feel free to go back to pservers or Retail or wherever you came from. You won’t be missed.
You’re just playing victim now. PvE works fine no matter what. PvE always sees a varying amount of participation - always - and the only times raiders says “NO!” is when a raid annoys them too much, or like in WoD when too many abilities got taken away in the transition from MoP to WoD, and Blizzard’s idea of “player housing” was completely underwhelming.
Raiders plays whatever works for them. Also, TBC patch progression would be authentic to the experience of TBC itself.
Also, not every class change is because of PvP. Back then, patches had a lot of time inbetween them, and wasn’t released every other month. Class changes dealt with things that stood out in either, in both, or just simply to change the way they wanted the classes to be played from that point on. So on and so forth.
Raid encounters have always been the main reason why meaningful changes are made in the game. Especially since they started designing classes to fit encounters, instead of designing encounters to fit the classes.
haha ngl sounds to me like have everything the way i want so my guild can clear content. MonkaS. But then again Mirage Raceway pve server forum warrior. whatever. Everyone is wrong except you.
On paper that sounds accurate, however gaming has evolved greatly since then and so have the players. Any new MMO releases now and the content will get cleared in days, despite the difficulty level being vastly above what TBC had to offer. Not because it’s been researched to death prior to release, but because the level of play has increased EVEN in new games.
Ok, you lost me there. Why would it be a bad decision to hire you and let you dazzle us puny plebs with your brilliance, expertise, and a perfect version of TBC at the end of it?
I feel sadness at those who would want a 2.4.3 release for TBC classic. I can’t imagine what reason one would want a drastically easier phase 1 and 2, however blizzard choose to phase TBC being yet unknown.
The feedback from naxx has been one from what I can see of those still playing classic, is a theme of being pleased with getting to actually ‘progress’ fights. For those outside of the cutting edge of players; 2.4.3 Tier 4 content is going to be more like BWL’s launch, whereas a more faithful early version of tier 4 will be something the non cutting edge will spend time progressing. This is of course to say nothing of a more faithful to the original tier 5, which I suspect only the absolutely best prepared private server teams will be taking early.
The beauty as well being that a progressive patch cycle would nerf this content in time; preventing people being hard walled out of it.