Preserve SoD Rewards: Allow Transmog Unlocks in MoP and Retail

Now that it’s officially confirmed that Season of Discovery is coming to an end, I think it’s only fair to make sure that the effort players put into SoD isn’t entirely lost.

Obviously, transferring SoD characters to MoP or Retail realms isn’t technically feasible due to version differences. However, what can and should be done is allowing the items, appearances, and cosmetics earned in SoD to be unlocked for transmogrification on MoP progression realms and possibly even Retail.

Even if these unlocks are only available account-wide or through some kind of transfer system, it would give lasting value to the time and dedication players invested in this unique seasonal experience.

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I don’t see why the transfers aren’t feasible, they did SoM to Wrath right? And all the SoD unique items are in the client for Cata/MoP I think so would still function. Just remove runes and maybe shoulder tier-set enchants and then you’re good to go?

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Nah u should be able to keep it if they shut down the game mode.

It’s an incentive for retailers to participate in these game modes. Also these wow modes are harder than retail.

Retail just a massive theme park where mogs and mounts are given away, hard earned cosmetics from classic should be kept.

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Good idea. It will both incentivise playing earlier versions, as well as solve the problem of things like Scarab Lord being forever unobtainable to you due to your not having played 20 years ago when you were not even born.

‘Unga bunga me want use easy-mode black scarab, screw everyone else that worked hard for theirs!’ - Hawley, pretty much every day this week.

No, they really aren’t. SE was the only ‘hard’ content of SoD and it’s still nothing compared to mythic raiding.

I know you’re being facetious, but Vanilla isn’t a hard game anymore, hasn’t been for a long time…

Congratulations, you spend a lot of time in a video game. No one realistically cares about that, the rewards you’re speaking of, aren’t some wicked huge prestige of skill, it’s just a time sink.

Scarab Lord, Atiesh, Ashbringer - none of them take actual skill. The latter two are even more attainable through sheer luck, and come TBC they will be pugged to absolute death. Not hard, just time sink.

Spending time, isn’t hard, nor a skill.

A successful pug is more stressful and harder work than some premade guild on comms and a dozen add-ons. Wow retail is for all the jolly come latelys.

Wow classic modes is for the purists and likely the people that have been playing since launch/early expansions. They deserve to be rewarded.

Retail has become an instance based theme park. PvE a massive treadmill of doing the same content with marginally harder difficulty. Not to mention the stupid boss sizes - humanoid bosses that are 20ft tall? Wtf?

Wow should have ended at MoP tbh. The game completely lost its way, basically no reason to leave the capital city. The art direction is awful too, after post wrath most tier sets generic and uninspired. Stupid gimmicky mounts. List goes on.

Sod has much deeper and meaningful customization with set bonuses and various items and glpyhs. Was refreshing. Levelling was enjoyable again too (until boosts came along )

Don’t get me started on pvp, much nicer to climb ranks in BG and open world pvp, without having to queue for an hour against a cartel of premades. Encounters also quick, no 10 minute long 3v3 battles in arena.

And made even easier on SoD. Some of those items were more than halved in time taken and others like Atiesh were moved from a 4 month grind to a 2 week grind.

SoD was supposed to be a short-term thing, which is why those items had massively buffed rates; so that more people could experience them and play with them.

You’d be surprised. Patience and will-power are as much a rarity amungst characteristics as reactionary-player-skill. Granted, harder to quantify.

Also, the black scarab genuinely was harder in Classic. Some classes (mages and hunters, maybe warlocks too?) could reliably solo the elites. Other classes? You either get your guild to help you or you just give up.

Everybody in SoD could solo the elites thanks to player power.

You’re off your rocker if you truly believe that. Have you seen modern raiding lately?

You are. Doesn’t mean you get to ruin the game from players from OTHER game modes. I like my legendary corrupted ashbringer, but not as much as I like the one I have on Classic-Cata. I don’t want to be able to take either of them over to retail; that’s outright unfair to the 100 or so people on retail that still have theirs.

If that were the case, we wouldn’t have had Legion and Legion was the best expansion since TBC.

I’d say this happened in Wrath too, but to each their own.

You weren’t here through Classic when people would start a new ‘wahhhh premades’ thread every week, were you? They even did this in the first couple phases of SoD; then Blizzard disabled premading.

Of all the things that sod did right, PVP was not one of them.

You should be able to have the transmog of any items obtained in sod.

I stopped playing properly during wrath, casual until legion. I came back for 1 month of shadowlands as it nostalgia baited wrath heavily.

You are right… wrath was the start, beige uninspired sets. However they did have some cool looking sets and weapons… So I let wrath slide.

It’s fair, as you have obtained it via the same mechanism.

And yes you are right, legion was really good actually. After that all diabolical (I was hoping shadowlands was going to be to wrath, what legion was to tbc)

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Why exactly should you be rewarded with cross progression that no other version of wow has ?

You just want your freebies to be freely available everywhere else cause you are mad you wont get any more content lol.

I fail to see how buffed sod classes on modern technology, guides and pc´s were at all comparable to 20 fps 2005 raiding with terrible classes, balance and guides.

Stop the delusion.

IMO all versions should have cross progression. If you collected an item in let’s say TBC, then it should appear in your collection in all later versions because you obtained it via (more or less) the same mechanism

Yes let’s introduce even more sweatlording FOMO and actually push people to “actively” play all versions of WoW…

What are you on, and who’s your dealer?

Cross-version progression allows you to obtain an item later even if you missed the train.
It removes FOMO, not contributes to it.

It creates FOMO. People would rush because those items would eventually be gone again. If you enabled it you can be sure that dozens of Retail Players would suddenly drop into Anniversary, SoD even MoP classic in order to obtain things they didn’t in original run and that would be deleted. How many Cata/MoP players would flood SoD just so they can get the elusive ZG Mounts or Ashbringer or Atiesh?

They won’t be gone again, they just become seasonal like Halloween and St. Valentine’s day events. The current vector of development suggests constant relaunch of various seasons like SoM and SoD or new progression cycles like Anniversary. If you know that you will always have the opportunity to get the item, you will not be afraid of missing out on it because there will always be more opportunities to get it.

Also this entire problem is caused by FOMO to begin with, because the devs made the bad decision to make some items artificially rare by just removing ways to obtain them.

As someone who was very much there in 2005, and even in the little beta tests.

Thottbot and all the obsession about data and drop rates and “theory crafting” was still there a the time, thottbot was even around day 1 of launch. (even Leeroy Jenkins jokes about the “recurring” number)

The only hard thing back then was getting 40 people to prep for raid and show up and commit to a regular time slot.

Let people keep their stuff out of good faith for still sticking around 20 years on. Reward the customers loyalty.

The world buffs accounts for the PuG nature of the raid scene (organized group carrying each other deffo more OP than world buffs).

The characters are not more "overpowered ’ , just more varied and interesting play options, rogue tank is deffo not "overpowered " for the majority of sod (naxx era brought us this effective evade build).

Right, but now that SoD is basically over, who does this actually hurt tho? The people that did it for the collectibles have quit now most likely, anyway.

The people that actually like SoD will still play it because it’s the version of the game they like. Are you saying SoD by itself doesn’t have merit as a game mode, and only is afloat because of over world bug mounts and legendary Ashbringers? Because personally I don’t think so.

Era has had a good community that’s been thriving for years. Not because people want collectibles, but because they enjoy that version of WoW.