This isn’t a fomo thing, people enjoy collecting certain items. Some likes pets, some like mounts, some like armor or a combination of the above.
And once again how does this not apply to raiding? Fighint a scripted AI vs real players is the argument?! Once again incosistent with the game itself (think mage tower artifact appearances)
Are you comparing a real life scenario to a game which has no internal consistent rules? A bit of a shoddy comparison there mate. But don’t you worry, participation medals and other consolation prices will devalue everything eventually.
Well WoW is already full of inconsistencies. The same issue as people keep bringing up is the fact that Mythic Raiding in a certain tier is different than farming it 8 years later, but you can still do it for the transmog.
By bringing previous elite pvp set tiers back, you would simply be bringing consistency to the system that already exists. The achievement would still be setting you apart (Rival/Duelist/Elite: Expansion name) would still remain unobtainable, just as AOTC and CE from those previous mythic tiers, the transmog would just remain.
Also, they’ve already demonstrated this by adding the Classic PVP sets to 1800 rating in RBG’s.
I know plenty of people that don’t care about transmogs and others that care about feat of strengths. A big chunk of people in fact, given how AOTC and CE carries are being sold for ludicrous amounts, even the ones that don’t have mounts tied to the achievement.
Ofcourse, but you have to try to please everyone in that situation. So that is why there is more reward than a Achievement or title, because some people (myself included), just don’t find any joy in that.
Different people have different motivations. I know people who want the +20 Portals. Personally, I have no motivation to get them.
There was one person I knew who was a top end player who went around and did Lore Master and a load of other random achievements, just because they wanted the achievement points, because having the highest score in every possible game mode meant they were a better player.
That doesn’t motivate me. … it’s just a number and doesn’t really say anything.
I like to have a collection of items that show my journey over the past 18 or so years through the game. It shows the events I have play through, the competitions I have entered. And to be fair, I have missed alot.
Going back and collecting old things I missed just isn’t important. Sure I have done it, and will probably do it again. But I look at what’s available today and not what I’ve missed out on. If need to put work into getting something and it happens to be season, that just drives motivation.
Aye, I am not advocating you just start giving away stuff, because that would ACTUALLY devalue the accomplishments of people that put in work in previous expansions. But there are plenty of ways to do it, that will still require people to put in the skill. If Legion Season 3 required 2100 rating, make it so that if you hit 2100 rating, you get a token or something and you can buy a previous set. Then, the rating requirement is still needed, you just removed the time aspect.
Now, you can make the argument that getting 2100 in a certain expansion or season was easier/more difficult than the current one, or that a certain class is a lot better now than it was back then, but this is entirely on the side of the developers who do the balancing. If one spec is overpowered in this season compared to a previous season, that should not be the reason why you are against it, that is due to either previous or current balancing issues
But it’s not the same Skill or Challenge that it was back when the item was available.
The game changes, the tuning changes, the classes get new and different spells, even trinkets change. It becomes a whole new challenge.
Its one of the reasons why Challenge mode will never return, well at least with the old rewards. Because the challenge will never be the same as it was. The game has changed too much.
Wait until Mists Classic comes and watch how quickly players get through it. The players are simply better and have better tools at their disposal.
But… That is completely against the whole point then?
If the fact that it requires MORE skill now to do these things now than it did at the time, then you are actively saying that people who have the skill to earn it shouldn’t have it. If Challenge Mode would be too easy for players now because they are better, then it isn’t really a sign of prestige at all if players have it now, it is ONLY a sign that they played at a specific time.
Also that argument falls flat when it comes to Elite PVP sets, as you are being matched against players of current skill level, so it will literally ONLY get harder, if it is true that the skill of players have evolved
Listen Billy, you can’t accuse me of things not matching my narrative then say things like the above. You’re clearly very set in your beliefs, and not willing to budge, so we’re not going anywhere.
Now let me give you one last example of the difference between wow and real life and why I think your examples don’t add up which got nothing to do with “my narrative”.
The equivalent of receiving exclusive reward (title, gold medal, fame, fortune etc) in real life, doesn’t exist in game in the same capacity.
If you told me, that mdi, RTWF and whatever the pvp equivalent is called, all received some unique tmog or mount for entering the “official competition”, I’d say hands down that’s theirs. They entered that particular tournament. I think last year they received some special flag/stand thing?
The rest, is fair game, once again for a point I mentioned 2 times and you ignored, that it’s not consistent with thr internal rules of the game as presented to us. Either make rules that apply to all aspects of this game with no exceptions, or remove the rules. The inbeween makes no sense.
No, it’s that a Challenge was laid out under certain conditions and game tunings. To earn those rewards you need to compete under those conditions.
It’s nothing to do with Skill, other than having the skill to beat the game in that moment under those conditions.
You could have the skill to run the 2023 London Marathon, but that doesn’t mean you automatically deserve the rewards for the 2022 London Marathon and all events before that.
Yes, you are correct.
Time limited rewards and events (including pre-patch events and rewards), really add to the experience of the game. Watching the game progress through history. Creates amazing immersion into the game.
I suggested this before, and that you’d get the badge at like, 2200 rating or something, to make up for the difference of on what rating you used to get previous elite sets.
Everyone that was against it had the same argument:
…And you can’t argue with these people because they try desperately to cling to any sort of thing that makes them feel even slightly special, whether it’s in the best interest of the game or not. Doesn’t matter.
They appeal solely to personal prestige and to them, that’s all that matters and they’ll bash anything that goes against that.
Doesn’t matter. Also, same thing with Mythic version colorations. There’s no reason why PvP should be any different, literally besides just “MuH pReStIgE”.
Exactly my point. There’s no reason why PvP should be unobtainable when PvE is not.
I’m not saying ‘give elite sets away after the season’, just… put a 2200 rating requirement and a 1-set-per-season limit on it. It’ll still be challenging enough to get, but at least they wouldn’t be unobtainable anymore.
And people would still run a marathon to 2200 rating. That doesn’t change. The only thing that would change would be the unobtainable-factor.
He would have earned it, though. By reaching 2200 (or whatever rating you’d wanna put it on).
That’s just categorically incorrect.
Unobtainable and limited-time rewards have built up to such a degree that at this point, it’s just un-used content simply “sitting there being unobtainable”, only owned by the 0.1% of players.
It would be better for the health of the game if Blizzard were to utilize these rewards and put them back in to the game as actual incentives for people to play.
Perhaps then solo shuffle matches would not have a 20-50 minute queue timer, hmm?
I mean… the entire existence of Classic-era realms simply disproves that. People love having access to past content.
You are the one advocating for more FOMO though…? Threads like these are from people pushing back at FOMO, which is a good thing because FOMO is garbage.
So why should PvP be any different from PvE?
Exact same thing with Mythic Raiding. The difficulty of it is why the Mythic set has special effects and always looks different from LFR, Normal and Heroic.
This is the worst possible analogy you could have possibly chosen because if the person who did it the week after I did it, and ran a better or similar time and performed the same as I did, then that person deserves that medal.
The time at which they participate in said marathon is absolutely irrelevant to the reward of it because the effort put in to get it is relatively the same.
So your argument of running a marathon works more in favor of the reintroduction of previous season’s elite sets, as it doesn’t matter when someone puts in the effort and gets the rating – so long as that they do.
Nothing, but that doesn’t mean that it has to be connected to FOMO. If someone else starts playing the game 2 years after me and puts in the same exact effort as I did to get to a certain rating, then there’s absolutely zero reason as to why they should not get the same rewards.
The timing of it is entirely irrelevant.
Yet you still haven’t explained WHY it is a terrible idea, which is most likely because you can’t.
Which is why the old rewards should remain in the game; as an incentive to participate.
…To get the rewards…? The incentive is to GET the rewards, if you run out of rewards then you run out of incentive to participate, therefore it’s best to keep old season rewards in the game as an incentive, rather than to take them out. Also nobody said that it should be a “walk in the park”. Put it on a high rating requirement, that is fine. The issue here is the unavailability of the rewards, not the road to getting them.
Again another terrible analogy considering that soccer players in the FIFA World Cup participate to win the same trophy every World Cup.
Further emphasizing my point that previous-time rewards are still an incentive every time said event is held.
And they get something to show off. The time at which they obtain it however is entirely irrelevant. The requirement to achieve it is what justifies the reward, not the time at which it’s achieved.
That may work for you but that does not mean that this is a solid concept to build an entire MMORPG on top of. It is not.
As you said yourself, different people have different motivations. If a new player now starts playing the game and gets in to PvP and realizes that 99% of all high-rating rewards are simply removed from the game then there’s very little incentive for him to actually bother, especially when said person really loves the idea of a previous reward.
This adds nothing to the game and actually goes against player motivation and participation which is the exact opposite of what you want as a game developer.
If you personally don’t want to obtain things you could get in the past then fine, don’t. But that doesn’t mean that other players shouldn’t be able to.
Does not matter. To compensate for that you could just put the reward at a higher rating requirement now.
It simply doesn’t matter that it’s a different challenge now. What matters is that the game should have this content available because it makes the game more enjoyable, and it gives players more things to do. That is what a game is fundamentally about; Having content for the player to play through and participate in.
Therefore logically it’s better to have it in, than not. Regardless of whether or not the content was more difficult in the past than it is now.
Mythic Raiding shows that that’s entirely irrelevant already, since you can just get any previous Mythic set that’s outdated by putting in zero effort and soloing the raids.
Yet, it’s still better to have those Mythic sets in the game, than not, because people enjoy collecting transmogs.
Had your logic actually been proven to work and be the better method for the game, then Blizzard would have undoubtedly resulted in removing the mythic raid sets after they were no longer current tier, as well. As they do with PvP.
But that is simply not the case, and the only reason why this happens with PvP currently, as well as why it has in the past is because PvP has always been seasonal.
That does not mean however that this is a good way to do it. It is not for the aforementioned reasons.
Yet you continuously, with every single one of your posts, fail to explain why and how it adds to the experience. In fact your own posts have proven the very opposite and ended up arguing against it.
You can keep writing “Fomo is good!” but all evidence simply points against it and there is not a single argument you could possibly make to argue in favor of it, because there are none to be made.
In your eyes! Whilst I’m my eyes you have failed to explain why they should be brought back.
My friend, post operation I am not in the headspace to be arguing over this one tonight.
I’m just going to flat out say that it’s wrong and would be a misjustice for those who completed the challenges/competitions under the conditions they were designed around, if those items were to be brought back.
You can twist my words any way you like. But quite simply you’re wrong!
If that’s the case then you’re not reading because I’m telling you straight up as to why your argument is a terrible one and why the logic does not track.
You can keep saying that but it holds no weight when you are unable to explain why it is wrong.
Simply stating that “it’s wrong because I say so” is not a way to get your point across.
Even as someone that owns several of these “elite” sets, I’d love to have some kind of option to get previous sets.
I feel like the only not ugly version of some sets is the elite one. Examples would include malevolent hunter set or the cataclysmic paladin set.
Who cares if we were “”""""""""“good”""""""""" at the game 12 years ago. That prestige thing is BS.
The trading post is the perfect opportunity for it. They could add rewards that are not obtainable anymore in it.
Maybe keep items exlusives for an xpac or two, and then give everyone the possibility to get them.
They did kind of that to the last raid boss mounts. Great to have for flexing purpose during the current tier, but not unobtainable after due to the 1% drop.
Because its limited time set. What part of it sounds weird to you?
Get it when its current or pass on it.
Why are glads timegated? Why is aotc timegated? Because it rewards players that were playing during the season when those rewards were current. Wich is perfectly fine. Dont want to pvp? Get mythic/m+ coloration.
Green CMG Shaman set was never ingame. Red one was. The one I earned and im regulary using. Green and blue version were just two concept arts. Red one made it live.
The part where it should be limited time. There is no benefit to having it be a limited time reward, while there’s far more incentive to be had, for far more players by having it be a permanent reward in the game.
Obtaining Gladiator is different to Elite gear sets as those are meant to be seasonal due to the affiliated gladiator title that is linked to their respective PvP seasons and are more akin to a top-100 guild title reward such as “Famed Slayer of ”. These are inherently time-gated rewards.
Gearsets however don’t have to follow this system and it would make more sense development-wise to have them be a permanent reward in the game to incentivize players to participate in rated PvP content.
This is something that Rated PvP currently sorely lacks.