Previous Elite pvp sets

No, the old sets/rewards don’t matter to me anymore, because I have worked towards and earned my own rewards.

So I understand how it the work and commitment it takes to get to that level.

It’s nothing to do with devaluing those sets. I just realise that I don’t deserve them.

I don’t think it’s my mindset that’s the problem here. Sorry.

I think collectors are the problem. Not all collectors. Just the ones who use addons like “all the things” who think the whole game is just to collect everything and complete everything. They’re the problem. That mentality is the problem.

they’re not able to understand why certain items are locked away as rewards for players participating in the challenges and competitions designed by the game developers.

Don’t get me wrong, people are welcome to play the game however they feel like. But when they hit a barrier, they have to look at how the game is designed and who it’s targeted towards, before demanding that policies that have been in place for years gets changed, just because they want to dress their character in a certain way.

The mount someone else rides might not mean anything to you. But it does to other people. You need to have some rules in place or it all just becomes chaos and you’ll have Warlock running around in Retribution armor.

Last weekend I put on my Blessed Regalia of Undead Cleansing Transmog. Over the few days I wore it, I had 2 or 3 people /w me to tell me how cool it was to see. But when I was discussing transmog with someone, I told them to have a closer look at what I was wearing and they said they couldn’t see what I meant. The point being, that they’re a nod to people who was also there and part of it. It’s not there to show off to people who can’t have it.

One last (big) footnote on that

Again, that creates a problem for the people not owning that stuff

Example from my main game Destiny 2. There is a Gatling Gun as exotic heavy weapon called “Heir Apparent”. That gun is only earnable while the “Guardian Games” (an event coming up once a year for 3 weeks, requiring a lot of grind to get the gun) are live.

Back then, when the Event and therefore the gun went live the first time, there was no word from Bungie til a year later that this gun will be available again next year in the same event.

Back then, one of my buddies (who I met first time in D1 Beta) came back to the game (after quitting it) and telling me that recent gameplay made him interested again in it. When he did see the gun I mentioned in my heavy weapon slot, he asked where he can get it. And when I told him that he can’t get it anymore, maybe with a slight chance in a year, he quit on the spot playing the game.

You see the problem? Giving people “prestige” and having those people tell other people wanting that good looking “prestige” too that they can’t earn it anymore, creates big disappointment. Big disappointment creates dislike against the game and the studio and therefore can cause people quit the game altogether.

Granted, the difference between an actual gun in a game and a transmog is still big, but you hopefully get the point.

There may be people like you saying “yeah, I wish I would have that but I didn’t earn it”, but there will be even more people being mad at seeing others have cool stuff they want themselves but are not able to earn anymore because… what? Because they didn’t play the game at that time or were not good enough?

That’s for them a big [you know what words] from the devs in their perspective towards them.

In regards of me, every time I see someone with the Elite Plate Set of SL S2 I am not like “man, you look so cool, shame I didn’t earn that armor myself”, I am more like “damn you man, you have it and I couldn’t earn it because no one wanted to play with me rated arena as beginner”.

In my case, it brings up bad memories about that season. And now the big, honest question to you: Is that what you want personally? Make people uncomfortable because of your possessions in a video game?

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they should just add badges so high ranking people can buy old Elit sets for.

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It would be even better if they would just make it like Elder Scrolls Online, offer transmog items as potential post match rewards.

Imagine this:

  • Previous Seasons Elite Sets become obtainable as post match drop (RNG)
  • Drop chances increase based on rating score
  • Higher chances on wins

That would result overall in:

  • More players playing rated PvP
  • People being determined to try to win more than usual (due to higher drop chances)
  • More cosmetic rewards added to PvP (and more with each passed season)

Sounds to me like a win-win situation.

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Thats not the problem with the game design.

If you’re going to quit because you can’t get an Appearance, you’re playing the game for the wrong reason.

If you really enjoyed the game, you would be looking at what you can collect today and participating in the challenges to earn the rewards.

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That’s exactly the problem with the game design.

Design that makes people quit costs a company potential money. And this game belongs to a company, that is known to try to maximize profit for their shareholders.

And since casuals and average players are the biggest market, it would be logical to offer the casuals and average players a straight-forward way to re-earn old time-limited stuff to keep them engaged with the game, therefore generating more revenue for the company.

That aside, if I would list by priority why I play WoW, the list would look like this (1 being highest):

  1. Roleplay (Servers)
  2. Story
  3. Transmogs
  4. Endgame content
  5. Overall gameplay

Tells a lot about my priorities in this game.

Edit: And since Lightfall DLC will drop on 28th this month in Destiny 2, I will probably not play WoW that often til June 2023, especially since that DLC finally brings ingame-lfg systems to the game.

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Source please. With numbers. and I mean an official source, not some “WoWhead accounts say this…” source.

I don’t think its a problem with the game design.

The game is quite accommodating to all players. There are plenty of rewards available in the game from all era’s for the game.

Putting a very small amount of them aside as rewards for player who play competitively is not a problem.

Even if going by your assumption that the biggest market share is the “casual player”. I would still expect the highest source of revenue comes from sponsorship and sales around its esports events. Ofcourse I don’t have a source on that. But Sponsorship and advertising is BIG money.

But just because your priorities line in one area, doesn’t mean that other peoples priorities should be neglected.

It’s a balancing act and unfortunately, you’ve just found a red line you’re asking to cross.

I am not speaking about WoW specifically but the general global gaming market.

Here you have a source: https://explodingtopics.com/blog/number-of-gamers

That may be, but it’s not enough to cover the entire costs for World of Warcraft probably.

I never said there should.

But it’s a difference between “having stuff exclusively forever” and “having stuff exclusively for some years only”. And I ask for the later one.

Let PvP have Elite Sets being exclusive for 1-2 full DLC rotations (ca. 4 years), then let me earn them afterwards easier. Seems 100% fair to me.

I would call that a “brick wall that blocks me” instead.

Its not really though. It’s not a barrier that stops you playing the game the was its designed to be played.

You have to remember that there are 2 games at play here. The game Blizzard designs and implements, and the game the players play. Blizzard are only interested in the the game they design. They’ll help the game the players play, but they don’t prioritise it.

No. It’s for the people who put the effort in at the time. If you didn’t get it or couldn’t get the rating then, then you don’t get it. It takes away from the items allure.

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That’s not how this comparison was meant and you clearly missed the context and meaning of my statement.

It is a brickwall that blocks me from getting the thing, because I didn’t get there before the brickwall spawned after the time ran out.

These seasons are like 6 months. It takes a few weeks max.

I’m all for it, also add back the removed challenge mode sets. I have some of them myself, just want to be able to obtain on other classes.

when you reach 1.8 in the current season you should have a bar like the one for the vicious saddle, whenever you fill that one with wins above 1.8 rating you should get a token for a removed elite set, i have every elite set from every season since i started playing, which isn’t many, only 4 of them so far, but i wouldn’t care about it if blizzard let other people have it, and let me get ones i don’t have as well, i just get them cause i like to collect tmog, not for the prestige, getting 1.8 is extremely easy anyway

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It isn’t. Getting 1.8k is super easy. Now you even have solo shuffle which makes farming elite sets even easyer than farming mythic/m+ tiers for apperance…

Im gona say this then finally fu** off from this 0 iq fiesta.
Press H, join Solo Shuffle, play until you reach rival 1, enjoy your set before it gets removed. Instead of posting and arguing and begging on forums, you would be 1.4k by now…

Good luck to you all

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A lot of elite sets in the last many expansions were very likely obtained by boosted people so they’re inherently not a token of skill or commitment. I hate fomo stuff for the most part, but if things return after a reasonable amount of time, it’s reasonable imo.

I’d vote yes for the return of sets, so long as they aren’t freebies.

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You’re literally the worst conversationalist I’ve ever come across.

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No.
The difficulty of PvP is always relative to the competition, which is other players. And because there’s a matchmaking system in place, then you’re always going to play against equally successful opponents.

Beyond that, then the rating system is a competitive system that reflect a normal distribution, i.e. ~50% of the characters will reach 1500 rating, 10% of the characters will reach 1800, and 1% will reach 2400. That’s how the system works.

That’s a major difference to PvE where the difficulty is static because the bosses are as easy or difficult as Blizzard made them and your ability to progress isn’t affected by other guilds’ progress.

So there are some structural differences in the design of PvP versus PvE.
For example, in past PvP Seasons some people might have said that getting 2400 in 3v3 Arena was “easy”, because there were lots of people participating, so the top 1% would cover a lot of ranks and it would be “easy” to occupy one of those ranks if you were skilled.
But in this Season of Dragonflight where most people have shifted to Solo Shuffle the participation in 3v3 Arena has plummeted to the ground, so getting 2400 is really difficult, because the participation consists mostly of previously high-ranked players. But the system doesn’t allow for all of them to be highly-ranked just because they were in the past. The normal distribution applies and the difficulty of achieving a certain rating is always relative to the competition you’re up against.

For someone playing in a guild called “Vicious PvP” I assume you would have known this.

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Like I said:

Stop imagining random numbers to support your excuses.

Oh and I also said:

So… cya

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Who’s imagining anything?

I’m just pointing out that reaching 1800 rating in PvP is not categorically easy, because the difficulty of reaching the rating is relative to the competition, and that the normal distribution of the rating points simply doesn’t allow more than a minority of people to reach that rating at all.
Therefore it’s rather meaningless to suggest that it’s easy.