Disc is unique and cool and I’m saying that as a Rshaman main and Holy Priest enjoyer who used to play Disc when it was basically the worst healer in M+.
The only people not having fun because disc is strong are healers who don’t play disc. All the tanks, all the dps, they’re having a great time when they can find a disc priest.
That’s the target we should be setting for all healing specs. If the healer is having fun, so is everyone else
DPriest dosent need to be deleted. What needs to happen is for roll tuning to happen. Not “class tuning”.
I have the impression that there are separate teams in charge of thinking what each spec should look like. Forgetting that there needs to be balance within, and between each roll. Not just in numbers, but also in certain mechanics.
That is why, if you give shields to Disc because it would be “cool”, but simultaneously it constitutes an “op mechanic” and before it goes live you should give a similar mechanic to all other healer specs. Because damage mitigation is something every healer should do in different ways, but with the same result. Or none of the healers should be able to do it.
Holy is also decent in raids - https://www.warcraftlogs.com/zone/statistics/42?metric=hps
Until you reach the Mythic difficulty where it is dead last. But that’s not something 99% of people need to worry about.
The only place where it is comparatively the worst is M+. But even there, it is like one key level behind average. Does it make it challenging? Yes. Unplayable? No.
Dealing dmg as healer were always part of the game in all content since vanil. Healer is multitask heavy role and personally I like it for that, keeps things interesting when weaving in dmg and cc as rdruid example, those who want can also play more passive healer and only stand back and heal, thats why there is different builds and ways to play these specs. What comes to disc, their design is mitigate dmg before it happens and they are good for it just like holy is good for topping healthbars after the dmg is done. Both are fine design wise, the rest is just matter of balancing. Im fine with having multiple specs and playstyles and variety in the game. The more ways people have to play these specs the closer we are in balancing and giving people true choise play what they want instead of one cookie cutter build that shadows everything.
If you wanted to balance that out appropriately, mitigation centric healers should be able to mitigate a lot, but have zero to no capability of pushing health bars back up if damage manages to go through.
Reactive healers should be have limited mitigation, but have really powerfull reactive healing to top up health bars.
And in isolation all that makes sense.
Now. If you get a raid and you put BOTH of those healers… you end up with an immortal raid. Horrible for balancing, rendering Blizzard incapable of designing sensible bosses. Which is what happened in WotlK with the “old shield Disc”.
And in M+, you render mitigation healers (as stated above) absolutely useless. Because you could put a 100% shield on someone. But damage in M+ chucks off more than just 100%. So you need a way to top up health bars.
But if you give BOTH those things to every healer, you end up with gods that can make immortal parties in every type of content. So its not as easy as you claim. Shield centric healers have to go. And their power has to be significantly limited for ALL healers.
That already happens, disc is notoriously bad at recovering once ppl start dying and they already are let drop low healths cause the disc didnt use dome and pain suppression against cds. Other healers are better on recovering from situations like these. But I posted to say we keep everything and have more variety in the game, Im against “removing disc”
Atonement doesnt heal even nearly enough in pvp to matter, and like I said they are bad at recovering from dmg that is already done and other healers are better at this and disc design is to mitigate dmg which they are fine at. When ppl are hitting 3mil mortal strikes and 4mil executes its easier trying top people with holys 5mil serenity charges than trying cast something or trying heal with atonement or spam shields that can be removed by any class with purge. But to stay on the topic I rather we have variety in the game and not “remove disc”.
Disc design is mitigating dmg before it is applied, holy design is healing dmg that is done, thats how it goes design wise and the rest is balancing matters. And the more variety we have in the game, and more ways people have to play their classes the closer we are of some balance. I dont support notion of the topic asking remove disc priest.