No spec has ever been removed. Some have been redesigned. I’m still quietly bitter about the Feral Combat split. D:
DPriest is a perfectly decent healer. It isn’t the only spec that can heal through damage, either, and it provides a very unique experience It also cements priest as the primary healer class because it has two healer specs, unlike any other.
Sometimes there are balance problems. Where have we seen that before?
No. Not exodia. That only happened TWICE. Once in S2 exodia with 5 specs at the same time. And a second time with DH double sygil. You are confusing “meta” with “exodia”. And there is a difference.
Let me elaborate:
In DF DH allowed the party to completely ignore ALL pack mechanics.
Oracle Priest with shields allows you to ignore mechanics. You can now stand in the fire. Because thanks to the shields players now have tank level of HP pools.
And I am not talking about high 0.1% of keys. I am talking about low keys.
A X% more DPS or HPS in performance is what constitutes “meta”. And that will never go away. But that is orders of magnitude different to this. A “meta” class will not allow you to totally ignore, cheese, or skip dungeon mechanics.
And yes. High keys are impossible, and/or significantly easier (by orders of magnitude) if you cheese, skip, or ignore mechanics. Just because you play certain specs.
Idk man, I remember priests in the past allowing you to skip every dangerous pack because the Mind Soothe (is that what it’s called?) works against mobs with Truesight, and it worked against almost every mob in that season because of its theme.
Oh for sure they are. Just always keep the perspective of how few we’re dealing with as well. I understand the frustration.
Look, based on what I’ve heard and experienced, this is obviously completely broken. I won’t deny that even for 6 seconds.
But this thread isn’t “nerf disc priest”, this thread is “delete disc priest”.
To be honest, Priest in general has been meta for too long. With OP utility like PI and mind soothe (as you pointed out).
So at this point, I am really tired of the same DPriest story. And when its not DPriest its SP. Or Holy.
If blizzard cant see the obvious, then they need to do the Aug treatment. Nerf it to the ground. Think about what they want to do carefully, and put it back in the spotlight when Priests have more “manageable” and balanced utility in general.
And I expect Blizzard to nerf Oracle once again next week. These nerfs mean nothing. Shields went from 100% of a persons HP to 60%. Which is still OP. The very concept of shields is OP to begin with.
But if the alternative is to be 1 or 2 seasons with a 99% representation healer, like S3 and S4 DF with DH double sygil tank… then… yes… delete DPriest. Or atleast delete Oracle Priest.
Your arguments would call for the deletion of mage also, so I must oppose them. We have shields, always had them, and we should have them. We did have them because of lower HP though, which we should still have and, to a small extent, do because almost everyone else gets some talent with bonus HP somewhere.
We are also very often meta, and in many cases also unpopular, surprisingly.
But I would absolutely lose my darned bleep if they just up and removed mages. Even if it was just Arcane or whatever.
A 100% of someone’s HP shield is obviously very strong, but it’s stronger than a 70%~ish damage reduction CD. With a very long CD I don’t see a problem, but when it’s short or can frequently be reset, that’s a big problem.
Mind Soothe is extremely easy to nerf into proper place: It doesn’t work against Truesight. I suggested that back when it was too powerful last time and I 100% stand by it even now, and people lost their minds, calling it “now useless” - well, it’s only about as useless as mass invis or mass rogue stealth, which I think is perfectly fine.
Mages are crazy tanky. Thats true. And they do have mass barrier that gives ~2.5M shield. On a 1 min CD.
But in exchange for 5 defensives you guys have zero self-heal capabilities and less HP. If you miss 1 defensive, you are dead.
That is why this happens:
Because the advantages a mage gives is within the 1% power level. Its OK. Balanced. A badly played mage will die on every pack. A well played mage can solo a pack. And this is fair.
Priest on the other hand… See that little “kink” there between top 1 and top 2 DPS?
https://ibb.co/rGFKVTZY
That’s PI. Right there. And you cannot balance that out. In any way.
Mages on the other hand CAN be balanced out better.
Mass barrier can be equivalent to a warrior’s shout. IF they give the same HP gains. Which currently they dont.
And a mages raid buff can be balanced if made equivalent to a warriors shout. So instead of 3% intelect and 3% AP you give BOTH 3% main stat bonus.
But those are minor raid buffs. And mage IS the meta because of a really, really small margin. Which is OK. Im not against that. But not Priest. And especially NOT DPriest. And especially even more NOT Oracle Dpriest.
Agreed!. This is called “Normalizing” utility. And this is what blizzard should be doing. And its what I was suggesting with the rest of the utility.
For me those things are obvious. For blizzard apparently not. So until that happens, either delete DPriest or get to work on that right NOW. Cause they are almost 4 years too late at this point.
Mass Barrier has a 3 minute CD, though the mage shield has a 20-25 (depending on talents) CD personal shield.
But yeah all of this was designed around the idea that mages had stupid low HP. Like… half of almost everybody else. A mage in vanilla usually had around 2.5-4k HP depending on gear. Even in tBC a 5-6k health pool was not uncommon. So you put that 2k (vanilla) to 4k (tBC) shield on top and all of a sudden it’s looking reasonable. Still low, but then it also CC’s your opponent and lets you survive big AoE’s.
I honestly want that back. Mages should be squishy things that just won’t die because they’re tricky to hurt - but also it’s tricky for the mage to avoid getting hurt.
We do have some heals now as well. They’re small but they can be significant in the right hands. Heals on blink for example, and Alter Time can be considered one too depending on how you look at it.
They’re not at all the same but do fill a similar purpose, yes.
But we are that very, very often. So…
My argument is: Figure out how to balance them. It’s been done before. But don’t remove disc…
Yeah well… I dont know what they did in S1 DF. It worked then. But ever since DFS1… they havent been able to balance out anything.
Every season there is always atleast 1 spec that is OP. Not meta. Not “good”. Busted broken OP.
And we are stuck with it for the whole season. Except Elemental Shaman. When he was busted broken OP they nerfed it in 3 days. Which is what should happen with every other spec.
Funny you mention this, because there are sources that state that Disc was supposedly designed to be a tank, but that they changed their mind at some point in the Alpha. And if you see some abilities, spells and talents which made it to the disc three in vanilla, that seems to add up.
Because they’re changing and adding things with such an insane frequency that they don’t have any idea what they’re doing. We’re well past 3 dozen passives at this point, and that’s in one build - never mind all the options.