Professions are too complex

I only did the daily (20 hours) experiment (which gives 5 skill points up to 60) and i have all the potions and flasks already for ~a week. Are you using flowers which are in the recipe you want to discover?

Out of a UX Designer perspective - and i take that a bit far here sorry - i can say that something that needs external sources to help people with a little less time to understand how an internal system works is a failure in itself.

If i then can basically lock myself for months to come by making wrong decisions as i cant revert them it makes it even worse.

I dont thin the crafting system in wow is well done - collecting professions are okayish, the rest is not.


There was only one game for me in history of all games with a deep, complex and really intersting way of crafting and that was StarWarsGalaxies. Wish something like that could come back in some form :slight_smile:

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I just keep exloding no matter what I use, so far have only discovered a few things.

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Got to use different herbs - discoveries are based on their ingridients. You still explode a lot, but at some point mycobloom will not give you new stuff anymore for example.

It says that somewhere in the profession panel

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I agree they are, the professions are designed for the 1% at the expense of the average player. In the past the 1% still controlled the market in crafting and resource but the average player could comfortably use their professions and craft stuff without excessive time, effort or resources.

Example in The Burning Crusade, crafting was a huge part of the game but the average player could partake with ease.

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I haven’t exploded at all since i have only used the special 20 hours cooldown experiment. Not the normal one.

Edit; i googled the name.
Meticulous Experimentation.

And use a flower that is in the flask/potion that you want to discover.

Gods no they’re not, they’re needlessly convoluted and not self-sustainable, meaning you can either spend hours upon hours gathering materials or spends hundreds of thousands of gold on the AH on them.

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The information is there, yes, but it’s also hidden behind specializations you haven’t unlocked and/or the terribly designed “unlearned”.
And that’s not to mention that just because you choose the right specialization for you needs that you can get the mats needed, because they require a different specialization to even get a chance at getting.

Like this: “consisting of many different and connected parts”.
Are they super difficult to understand? No, but they have gotten more complex than they used to be, and you may like that, but the OP does not.

IMO gathering is pretty good, crafting though has some big problems, especially gear crafting professions with those damn nullstones!

Why is it so difficult to craft high end gear? It’s just not worthwhile.

No - no on the “3 rank recipes” and nodes and seams, just no! That was terrible, horrible, and awful.

That said, it would be nice if they would land somewhere in the middle.
Save the specializations for when you’ve maxed your skills, rather than have it be something you’re forced into from the beginning

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I think the availability of the nullstones and nulllotus will heavily go up in the next month(s). The last nodes of the specific talent-rows of ores and herbs give more chance for getting them while mining/herbing.

I might have gotten lucky with Alchemy, discovering some potion I could spam for quite a while. But with engineering: It’s so easy to discover all the recipes; I had them all extremely fast.

I just kept getting junk and everything than what I wanted. Still dont have any of the profession schematics on engineering.

You need the pages. And use 15 of those to create an item; those give you the choice between 3 recipes.

When you break down some items, these pages come very fast.

In fact, I was annoyed that I don’t have a use for those pages anymore. They became completely useless very fast.

I’ll link to a similar topic, with my same answer in there:

Continuing the discussion from Sick of needing a doctorate to understand professions:

Me to Old times of easy crafting:

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It’s absolute trash.
Complexity does not equal good, and the devs are oblivious about it in almost all parts of the game now.

I pick herb/mining and just leave it be.

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blizzard adding points to everything that needs no points making them pointless.

Its the desk worker who designed this not a person playing the game or a game dev.

Totaly agree

:laughing:

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thats my point you got it. Good boy. Or boddy type 2.

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People need to stop seeking virtue in being… slow with reading or something…

yes, I agree with OP in general - the profs got too complex with a lot of “degen” minmaxing.

but they aren’t as difficult as people think to “understand”. It’s simple - you have specs - you put point in specs and you get benefits listed in them.

the issues are - no refunds on poorly spent KP - you need guides for that.

some of the perks are unclear and without extensive theorycrafting or guides you might be lost - did you know null stones/lotuses are better gathered through finesse even tho the DF experience would tell you it should be perception? Who knew?

the “complexity” arises from “RNG” on resourcefulness or ingenuity but it’s not hard to understand it’s simply designed to annoy you and to make you make more alts or whatever. Or that you are gonna fast run out of concentration.

And the fact that to optimize professions the guides will tell you to… SHUFFLE profs (for unknowledgeable - its dropping and learning throwaway profs to get free bonus acuity which u can even do every week for gathering profs)… It’s degenerate imo and shouldn’t be a thing but this is what is only hard to “accept”, not to “understand”.

I really, really appeal to common sense of people to stop saying “professions are too hard to understand” - they are not - they are too complex to optimize and play in a relaxed manner - they were, for no reason - made to be stressful and RNG prone.
but the basics of it are pretty simple - RNG on top of RNG and non-refundable decisions - ultimately getting all possible perks with time.

My actual issue with professions is how much materials are necessary for even simple crafts…