Professions are too complex

I dont see how my spec is relevant to the discussion?
Would posting on a shadow priest or a Hunter help your delusions a bit?

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OK, let’s agree to disagree then

Peace. :wink:

About what?

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I have yes. I made quite a few bolts and such for the recipes that could get me points at higher levels, but the main thing was to do the ā€˜invent’ one daily - that’s 2 points per day. Only costs scrap. That eventually got me to 100.

Zero. Haven’t bought tokens since WoD I think.

Just 2 of those 5 professions were crafting ones (engineering and alchemy).
The rest was mining, skinning and herbalism. :blush:
So I made gold by leveling them.

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There is a knowledge disparity when it comes to professions. Some are worse to fill the trees completely, than others.

It’s just a tedious gating system. Oh you can craft this item but not really because you can’t fulfil orders as you need this extra tree or these extra points to be able to craft it with whatever extras.

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I agree that the new profession system is very convoluted and can be quite difficult to understand, but the old style was completely brain dead.

I’d feel a lot better about the crafting system if I could refund points. I could make mistakes without wasting potentially WEEKS of knowledge. For example I was going to main a druid this expansion but found I far prefer shaman…but my leatherworker doesn’t specialise in mail at all. I went for leather because I thought I would be a druid. Sigh.

I understand Blizzard don’t want players to be able to reset points so they can’t change their crafting stats for everything they craft, but they could fix it by giving it a very long cooldown. Like once a month. That would be difficult to abuse.

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I mean you could just read what each skill in the tree does and guesstimate which ones you want.

No need to look up guides.

That’s the entire problem with wow though everyone is looking stuff up to minnax and the professions arent hardcapped you wont completely screw yourself over even if you decide to level the wrong thing at the start. Every week you will get more knowledge points and eventually you will have them all and be able to craft whatever you want from your chosen profession.

A little complexity is good for the game.

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Disagree that they’re hard to understand but agree on needless complexity

As for knowledge point distribution, thats entirely up to you and how you want to use it (transmog first? Go equipables, wanna make money on the AH? Focus on for example with blacksmithing on means of production to boost your BoE crafts like alloys, work order? Whatever you can do to boost your skill level of the crafts you want to offer) BUT; the ability to preview the knowledge talent trees ingame before we select learn sub spec would save a lot of trouble of making a misguided choice

We can do that for our actual class specializations for one and two, its the least to offer if we cant respec the knowledge

Not really complex but some of the professions are definitely a lot harder to progress than others. I’m currently pretty stuck with enchanting and tailoring, I hate that both require storm dust which is already pretty slow to farm. Also I dislike how for engineering and alchemy some of the recipies are just behind rng.

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So… I have to study 2-4 years, do exams and complete with diploma to teach my character a profession, if future expansions would continue down with this trend?

Would they teach us real blacksmithing techniques like how to use tools and temperatures metal melting properly, how to make sea anchors or reinforced metal gates and resistance of materials? Or maybe the way real gems are cut? How about technology of producing textile, stitches and sewing methods in tailoring at least? Preferably from real examples, not some random pseudo scientific knowledge.

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Reading the talent tree for a profession takes max 10 minutes + you need to know that your skill level (and mats quality and eventual concentration) determine the quality of the crafted product.

When you craft, you see all the numbers: skill level needed for max quality, your actual skiill level, your skill level including mats quality and the required concentration to reach the next product quality.

It’s all there, no need to take a master in wow crafting.

Dust from enchanting to tailor the higher level stuff has been in the game for most expansions, incl classic.

Possibly it wasn’t in WoD, but the profession system then was just different. And not in MoP. Then it was heavily on the daily cooldowns. With extra options with special mats.

I too feel crafting professions being a bad energy drain with the complexity we got today. Not only do you have to put knowledge points in the right spot, and get a gazillion different ranks of things. But you have to craft this and that, and get stuff from vendor or other crafters…

It’s simply too much to be fun when that’s not the focus of my game.

100 is by far not max level.

Unfortunately/fortunately. :wink:

Euuh? What do you mean?
Yes it is.

Doesn’t mean you’re ā€˜done’ because there’s all the knowledge you can still get.
But levelwise, it’s 100. And to me that was all that mattered since I did it for the achievement.

I get it for higher level stuff but I’m stuck in just the beginning. I think my tailoring is just under 50 and enchanting is 26 or something. You need so much of it to just progress and you get like 1-2 from disenchanting stuff.

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I haven’t even looked at tailoring yet. But I agree, after say 50 skill, sure. But starter lvls should be with basic stuff.

I have started some enchanting though. And the easier access to dust is to make them from shards. One shard gives 3 dusts.

No you just have to read for a few minutes, but you chose to use that time to make a nitro hyperbole and cry on the forums instead. Like most whiners here. :slightly_smiling_face:

You have no reason (beyond skill) to try to reach 100 as quickly as possible. By focusing on Knowledge and Crafting Orders, you will slowly reach it over time if you really want the skill points.

I know, it’s just feel a lot more stuck on alchemy, enchanting, tailoring and engineering. Compared to blacksmithing and jewelcrafting, they’re a lot more straightforward and less reliant on rng like alchemy and engineering where you have to discover the items you can craft.
It’s just frustrating. :smile:

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It’s just riminded me how my brother used to do dailie chores with his crafter in TESO. All that felt like a multi step casino slot machine, than real proffesion.

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