veng dh talent tree is not so good, like when you take sigil of chain/sigil of mysery/consume magic you will actually become more squishy than taking passive abilities. its sad.
But you didnt read my post anyway based on your reply
veng dh talent tree is not so good, like when you take sigil of chain/sigil of mysery/consume magic you will actually become more squishy than taking passive abilities. its sad.
But you didnt read my post anyway based on your reply
Bears and vengeance seems way superior now, every prot paladin I heal canât stay alive and is globaled 5 times in 1 minute. It is very, very overrated and only works with best players and comps.
In a world where healers are like 75% less powerful than they should be because they donât want overpowered support classes this is slightly more pronounced than it usually is donât you think?
But of course you wonât agree or even consider because you just donât do that.
I considered it, i reject your premise that healers are 75% less powerful than they should be as ridiculous.
Got anything other than hyperbole and exaggeration?
These two things are the same, not sure why you would use both in the same post about something that isnât, in the slightest, exaggerated.
Healers are simply less powerful than they should be in relation to health pools, you canât deny it, itâs fact, there isnât a healer alive who can match tank healing. This is not for you to deny, itâs documented by the people developing the game
So in conclusionâŚyouâre wrong.
?
Itâs very easy to match it and itâs easy to pull way more than they do if people take enough damage, unless itâs a blood DK thatâs taking massive amounts of damage. You just canât keep that high HPS for an extended amount of time because youâll go oom.
thats because they are not. people are just conditioned hard that they have to do either +16 or +20 for Gv any anythign else doesnt count even if they lack skills todo it they try fail horribly and come to forums to cry .
instead just do +11 or +13 and collect hero gear from GV.
with each passing week its getting better because people have more gear and can bruteforce thourgh more. 1 more month everyone will have 4 sets and 15-16 will be much more enjoyable even in pugs
unless people fail basic mechanics on bosses they will be able to clear much more like 16-17 for aspect crests and will get to 440.
and yet most deaths / wipes i see is because people fail mechanics. very few are due to ambient dmg.
at least that happens in 13-17 keys.
should they buff healing ? yes by good 20-30 %. but that wont stop people from failing mechanics.
No they arent the same, and ni im not wrong.
You made the mistake of tagging an obkective number to it, 75%. Sorta laughable.
Iâve always wondered why paladins always had every kind of utility possible (now even a CR), sometimes are even more effective than holy paladina at healing, meanwhile other classes donât even get a baseline interrupt because it would supposedly be too OP. I really donât get the reasoning behind it.
Itâs ok for some classes to be easier than others (just like BM, fury warriors and many others), but sometimes I wonder why should I play anything else but paladin if not for the class fantasy and maybe ranged dps.
Iâve always wondered why paladins always had every kind of utility possible (now even a CR), sometimes are even more effective than holy paladina at healing, meanwhile other classes donât even get a baseline interrupt because it would supposedly be too OP. I really donât get the reasoning behind it.
Itâs ok for some classes to be easier than others (just like BM, fury warriors and many others), but sometimes I wonder why should I play anything else but paladin if not for the class fantasy and maybe ranged dps.
then where were all those people last season then when like 50 % of tanks were prot warriors .
and nobody whined about prot palas then . even though they had exactly the same toolkit.
You are being a bit dramatic, there are many classes with many utilities.
Your underrot example can be overcome by using a dwarf racial too or an evoker bleed dispel.
If you are a DH you can stun or kite them. If you are a DK you can build an insane absorb shield with vampiric blood and survive it, if you are warrior you can remove it with avatar, druid can vortex them and run away, if you are a monk you can AoE stun and ring of peace them off you.
You can also divine shield with a paladin. Shocking i know. But hardly as impressive as you make it sound. Itâs a part of the paladin kit that is needed cause paladins canât do those other things.
I can only dream of aoe stuns, grips, long lasting aoe silences, big mobility options, knockback immunities, instant hard CCâs, instant target uncapped threat generating moves, not having to stand on my consecration to be tanky, etc. Different classes have different utilities. Get used to it. You just need to know how to use them. Paladin is a very immobile tank. That is why it needs those things.
Youâre late on this one. Prot pala is already losing its spot as meta tank, most likely to vengeance DH.
Yea itâs strange isnât it? Probably they were doing slightly more dps
Because WarCraft III have shown they are actually a hero class.
ever played a Blood DK?
If you have the gear and Skill you would run m+20 SOLO as blood DK (well okay not sure about 20 but 17 is no problem)⌠but blizzard inserted a timer so you need those DPS players and a healer to heal the DPS players.
And then you have to battlrez this flimsy healer who died just so your DPS dont die.
And just because you dont want to battle rez the healer again you place a anti magic zone so he can survive.
A pelter in Neltharius Lair jumped away? Well you dont care but the crybaby DPS want to make pewpew so you just extend your limps and bring him back to you.
To much Casts/Skills around you that needs to be interrupted because (again) your DPS will die? Play Taure and make an AoE Stun, or a Cone Dissorieten, or a singletarget stun, or AoE grasp, or 2x singletarget graspâŚ
i mean you dont care you are blood DKâŚ
Ironie aside.
Yes protPaladin are strong
But guess what? Other tanks are strong too. They just shine in diffrent ways.
The funny part: The better your group is, the worse gets the paladin toolkit and tanks like Demohunter are getting better and better.
If you need the defensive tools of a protpaladin then your group is bad.
If you dont need the defensive tools of a protpaladin then there is no reason to have one IF there are tanks out there that can A) pull bigger OR B) Deals more damage
Healers are simply less powerful than they should be in relation to health pools, you canât deny it, itâs fact, there isnât a healer alive who can match tank healing.
What? Only Tank who i would argue is able to output more HPS is a Blood DK and even that getâs out HPSâd by a lot of people specially on certain boss fights, like Khajin in HoI, Talondras in Uldaman and Altairus and Asaad in VP, they put out so much group damage specially on Tyranical and iâm not even starting to talk about certain Trash Packs on Fortified weeks.
If you get out healed by any other Tank other then BDK you either have a fight with little to no damage incoming, giga low keys or just down right bad at healing, so which one is it?
Why do they exist?
Roleplay reasons?
Class fantasy reasons?
For me itâs the interrupts⌠I usually have 2-three times the interrupts on my pala than any dd and it needs no skill at all.
Iâm having a blast as a meta slave.
there isnât a healer alive who can match tank healing.
Easily depending on what tank it is. DK can Heal more on fortified weeks. But usually Healer does way more than Tank